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Agile Software Development P1

The document discusses Agile software development. Some key points: - Agile development is iterative and incremental, based on collaboration between cross-functional teams. It promotes adaptive planning and rapid response to change. - The Agile Manifesto introduced Agile principles in 2001 that value individuals, working software, customer collaboration, and responding to change over documentation, contracts, plans, and tools. - Agile follows iterative development cycles, time-boxed iterations, and values motivated individuals, face-to-face communication, and sustainable development pace.

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0% found this document useful (0 votes)
31 views26 pages

Agile Software Development P1

The document discusses Agile software development. Some key points: - Agile development is iterative and incremental, based on collaboration between cross-functional teams. It promotes adaptive planning and rapid response to change. - The Agile Manifesto introduced Agile principles in 2001 that value individuals, working software, customer collaboration, and responding to change over documentation, contracts, plans, and tools. - Agile follows iterative development cycles, time-boxed iterations, and values motivated individuals, face-to-face communication, and sustainable development pace.

Uploaded by

O.M. Creations
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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Agile Software Development

Agile Software Development


• Agile software development is a group of software development
methods based on iterative and incremental development, where
requirements and solutions evolve through collaboration between self-
organizing, cross-functional teams.
– Methods
– Iterative
– incremental

• It promotes adaptive planning, evolutionary development and delivery,


a time-boxed iterative approach, and encourages rapid and flexible response
to change.

• It is a conceptual framework that promotes foreseen interactions throughout


the development cycle.

• The Agile Manifesto[ introduced the term in 2001. (Wiki, 21 Aug 12)

• Let’s take this definition apart.


Software Development Method
• A software development methodology or
system development methodology in
software engineering is a framework that is
used to structure, plan, and control the
process of developing an information system.
Software Engineering Vs. Software Development

• Software Engineering (WIKI) (SE) is the application of a


systematic, disciplined, quantifiable approach to the
design, development, operation, and maintenance of
software, and the study of these approaches; that is, the
application of engineering to software.

• Software Development, a much used and more generic


term, does not subsume the engineering paradigm.
– The field's future looks bright according to Money Magazine and
Salary.com, which rated "software engineer" as the best job in
the United States in 2006.
– In 2012, software engineering was again ranked as the best job
in the United States, this time by CareerCast.com.
Information System
• An information system (IS) - is any combination of
information technology (IT) and people's activities that
support operations, management and decision making.

• In a very broad sense, the term information system is


frequently used to refer to the interaction between people,
processes, data and technology.

• In this sense, the term is used to refer


– not only to the information and communication technology
(ICT) that an organization uses,
– but also to the way in which people interact with this
technology in support of business processes. (Wiki)
Iterative and Incremental Development
Iterative and Incremental development is at the heart
of a cyclic software development process developed in
response to the weaknesses of the waterfall model.
It starts with an initial planning and ends with
deployment with the cyclic interactions in between.

Iterative and incremental development are essential


parts of the Rational Unified Process, Extreme
Programming and generally the various agile software
development frameworks.

It follows a similar process to the “plan-do-check-act”


cycle of business process improvement.
Time-Boxed Approach
• In time management, a time box allots a
fixed period of time for an activity.

• Time-boxing plans activity by allocating time


boxes.
Introductory Thoughts
• Fears regarding software development led to
a number of pioneers / industry experts to
develop the Agile Manifesto based up some
firm values and principles.

• Practitioners had become afraid that repeated


software failures could not be stopped
without some kind of guiding process to guide
development activities.
Common Fears
• Practitioners were afraid that
– The project will produce the wrong product
– The project will produce a product of inferior
quality
– The project will be late
– We’ll have to work 80 hour weeks
– We’ll have to break commitments
– We won’t be having fun.
Agile Alliance
• Several individuals, The Agile Alliance,
– motivated to constrain activities
– such that certain outputs and artifacts are
predictably produced.
– Around 2000, these notables got together to
address common development problems.

• Goal: outline values and principles to allow


software teams to
– develop quickly and
– respond to change.
• These activities arose in large part to runaway
processes.
– Failure to achieve certain goals was met with ‘more
process.’ Schedules slipped; budgets bloated, and
processes became even larger.

• The Alliance created a statement of values:


termed the manifesto of the Agile Alliance.

• They then developed the 12 Principles of Agility.


Manifesto for Agile Software
Development
• “We are uncovering better ways of developing software by
doing it and helping others do it. Through this work we
have come to the value:
1. Individuals and interactions over processes and tools
2. Working software over comprehensive documentation
3. Customer collaboration over contract negotiation
4. Responding to change over following a plan

That is, while there is value in the items on the right, we


value the items on the left more.”

Let’s look at these values to discern exactly what is meant.


