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Lesson 1 Introduction To ICT

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0% found this document useful (0 votes)
30 views53 pages

Lesson 1 Introduction To ICT

Uploaded by

Vienna Banagan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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LESSON 1

Introduction to Information
and Communication
Technologies
• The state of ICT technologies
• Online systems, functions, and platforms
LEARNING COMPETENCIES

Learners will be able to:


- compare and contrast the nuances of varied online
platforms, sites, and content to best achieve specific
class objectives or address situational challenges.
(CS_ICT11/12-ICTPT-Ia-b-1)
At the end of this lesson, the students should be able to:

1. improve their knowledge on how ICT affects their everyday


lives and the state of our nation;
2. compare and contrast the differences between online
platforms, sites, and content;
3. understand the features of Web 2.0;
4. understand the future of the World Wide Web through Web
3.0; and
5. learn the different trends in ICT and use them to their
advantage.
GOAL: At the end of the 2-week period, you will
be able to independently compose an insightful
reflection paper on the nature of ICT in the
context of your lives, society, and chosen
professional (i.e. Arts, Technical Vocational ,
Sports, and Academic Tracks).
LESSON OUTLINE
ICT in Our Everyday Lives:

• Online platforms, Sites, and Content


• The World Wide Web
• Web 1.0, Web 2.0 and Web 3.0
Review: Media Literacy, Information Literacy,
and Technology (Digital) Literacy.

Media
Literacy

Technology
Information
(Digital)
Literacy
Literacy
TERMS TO UNDERSTAND
• The ability to read, analyze,
Media evaluate and produce
communication in a variety of
Literacy media forms.

Informati • The ability to recognize when


information is needed and to
on locate, evaluate, effectively use and
communicate information in its
Literacy various formats.

Source: MIL Curriculum for Teachers by UNESCO, 2011


TERMS TO UNDERSTAND

• The ability to use


Technol digital technology,
ogy communication tools
(Digital) or networks to locate,
evaluate, use, and
Literacy create information.

Source: MIL Curriculum for Teachers by UNESCO, 2011


The focus for this course is for students to
have Technology (Digital) Literacy.

Media
Literacy

Technolog
Information
y (Digital)
Literacy Literacy
Information and Communication
Technologies
Information and Communication
Technology (ICT) deals with the use of
different communication technologies such
as mobile phones, telephone, Internet, etc.
to locate, save, send and edit information.
World Wide Web
World Wide Web

Web 1.0 Web 2.0 Web 3.0


• Static Web • Dynamic Web • Semantic Web
WEB 1.0:
When the World Wide Web was invented,
most web pages were static. Static (also
known as flat page or stationary page) in
the sense that the page is “as is” and
cannot be manipulated by the user. The
content is also the same for all users. This
is referred to as Web 1.0.
WEB 1.0:
WEB 2.0: DYNAMIC WEB PAGES

Web 2.0 is the evolution of Web 1.0


by adding dynamic web pages—the user
is able to see a website differently than
others. Examples of Web 2.0 include
social networking sites, blogs, wikis,
video sharing sites, hosted services, and
web applications.
Web 2.0 allows users to interact with the
page: instead of just reading a page, the user
may be able to comment or create a user
account. Web 2.0 also allows users to use
web browsers instead of just using their
operating system. Browsers can now be used
for their user interface, application software (or
web applications), and even for file storage.
Most websites
that we visit today
are Web 2.0.
FEATURES OF WEB 2.0
1. Folksonomy. It allows users to categorize
and classify/arrange information using freely
chosen keywords (e.g., tagging). Popular
social networking sites such as Twitter,
Instagram, Facebook, etc. use tags that start
with the pound sign (#). This is also referred
to as hashtag.
FEATURES OF WEB 2.0
FEATURES OF WEB 2.0
FEATURES OF WEB 2.0
2. Rich User Experience. Content is dynamic
and is responsive to user’s input. An example
would be a website that shows local content.
In the case of social networking sites, when
logged on, your account is used to modify
what you see in their website.
FEATURES OF WEB 2.0
FEATURES OF WEB 2.0
3. Long Tail. Services are offered on demand
rather than on a one-time purchase. In certain
cases, time-based pricing is better than file-
size-based pricing or vice versa. This is
synonymous to subscribing to a data plan that
charges you for the amount of time you spent
in the Internet, or a data plan that charges you
for the amount of bandwidth you used.
FEATURES OF WEB 2.0
FEATURES OF WEB 2.0
FEATURES OF WEB 2.0
4. User Participation. The owner of the website
is not the only one who is able to put content.
Others are able to place a content of their own
by means of comment, reviews, and
evaluation. Some websites allow readers to
comment on an article, participate in a poll, or
review a specific product (e.g., Amazon.com,
online stores).
FEATURES OF WEB 2.0
FEATURES OF WEB 2.0
5. Software as a Service. (SaaS) Users
will subscribe to a software only when
needed rather than purchasing them.
This is a cheaper option if you do not
always need to use a software.
FEATURES OF WEB 2.0
FEATURES OF WEB 2.0
6. Mass Participation. It is a diverse information
sharing through universal web access. Since
most users can use the Internet, Web 2.0’s
content is based on people from various
cultures.
FEATURES OF WEB 2.0
WEB 3.0 AND THE
SEMANTIC WEB
The Semantic Web is a movement led by
the World Wide Web Consortium (W3C).

The W3C standard encourages web


developers to include semantic content
in their web pages.
WEB 3.0
According to the W3C, “The Semantic
Web provides a common framework that
allows data to be shared and reused across
application, enterprise, and community
boundaries.”

The aim of Web 3.0 is to have


machines (or servers) understand the user’s
preferences to be able to deliver web content
specifically targeting the user.
Several problems of Web 3.0
1. Compatibility
HTML files and current web browsers could not
support Web 3.0.
2. Security
The user’s security is also in question since the
machine is saving his or her preferences.
3. Vastness
The World Wide Web already contains billions of
web pages.
Several problems of Web 3.0
4. Vagueness
Certain words are imprecise. The words
“old” and “small” would depend on the user.
5. Logic
Since machines use logic, there are
certain limitations for a computer to be able to
predict what the user is referring to at a given
time.
TRENDS IN ICT
1. Convergence
Technological convergence is the synergy of
technological advancements to work on a similar
goal or task.

2. Social Media
Social media is a website, application, or online
channels that enable web users to create, co-
create, discuss, modify, and exchange user-
generated content.
SIX TYPES OF SOCIAL MEDIA:
a. Social Networks. These are sites that allow you to connect
with other people with the same interests or background.
b. Bookmarking Sites. These are sites that allow you to store
and manage links to various websites and resources.
c. Social News. These are sites that allow users to post their
own news items or links to other news sources.
d. Media Sharing. These are sites that allow you to upload
and share media content like images, music, and video.
e. Microblogging. These are sites that focus on short
updates from the user.
f. Blogs and Forums. These websites allow users to post
their content.
3. Mobile Technologies
The popularity of smartphones and tablets
has taken a major rise over the years. This is
largely because of the devices’ capability to
do tasks that were originally found in personal
computers.
KINDS OF OPERATING SYSTEMS:
a. iOS
b. Android
c. Blackberry OS
d. Windows Phone OS
e. Symbian
f. WebOS
g. Windows Mobile
IOS
ANDROID
Blackberry OS
Windows Phone OS
Symbian
Symbian
WebOS
WebOS
Windows Mobile
4. Assistive Media
Assistive media is a nonprofit service
designed to help people who have visual
and reading impairments. A database of
audio recordings is used to read to the user.

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