Lesson 2 - Multimedia Introduction
Lesson 2 - Multimedia Introduction
INTRODUCTION TO
MULTIMEDIA
What is Multimedia?
• Derived from the word “Multi” and “Media”
– Multi
• Many, Multiple,
– Media
• Distribution tool & information presentation – text,
graphic, voice, images, music and etc.
Definition of Multimedia
• Multimedia is a combination of text, graphic,
sound, animation, and video that is delivered
interactively to the user by electronic or digitally
manipulated means.
GRAPHIC
TEXT
VIDEO
AUDIO
ANIMATION
5 Elements of Multimedia
GRAPHIC
TEXT
TEXT
VIDEO
AUDIO
ANIMATION
TEXT
VIDEO
AUDIO
ANIMATION
● Example
5 Elements of
Multimedia TEXT
GRAPHIC
GRAPHIC
VIDEO
AUDIO
ANIMATION
GRAPHIC
VIDEO
AUDIO
ANIMATION
GRAPHIC
VIDEO
AUDIO
ANIMATION
● Example
5 Elements of
Multimedia TEXT
GRAPHIC
AUDIO
VIDEO
AUDIO
ANIMATION
AUDIO
VIDEO
AUDIO
ANIMATION
● Example
5 Elements of
Multimedia TEXT
GRAPHIC
ANIMATION
VIDEO
AUDIO
ANIMATION
ANIMATION
VIDEO
AUDIO
ANIMATION
● Example
5 Elements of
Multimedia TEXT
GRAPHIC
VIDEO
VIDEO
AUDIO
ANIMATION
Hyper Media
● A combination of hypertext, graphics, audio, video,
(linked elements) and interactivity culminating in a
complete, non-linear computer-based experience.
Exampl
• Interactive Multimedia e
Exampl
• Hyper Text and Hyper Media e
Main Page
1. Video link
2. Image link
3. Audio Link
Linear VS Non-Linear
LINEAR
• A Multimedia Project is identified as Linear when:
– It is not interactive
– User have no control over the content that is being
showed to them.
• Example:
– A movie
– A non-interactive lecture / demo show
Linear VS Non-Linear
NON- LINEAR
• A Multimedia Project is identified as Non-Linear
when:
– It is interactive
– Users have control over the content that is
being showed to them.
–Users are given navigational
• control Example:
– Games
– Courseware
– Interactive CD
Authoring
•
Tools
Use to merge multimedia elements (text, audio,
graphic, animation, video) into a project.
• Designed to manage individual multimedia
elements and provide user interaction (if
required).
Authoring
Example: Tools
– Macromedia
Authorware
– Macromedia
Director
– Macromedia
Flash
– Microsoft Power
Point
Importance of Multimedia
• Education
– Use and Applications
• Courseware / Simulations
• E-Learning / Distance Learning
• Information Searching
Importance of Multimedia
• Entertainment
– Use and Applications
• Games (Leisure / Educational)
• Movies
• Video on Demand
– Online
Importance of Multimedia
• Home
– Use and Applications
• IPTV
• Satellite TV
• Games
Importance of Multimedia
• Public Places
– Use and Applications
• Information Kiosk
• Smart Cards, Security
Multimedia Products
1. Briefing Products
2. Reference Products
3. Database Products
4. Education and Training Products
5. Kiosk
6. Entertainment and Games
Multimedia
Products
Briefing Products
• Small, straightforward, linear products used to present
information quickly and concisely.
• Characteristic of briefing product:
✓ Short Development Cycle Limited
✓ Number of Presentations
✓ Usage of text to present information with limited use of
graphic, audio and video.
✓ Have few navigational controls. (mouse click and button
press to move from one page to another)
✓ Content and the format are suitable for the audience and fulfill
the purpose of the presentation.
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Multimedia
Products
Briefing Products
• Good briefing presentation depends
on:
✓ The understanding of the presented subject.
✓ Seamless integration of content.
✓ Consistent layout
• Example:
✓ Corporate Presentation
✓ Sales Presentation
✓ Educational Lectures
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Multimedia
Products
Reference Products
• Often used for answering specific questions or for general browsing of
information. (stored on CD/ DVD ROM)
• Characteristic of reference product:
✓ Used by wide range of user (small – adult)
✓ Have navigational menu, book marking, searching, printing utility
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Multimedia
Products
Reference Products
• Good usability and success depends on:
✓ The developers understanding the body of information and how
the end user will want to access it.
✓ Help function should always available to explain how to
access and use the information
• Examples are electronic forms of:
✓ Encyclopedia
✓ Dictionaries
✓ Cookbooks, Historical, Informative
✓ Scientific surveys.
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Multimedia
Products
Reference
Products
• Example:
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Multimedia
Products
Database Products
• Similar to reference product in a sense that large amount of information are
made available to the end user.
• Focus on storing and accessing the actual data (multimedia data such as text,
graphic, audio, animation and video)
• Characteristics of Database Products are:
✓ Manages multimedia data (large data)
✓ Descriptive finding methods
▪ Content based search
✓ Simultaneous access
▪ Online database
✓ Relational consistency in data management.
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Multimedia
Products
Database
Products
• ✓ Google
Examples are:Search
✓ Google Earth
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Multimedia
Products
Education and Training Products
• Similar to textbook or training manuals but have added media such as audio,
animation and video.
• Make up a significant share of the multimedia market ranging from pre-
kindergarten to postgraduate offerings from technical to corporate training
products.
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Multimedia
Products
Education and Training
Products
• Example
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Multimedia
Products
Kiosk Products
• A product which is usually stationed at public places and allow the user to
find information interactively and also other types of transaction.
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Multimedia
Products
Kiosk Products
• Categories of Kiosk
✓ Point Of Information
❑ Provide certain information (example map, timetable etc)
✓ Point Of Sales System
❑ Allow users to purchase or make orders
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Multimedia
Products
Entertainment & Games
• Most popular
• Shipped in the form of Interactive CD / DVD ROM.
• Characteristics of E & G Products:-
✓ Immersive.
✓ Requires constant feedback and interaction with the user.
✓ Challenging and sometimes intriguing for user
✓ Enabled online play for more than one user experience.
Delivering Multimedia