Week 2 Ubiquitous Technologies and Societies and IOT Notes
Week 2 Ubiquitous Technologies and Societies and IOT Notes
UBIQUITOUS
TECHNOLOGIES AND
SOCIETIES AND
INTERNET OF THINGS
LEARNING OUTCOMES
TOPICS
Health care
• Develop and deliver vaccines
• Retinal prosthetics
• Concussion awareness
The Environment
• Data could alert scientists to new trends
• Better use of natural resources
JUNE 2019
Digital Divide
• Gap exists between levels of Internet access and
availability of technical tools
• Prevents use of all minds to solve planet’s
problems
UBIQUITOUS TECHNOLOGIES AND SOCIETY
Cognitive Surplus
• combination of leisure time and tools to be creative
JUNE 2019
• is the freedom to work without • is the feeling of confidence and • is simply the understanding that
constant direction and control. excitement from seeing your own you are working for something
skills progress. larger than yourself.
• So many people complete a full
week of work and then play a
musical instrument for hours at
home, not to make money, but to
feel their mastery of the instrument
grow.
UBIQUITOUS TECHNOLOGIES AND SOCIETY
Marketing
• QR (quick response) codes
• Location-aware price comparison tools
• Mobile coupons (mobicoupons)
• Crowdsourcing
UBIQUITOUS TECHNOLOGIES AND SOCIETY
• ZipCar
• Call a Bike/Citi Bike
• Collaborative
consumption
UBIQUITOUS TECHNOLOGIES AND SOCIETY
Computer Literates
• Understanding capabilities and limitations of computers
• Knowing how to use computers safely and efficiently
UBIQUITOUS TECHNOLOGIES AND SOCIETY
Retail
• Data mining
• Process of searching huge amounts
of data for patterns
• Respond to consumer buying patterns
UBIQUITOUS TECHNOLOGIES AND SOCIETY
Arts
• Many artists work exclusively with computers
• Create and manage websites
• Dance and music programs
• Enhance visitors’ experiences
at museums
JUNE 2019
Education
• Course management software
• Blackboard
• Moodle
• Research tool
• Simulations and instructional software
• Virtual tour websites
• Digital school – mobile devices and tablet, virtual field trips, games
and simulation, Interactive whiteboard, share project, and 3-D printer.
UBIQUITOUS TECHNOLOGIES AND SOCIETY
Law Enforcement
• Computers are used to solve an increasing
number of crimes
• Search databases on the Internet
• Computer forensics analyzes computer systems
to gather potential legal evidence
UBIQUITOUS TECHNOLOGIES AND SOCIETY
Medicine/Health Care
• Goals of modern biomedical chip research
• Provide technological solutions to physical problems and a
means for identifying people
• Personal ID chip (VeriMed) verifies identity
• Help keep Alzheimer’s patients safe
• Provide tamperproof security measures
JUNE 2019
Medicine/Health Care
• Hospitals and doctors use technology to maintain and access patient
records
• Monitor patients’ vital signs in hospital rooms and at home; patient use
technology to manage health conditions, such as diabetes
• Robots deliver medication to nurses’ stations in hospitals
• Assist in medical test, to assist with searching and diagnosing health
condition
JUNE 2019
Medicine/Health Care
• Surgeon implant computerized devices such as pacemaker, that allow
patients to live longer.
• Surgeons use computer-controlled devices to provide them with greater
precision during operation such as for laser eye surgery, and robot-assisted
heart surgery.
• Medical staff create labels for medicine, hospital ID bracelets, and more,
enabling staff to verify dosage and access patient records by scanning the
label.
UBIQUITOUS TECHNOLOGIES AND SOCIETY
Science
• Simulations are used in:
• Weather forecasting
• Archeology
UBIQUITOUS TECHNOLOGIES AND SOCIETY
Psychology
• MACH—My Automated
Conversation CoacH
• Affective Computing
CHECK YOUR UNDERSTANDING
Advantage of IoT
• Existing IoT technology provide:
• Fast accurate information
• Usage cloud based apps to store data
• Wearable and implanted device to collect data and communicate
THE INTERNET OF THINGS (IOT)
• Impede privacy
THE INTERNET OF THINGS (IOT)
Security or Privacy
• Being digitally observed in the connected world is
inescapable