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Week 2 Ubiquitous Technologies and Societies and IOT Notes

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0% found this document useful (0 votes)
17 views37 pages

Week 2 Ubiquitous Technologies and Societies and IOT Notes

Uploaded by

mesin basuh
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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CSC098

UBIQUITOUS
TECHNOLOGIES AND
SOCIETIES AND
INTERNET OF THINGS

By: Nawal Abdul Razak


JUNE 2019

LEARNING OUTCOMES

At the end of the lesson, student should be able :


• To describe the ubiquitous technologies and
society
• To describe the Internet of Things
JUNE 2019

TOPICS

Ubiquitous Technologies and Society

Internet of Things (IOTs)


JUNE 2019

UBIQUITOUS TECHNOLOGIES AND SOCIETY

Ubiquitous Computing is a concept where computing is made


appear anytime or anywhere using a variety of devices. The
processing of information is linked with each activity or object
encountered.

The use of technology in various fields


• National
• Global issues
JUNE 2019

UBIQUITOUS TECHNOLOGIES AND SOCIETY

Technology is accelerating change around the


world

It is galvanizing groups of people in new ways

Social networking tools enable groups to connect


and exchange ideas

Crisis-mapping tools collect and map information


JUNE 2019

UBIQUITOUS TECHNOLOGIES AND SOCIETY

Health care
• Develop and deliver vaccines
• Retinal prosthetics
• Concussion awareness

The Environment
• Data could alert scientists to new trends
• Better use of natural resources
JUNE 2019

UBIQUITOUS TECHNOLOGIES AND SOCIETY

Digital Divide
• Gap exists between levels of Internet access and
availability of technical tools
• Prevents use of all minds to solve planet’s
problems
UBIQUITOUS TECHNOLOGIES AND SOCIETY

Technology is allowing us to redefine fundamental parts


of our social makeup
• How we think
• How we connect with others
• How we purchase and consume products
JUNE 2019

UBIQUITOUS TECHNOLOGIES AND SOCIETY

Web 2.0 allows International Collaboration


• New set of features and functionality
• Allowed users to contribute content easily

Cognitive Surplus
• combination of leisure time and tools to be creative
JUNE 2019

UBIQUITOUS TECHNOLOGIES AND SOCIETY

Online Civic-minded Projects


Autonomy Mastery Purpose

• is the freedom to work without • is the feeling of confidence and • is simply the understanding that
constant direction and control. excitement from seeing your own you are working for something
skills progress. larger than yourself.
• So many people complete a full
week of work and then play a
musical instrument for hours at
home, not to make money, but to
feel their mastery of the instrument
grow.
UBIQUITOUS TECHNOLOGIES AND SOCIETY

Connecting Through Music


• Blend.io allows people to exchange original songs
• Explore different music styles and techniques

Connecting Through Business


• Support others dreams
• Kickstarter, Crowdfunding, GoFundMe
JUNE 2019

UBIQUITOUS TECHNOLOGIES AND SOCIETY

Technology change how :


• People decide what to purchase and
• Purchase goods and services

Marketing
• QR (quick response) codes
• Location-aware price comparison tools
• Mobile coupons (mobicoupons)
• Crowdsourcing
UBIQUITOUS TECHNOLOGIES AND SOCIETY

Access versus Ownership

• ZipCar
• Call a Bike/Citi Bike
• Collaborative
consumption
UBIQUITOUS TECHNOLOGIES AND SOCIETY

Computer Literates
• Understanding capabilities and limitations of computers
• Knowing how to use computers safely and efficiently
UBIQUITOUS TECHNOLOGIES AND SOCIETY

Importance of Computer Literacy

• Being a knowledgeable consumer/user


• Using current and future technology
• Increasing your career options
• Understanding ethical and legal implications
UBIQUITOUS TECHNOLOGIES AND SOCIETY

People interact directly with technology in


fields...?