Agile Principles
• The following principles are those that
differentiate agile processes from others.
Principle 1: Our Highest Priority is to Satisfy the
Customer through Early and Continuous Delivery of
Valuable Software
Principle 2: Welcome Changing Requirements, even late in
Development. Agile Processes harness change for the
Customer’s Competitive Advantage.
Principle 3: Deliver Working Software Frequently
(From a couple of weeks to a couple of months with a
preference to the shorter time scale.

• We deliver working software.


– Deliver early and often.
– Be not content with delivering bundles of
documents, or plans.
– Don’t count those as true deliverables.

• The goal of delivering software that satisfies


the customer’s needs.
Principle 4: Business People and Developers Must
Work Together Daily throughout the Project.

• For agile projects, there must be significant


and frequent interaction between the
– customers,
– developers, and
– stakeholders.

An agile project must be continuously guided.


Principle 5: Build Projects around Motivated Individuals.
(Give them the environment and support they need, and
trust them to get the job done.)
• An agile project has people the most important factor
of success.
– All other factors, process, environment, management,
etc., are considered to be second order effects, and are
subject to change if they are having an adverse effect
upon the people.

• Example: if the office environment is an obstacle to


the team, change the office environment.
• If certain process steps are obstacles to the team,
change the process steps.
Principle 6: The Most Efficient and Effective Method of
Conveying Information to and within a Development
Team is face-to-face Communications.
• In agile projects, developers talk to each other.
– The primary mode of communication is
conversation.
– Documents may be created, but there is no attempt
to capture all project information in writing.
• An agile project team does not demand written
specs, written plans, or written designs.
– They may create them if they perceive an immediate
and significant need, but they are not the default.
– The default is conversation.
Principle 7: Working Software is the
Primary Measure of Progress
• Agile projects measure their progress by
measuring the amount of working software.

– Progress not measusred by phase we are in, or


– by the volume of produced documentation or
– by the amount of code they have created.
• Agile teams are 30% done when 30% of the
necessary functionality is working.
Principle 8: Agile Processes promote sustainable developmt
The sponsors, developers, and users should be able to
maintain a constant pace indefinitely.

• An agile project is not run like a 50 yard dash; it is run like a


marathon.
– The team does not take off at full speed and try to maintain that
speed for the duration.
– Rather they run at a fast, but sustainable, pace.

• Running too fast leads to burnout, shortcuts, and debacle.


• Agile teams pace themselves.
– They don’t allow themselves to get too tired.
– They don’t borrow tomorrow’s energy to get a bit more done today.
– They work at a rate that allows them to maintain the highest quality
standards for the duration of the project.
Principle 9: Continuous Attention to Technical
Excellence and Good Design enhances Agility.
• High quality is the key to high speed.
– The way to go fast is to keep the software as clean and
robust as possible.

– Thus, all agile team-members are committed to


producing only the highest quality code they can.

– They do not make messes and then tell themselves


they’ll clean it up when they have more time.
– Do it right the first time!
Principle 10: Simplicity – the art of maximizing
the amount of work not done – is essential.
• Agile teams take the simplest path that is
consistent with their goals.

– They don’t anticipate tomorrow’s problems and


try to defend against them today.

– Rather they do the simplest and highest quality


work today, confident that it will be easy to
change if and when tomorrows problems arise.
Principle 11: The Best Architectures, Requirements, and
Designs emerge from Self-Organizing Teams
• An agile team is a self organizing team.
– Responsibilities are not handed to individual team
members from the outside.
– Responsibilities are communicated to the team as a
whole, and the team determines the best way to fulfill
them.

• Agile team members work together on all project


aspects.
– Each is allowed input into the whole.
– No single team member is responsible for the
architecture, or the requirements, or the tests, etc.
– The team shares those responsibilities and each team
member has influence over them.
Principle 12: At regular Intervals, the Team reflects on how
to become more effective, then tunes and adjusts its
behavior accordingly.

• An agile team continually adjusts its organization,


rules, conventions, relationships, etc.

• An agile team knows that its environment is


continuously changing, and knows that they must
change with that environment to remain agile.
Conclusions
• The professional goal of every software engineer, and every
development team, is to deliver the highest possible value to our
employers and customers.
– And yet, our projects fail, or fail to deliver value, at a dismaying rate.
• Though well intentioned, the upward spiral of process inflation is
culpable for at least some of this failure.
• The principles and values of agile software development were
formed as a way
– to help teams break the cycle of process inflation, and
– to focus on simple techniques for reaching their goals.

• At the time of this writing there were many agile processes to


choose from. These include
– SCRUM,
– Crystal,
– Feature Driven Development (FDD),
– Adaptive Software Development (ADP), and most significantly,
– Extreme Programming (XP).
– Others…

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