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Lecture 01 (Introduction)

This document provides an overview of an introduction to artificial intelligence course. It includes the textbook, course topics like search, games, logic, learning and planning. It defines AI as making intelligent machines and discusses the Turing test. The history of AI is summarized from early neural networks and logic programs to modern successes in games, driving and space exploration. Intelligent agents are defined as perceiving and acting rationally in an environment to maximize a performance measure.

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Bilal Abbasi
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0% found this document useful (0 votes)
23 views

Lecture 01 (Introduction)

This document provides an overview of an introduction to artificial intelligence course. It includes the textbook, course topics like search, games, logic, learning and planning. It defines AI as making intelligent machines and discusses the Turing test. The history of AI is summarized from early neural networks and logic programs to modern successes in games, driving and space exploration. Intelligent agents are defined as perceiving and acting rationally in an environment to maximize a performance measure.

Uploaded by

Bilal Abbasi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Intorduction to

Artificial Intelligence
Dr. Javid
CS-414
Fall 2022
CS-414
 Textbook: S. Russell and P. Norvig Artificial
Intelligence: A Modern Approach Prentice Hall, 2003,
Second Edition
Course overview
 Introduction and Agents (chapters 1,2)
 Search (chapters 3,4)
 Games (chapter 5)
 Constraints processing (chapter 6)
 Representation and Reasoning with Logic
(chapters 7,8,9)
 Learning (chapters 18,20)
 Planning (chapter 11)
 Uncertainty (chapters 13,14)
 Natural Language Processing (chapter 22,23)
Today’s class
 What is Artificial Intelligence?
 A brief History
 Intelligent agents
 State of the art
What is Artificial Intelligence
(John McCarthy , Basic Questions)

 What is artificial intelligence?


 It is the science and engineering of making intelligent machines, especially
intelligent computer programs. It is related to the similar task of using computers
to understand human intelligence, but AI does not have to confine itself to
methods that are biologically observable.
 Yes, but what is intelligence?
 Intelligence is the computational part of the ability to achieve goals in the world.
Varying kinds and degrees of intelligence occur in people, many animals and
some machines.

 Isn't there a solid definition of intelligence that doesn't depend on relating


it to human intelligence?
 Not yet. The problem is that we cannot yet characterize in general what kinds of
computational procedures we want to call intelligent. We understand some of the
mechanisms of intelligence and not others.

 More in: http://www-formal.stanford.edu/jmc/whatisai/node1.html


What is AI?
Views of AI fall into four categories:

Thinking humanly Thinking


rationally
Acting humanly Acting rationally

The textbook advocates "acting rationally“


What is Artificial
Intelligence?
 Human-like (“How to simulate humans intellect and
behavior on by a machine.)
 Mathematical problems (puzzles, games, theorems)
 Common-sense reasoning (if there is parking-space,
probably illegal to park)
 Expert knowledge: lawyers, medicine, diagnosis
 Social behavior
 Rational-like:
 achieve goals, have performance measure
What is Artificial
Intelligence
 Thought processes
 “The exciting new effort to make computers
think .. Machines with minds, in the full and
literal sense” (Haugeland, 1985)
 Behavior
 “The study of how to make computers do
things at which, at the moment, people are
better.” (Rich, and Knight, 1991)
The automation of activities that we associate
with human thinking, activities such as
decision-making, problem solving, learning…
(Bellman)
The Turing Test
(Can Machine think? A. M. Turing, 1950)

 Requires
 Natural language
 Knowledge representation
 Automated reasoning
 Machine learning
 (vision, robotics) for full test
What is AI?
 Turing test (1950)
 Requires:
 Natural language
 Knowledge representation
 automated reasoning
 machine learning
 (vision, robotics.) for full test
 Thinking humanly:
 Introspection, the general problem solver (Newell and Simon 1961)
 Cognitive sciences
 Thinking rationally:
 Logic
 Problems: how to represent and reason in a domain
 Acting rationally:
 Agents: Perceive and act
AI examples
Common sense reasoning
 Tweety
 Yale Shooting problem
Update vs revise knowledge
 The OR gate example: A or B - C
 Observe C=0, vs Do C=0

Chaining theories of actions


Looks-like(P)  is(P)
Make-looks-like(P)  Looks-like(P)
----------------------------------------
Makes-looks-like(P) ---is(P) ???
Garage-door example: garage door not included.
 Planning benchmarks
 8-puzzle, 8-queen, block world, grid-space world

Abduction: Cambridge parking example


History of AI
 McCulloch and Pitts (1943)
 Neural networks that learn
 Minsky (1951)
 Built a neural net computer
 Darmouth conference (1956):
 McCarthy, Minsky, Newell, Simon met,
 Logic theorist (LT)- proves a theorem in Principia Mathematica-Russel.
 The name “Artficial Intelligence” was coined.
 1952-1969
 GPS- Newell and Simon
 Geometry theorem prover - Gelernter (1959)
 Samuel Checkers that learns (1952)
 McCarthy - Lisp (1958), Advice Taker, Robinson’s resolution
 Microworlds: Integration, block-worlds.
 1962- the perceptron convergence (Rosenblatt)
The Birthplace of
“Artificial Intelligence”, 1956
 Darmouth workshop, 1956: historical meeting of the precieved
founders of AI met: John McCarthy, Marvin Minsky, Alan
Newell, and Herbert Simon.