Retail Goverment Medicine Publishing


Arts Manufacturing Science
Travel
Education Psychology
Law Finance
enforcement
JUNE 2019

UBIQUITOUS TECHNOLOGIES AND SOCIETY

Retail
• Data mining
• Process of searching huge amounts
of data for patterns
• Respond to consumer buying patterns
UBIQUITOUS TECHNOLOGIES AND SOCIETY

Arts
• Many artists work exclusively with computers
• Create and manage websites
• Dance and music programs
• Enhance visitors’ experiences
at museums
JUNE 2019

UBIQUITOUS TECHNOLOGIES AND SOCIETY

Education
• Course management software
• Blackboard
• Moodle
• Research tool
• Simulations and instructional software
• Virtual tour websites
• Digital school – mobile devices and tablet, virtual field trips, games
and simulation, Interactive whiteboard, share project, and 3-D printer.
UBIQUITOUS TECHNOLOGIES AND SOCIETY

Law Enforcement
• Computers are used to solve an increasing
number of crimes
• Search databases on the Internet
• Computer forensics analyzes computer systems
to gather potential legal evidence
UBIQUITOUS TECHNOLOGIES AND SOCIETY

Medicine/Health Care
• Goals of modern biomedical chip research
• Provide technological solutions to physical problems and a
means for identifying people
• Personal ID chip (VeriMed) verifies identity
• Help keep Alzheimer’s patients safe
• Provide tamperproof security measures
JUNE 2019

UBIQUITOUS TECHNOLOGIES AND SOCIETY

Medicine/Health Care
• Hospitals and doctors use technology to maintain and access patient
records
• Monitor patients’ vital signs in hospital rooms and at home; patient use
technology to manage health conditions, such as diabetes
• Robots deliver medication to nurses’ stations in hospitals
• Assist in medical test, to assist with searching and diagnosing health
condition
JUNE 2019

UBIQUITOUS TECHNOLOGIES AND SOCIETY

Medicine/Health Care
• Surgeon implant computerized devices such as pacemaker, that allow
patients to live longer.
• Surgeons use computer-controlled devices to provide them with greater
precision during operation such as for laser eye surgery, and robot-assisted
heart surgery.
• Medical staff create labels for medicine, hospital ID bracelets, and more,
enabling staff to verify dosage and access patient records by scanning the
label.
UBIQUITOUS TECHNOLOGIES AND SOCIETY

Science
• Simulations are used in:
• Weather forecasting
• Archeology
UBIQUITOUS TECHNOLOGIES AND SOCIETY

Psychology
• MACH—My Automated
Conversation CoacH
• Affective Computing
CHECK YOUR UNDERSTANDING

1. Analyzing computer systems to 2. Being computer literate means you


gather legal evidence is known as know how to manage
the field of
a. big data
a. Crowdsourcing
b. Information technology b. security risks, online
c. Computer forensics annoyances, and hackers
d. Simulation theory c. a video game collection
d. the audio system in your car
THE INTERNET OF THINGS (IOT)

• Interconnection of uniquely identifiable


embedded computing devices that transfer data
in real time over the network without requiring
human-to-human or human-to-computer
interaction.
• Things – i.e machines, appliances, buildings,
vehicles, animals, people, soil plant etc.

This Photo by Unknown Author is licensed under CC BY-SA


JUNE 2019
THE INTERNET OF THINGS (IOT)
Advantage of IoT
• Cost reduction
• Efficiency and productivity
• Business opportunities
• Customer experience
• Mobility and agility
THE INTERNET OF THINGS (IOT)

Advantage of IoT
• Existing IoT technology provide:
• Fast accurate information
• Usage cloud based apps to store data
• Wearable and implanted device to collect data and communicate
THE INTERNET OF THINGS (IOT)

Ethics and Issue


• People that cannot afford IoT related technologies feel a negative
impact as they will not be able to reap the benefits offered by
IOT.

• Impede privacy
THE INTERNET OF THINGS (IOT)
Security or Privacy
• Being digitally observed in the connected world is
inescapable

• Savvy consumer can take some steps in an attempt to limit


exposure to data collection
• Enable privacy setting
• Use products with built-in privacy protection
QUESTIONS ?
REFERENCES

1. Internet of Things (IoT) (Technology in actions pg 45, 56,


279,303,534)
2. Internet of Things (IoT) (Discovering computers 2016 pg 284-
286),302,

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