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Nintendo Profile Model Answer

Nintendo is a Japanese video game and toy company founded in 1889 with headquarters in Kyoto, Japan. In 2021, Nintendo reported $13.6 billion in revenue and $5.4 billion in EBITDA. Nintendo designs and sells video game hardware, software, and other toys. Its major markets are handheld systems, home consoles, and mobile gaming. For nearly 40 years, Nintendo has pioneered consumer electronics including the Game Boy, Nintendo Entertainment System, and Nintendo Switch.

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0% found this document useful (0 votes)
73 views2 pages

Nintendo Profile Model Answer

Nintendo is a Japanese video game and toy company founded in 1889 with headquarters in Kyoto, Japan. In 2021, Nintendo reported $13.6 billion in revenue and $5.4 billion in EBITDA. Nintendo designs and sells video game hardware, software, and other toys. Its major markets are handheld systems, home consoles, and mobile gaming. For nearly 40 years, Nintendo has pioneered consumer electronics including the Game Boy, Nintendo Entertainment System, and Nintendo Switch.

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Ayesha Rehman
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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NINTENDO | COMPANY PROFILE

HQ Kyoto, Japan Overview


• Nintendo Co., Ltd. (“Nintendo” or the “Company”) is one of the largest
Revenue $13.6B Founded 1889 entertainment companies in the world
• The company designs, manufactures and sells video game hardware and
EBITDA $5.4B # Employees 6,500+ software as well as playing cards and other toys
• The company’s major markets include the handheld system, home console,
and smart-device (mobile) gaming markets
Equity Value $49.5B President Shuntaro • For nearly 40 years, Nintendo has been a visionary pioneer in the consumer
Furukawa
electronics industry, successfully developing and launching such product
innovations as: the Game Boy, the Nintendo Entertainment System (NES),
Historical Financials ($ in Billions) the Super Nintendo Entertainment System (Super NES), the Nintendo 64,
the Nintendo GameCube, the Wii, and the Nintendo Switch
$16.0 $14.2
$14.0 Strategic Rationale
$12.0 $10.6
$9.7 • Strengthen Gaming Capabilities – Webflix would be able to immediately
$10.0 $8.6 accelerate its internal video game content capabilities, allowing it to
$8.0 create stronger, “stickier” relationships with its existing customer base
$6.0 $5.3
$4.0 while also serving to expand the size of its total addressable market
$4.0 $2.1 $2.9 • Deepen Penetration in APAC Region– By acquiring Nintendo, Webflix
$2.0 $1.5 would be able to bolster its market penetration in the key Asia-Pacific
$0.3
$0.0 region, for which it generated
2017 2018 2019 2020 2021
Revenue EBITDA

Revenue by Geography Representative Franchise Assets

The Americas;
Japan; 41%
23%

Other; 11%

Europe; 25% 1
DCF ANALYSIS

Implied Enterprise Value & Equity Value from DCF

Enterprise Value Implied Share Price

We believe Nintendo should be valued between $64B-$76B, with a midpoint valuation of $70B

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