 A Proposal for the Dartmouth Summer Research Project on


Artificial Intelligence. J. McCarthy, M. L. Minsky, N.
Rochester, and C.E. Shannon. August 31, 1955. "We propose
that a 2 month, 10 man study of artificial intelligence be
carried out during the summer of 1956 at Dartmouth College
in Hanover, New Hampshire. The study is to proceed on the
basis of the conjecture that every aspect of learning or any
other feature of intelligence can in principle be so precisely
described that a machine can be made to simulate it." And this
marks the debut of the term "artificial intelligence.“

 50 anniversery of Darmouth workshop


History, continued
 1966-1974 a dose of reality
 Problems with computation
 1969-1979 Knowledge-based systems
 Weak vs. strong methods
 Expert systems:
• Dendral:Inferring molecular structures
• Mycin: diagnosing blood infections
• Prospector: recomending exploratory drilling (Duda).
 Roger Shank: no syntax only semantics
 1980-1988: AI becomes an industry
 R1: Mcdermott, 1982, order configurations of computer systems
 1981: Fifth generation
 1986-present: return to neural networks
 Recent event:
 AI becomes a science: HMMs, planning, belief network
Abridged history of AI
 1943 McCulloch & Pitts: Boolean circuit model of brain
 1950 Turing's "Computing Machinery and Intelligence"
 1956 Dartmouth meeting: "Artificial Intelligence" adopted
 1952—69 Look, Ma, no hands!
 1950s Early AI programs, including Samuel's checkers
program, Newell & Simon's Logic Theorist,
Gelernter's Geometry Engine
 1965 Robinson's complete algorithm for logical reasoning
 1966—73 AI discovers computational complexity
Neural network research almost disappears
 1969—79 Early development of knowledge-based systems
 1980-- AI becomes an industry
 1986-- Neural networks return to popularity
 1987-- AI becomes a science
 1995-- The emergence of intelligent agents
State of the art
 Deep Blue defeated the reigning world chess champion
Garry Kasparov in 1997
 Proved a mathematical conjecture (Robbins conjecture)
unsolved for decades
 No hands across America (driving autonomously 98% of
the time from Pittsburgh to San Diego)
 During the 1991 Gulf War, US forces deployed an AI
logistics planning and scheduling program that involved
up to 50,000 vehicles, cargo, and people
 NASA's on-board autonomous planning program
controlled the scheduling of operations for a spacecraft
 Proverb solves crossword puzzles better than most
humans
 DARPA grand challenge 2003-2005, Robocup (state of
the art Robots)
Robotic links

 Robocup Video
 Soccer Robocupf
 Darpa Challenge
 Darpa’s-challenge-video

 http://www.darpa.mil/grandchallenge05/
TechPapers/Stanford.pdf
Agents (chapter 2)

 Agents and environments


 Rationality

 PEAS (Performance measure,


Environment, Actuators, Sensors)
 Environment types

 Agent types
Agents
 An agent is anything that can be viewed as
perceiving its environment through sensors
and acting upon that environment through
actuators
 Human agent: eyes, ears, and other organs
for sensors; hands,
 legs, mouth, and other body parts for
actuators
 Robotic agent: cameras and infrared range
finders for sensors;
 various motors for actuators


Agents and environments

 The agent function maps from percept histories


to actions:
[f: P*  A]
 The agent program runs on the physical
architecture to produce f
 agent = architecture + program


Vacuum-cleaner world

 Percepts: location and contents, e.g.,


[A,Dirty]
 Actions: Left, Right, Suck, NoOp


Rational agents
 An agent should strive to "do the right thing",
based on what it can perceive and the actions it
can perform. The right action is the one that will
cause the agent to be most successful
 Performance measure: An objective criterion for
success of an agent's behavior
 E.g., performance measure of a vacuum-
cleaner agent could be amount of dirt
cleaned up, amount of time taken, amount
of electricity consumed, amount of noise
generated, etc.

Rational agents

 Rational Agent: For each possible


percept sequence, a rational agent
should select an action that is
expected to maximize its performance
measure, given the evidence provided
by the percept sequence and
whatever built-in knowledge the agent
has.

What’s involved in Intelligence?
Intelligent agents
 Ability to interact with the real world
 to perceive, understand, and act
 e.g., speech recognition and understanding and synthesis
 e.g., image understanding
 e.g., ability to take actions, have an effect

 Knowledge Representation, Reasoning and Planning


 modeling the external world, given input
 solving new problems, planning and making decisions
 ability to deal with unexpected problems, uncertainties

 Learning and Adaptation


 we are continuously learning and adapting
 our internal models are always being “updated”
• e.g. a baby learning to categorize and recognize animals
Implementing agents
 Table look-ups
 Autonomy
 All actions are completely specified
 no need in sensing, no autonomy
 example: Monkey and the banana
 Structure of an agent
 agent = architecture + program
 Agent types
• medical diagnosis
• Satellite image analysis system
• part-picking robot
• Interactive English tutor
• cooking agent
• taxi driver
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Agent types
 Example: Taxi driver
 Simple reflex
 If car-in-front-is-breaking then initiate-breaking
 Agents that keep track of the world
 If car-in-front-is-breaking and on fwy then initiate-breaking
 needs internal state
 goal-based
 If car-in-front-is-breaking and needs to get to hospital then go to
adjacent lane and plan
 search and planning
 utility-based
 If car-in-front-is-breaking and on fwy and needs to get to hospital
alive then search of a way to get to the hospital that will make your
passengers happy.
 Needs utility function that map a state to a real function (am I happy?)
Summary
 What is Artificial Intelligence?
 modeling humans thinking, acting, should think,
should act.
 History of AI
 Intelligent agents
 We want to build agents that act rationally

 Real-World Applications of AI
 AI is alive and well in various “every day” applications
• many products, systems, have AI components
 Assigned Reading
 Chapters 1 and 2 in the text R&N

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