Physics For Engineers
Physics For Engineers
ENGINEERS
REFERENCE: PHYSICS ( RESNICK, HOLIDAY, KRANE) AND
REVIEWER AND TEXT ( RICARDO ASIN)
COURSE OUTLINE
Measurements
Motion in one dimension
Force and Newtons Law
Motion in two or three Dimensions
Applications of Newtons Laws
Momentum
System of Particles
Rotational Kinematics
Rotational Dynamics
Angular Momentum
Work and Kinetic Energy
Potential energy
Conservation of Energy
Gravitation
Fluid statics
Fluid Dynamics
Temperature
MEASUREMENTS
Despite the mathematical beauty of some of its most complex and abstract
theories, physics is above all an experimental science. It is therefore critical that
those make precise measurements be able to agree on standards on which to
express the results of those measurements. So that they can be communicated
from one laboratory to another and verified.
In this topic we understand the basic units of physical quantities and the standards
that have been accepted for their measurements. We consider the proper way to
express the result of calculations and measurements, including the appropriate
dimensions and number of significant figures. We discuss and illustrate the
importance of paying attention to the dimensions of the quantities that appear in
our equations.
Physical Quantities, Standards and Units
The laws of physics are expressed in terms of many different quantities: mass,
length, time, force, speed, density, resistance, temperature, luminous intensity,
magnetic field strength, and many more. Each of these terms has the precise
meaning, and they form part of the common language that physicist and scientist
used to communicate with each other. When a physicist uses a term such as “
kinetic energy”, all other physicist will immediately understand what is meant.
Each of these terms also represents a quantity that can be measure in the
laboratory, and just us there must be agreement on the meaning of these terms,
there must be also agreement about the unit used to express their values.
THE INTERNATIONAL SYSTEM OF UNITS
At its various meetings, the General conference of weights and measures selected
as base units the seven quantities displayed in Table 1-1. This is the basis of the
International System of Units, (SI). “SI” is the modern form of what is known
generally as the metric system.
TABLE 1-1 SI BASE UNITS
SI UNITS
Quantity
Name Symbols
Time second s
Length meter m
Mass kilogram kg
Amount of Substance mole mol
Thermodynamic Temperature kelvin K
Electric current ampere A
Luminous intensity candela cd
Throughout the topic we give many examples of SI derived units, such as speed,
force, electric resistance and many more.
Example: The SI unit of force is called newton ( abbreviation N), is defined
in terms of SI base units as
1 N = 1 kg.m/s2
Sample Problem: Any physical quantity can be multiply by 1 without changing its
value. For example, 1 min = 60 seconds, so 1 = 60 s/1 m, 1ft. = 12 in., so 1 = 12 in/ 1
ft. A.) the speed in meters per second is equivalent to 55 miles per hour and (b) the
volume in cubic centimeters of tank that holds 16 gallons of gasoline.
Solution: a. 1 mile = 1,609 meters, and 1h = 3,600 seconds
speed = 55 x x = 25 m/s
b. one fluid gallon is 231 cubic inches, and 1 inch = 2.54 cm.
volume = 16 gal x x ()3 = 6.1 x 104 cm3
Table 1 – 2. SI Prefixes
Length Meters
Distance to the farthest observed quasar 2 x 1026
Distance to the andromeda galaxy 2 x 1022
Radius of our Galaxy 6 x 1019
Distance to the nearest star (Proxima Centauri) 4 x 1016
Mean orbit radius for the most distant planet (Pluto) 2 x 1012
Radius of the sun 7 x 108
Radius of the earth 6 x 106
Height of Mt. Everest 9 x 103
Height of Typical Person 2 x 100
Size of typical virus 1 x 10-6
Radius of hydrogen atom 5 x 10-11
Effective radius of proton 1 x 10-15
The meter is the length of the path travelled by light in vacuum during a time
interval of 1/299,792,458 of a second.
This equivalent saying that the speed of light c is now defined as
c = 299,792,458 m/s (exactly)
Sample Problem 1-2. A light-year is a measure of length (not a measure of time)
equal to the distance that light travel in one year. Compute the conversion factor
between light-years and meters, and find the distance to the star Proxima Centauri
(4.0x1016 m) in light years.
Solution The conversion factor from years to second is
1 y = 1 y x xxx = 3.16 x 107 s
The speed of lights is three significant figures 3.0 x 108 m/s
Thus in one year travel a distance of (3.00 x 108 m/s)(3.16 x 107 s) = 9.48 x 1015 m.
The distance to Proxima Centauri is
4.0 x 1016 m x = 4.2 light year
THE STANDARD OF MASS
The SI standard of mass is a platinum-iridium cylinder kept at International Bureau
of Weights and Measures and assigned, by international agreement, a mass of 1
kilogram. Secondary standards are sent to standardizing laboratories in other
countries and the mass of other bodies can be found by an equal arm balance
technique to a precision of one part in 108.
Table 1-5 Some measured masses.
Object Kilogram
Known universe (Estimate) 1053
Our galaxy 2 x 1043
Sun 2 x 1030
Earth 6 x 1024
Moon 7 x 1022
Ocean Liner 7 x 107
Elephant 4 x 103
Person 6 x 101
Grape 3 x 10-3
Speck of dust 7 x 10-10
Virus 1 x 10-15
Penicillin molecule 5 x 10-17
Uranium atom 4 x 10-26
Proton 2 x 10-27
Electron 9 x 10-31
PRECISION OF SIGNIFICANT FIGURES
As we improve the quality of our measuring instruments and the sophistication
of our techniques, at ever increasing levels of precisions; that is, we can extend the
measured results to more and more significant figures and correspondingly reduce the
experimental uncertainty of the result. Both the numbers of significant figures and the
uncertainty tells something about our estimate of the precision of the result. That is,
the result x = 3 m. implies that we know less about x probably lies between 3.14158
m. and 3.14160 m. If you express x as 3 m. when in fact you really know that x is
3.14159 m., you are withholding information than might be important. On the other
hand, if you express x is 3.14159 m. when you really no basis for knowing anything
other than x = 3 m., you are now somewhat being dishonest by claiming to have more
information than you really do. Attention to significant figures is important when
presenting the result of measurements and calculations, and equally as wrong to
include to many as to few.
Rules to follow in deciding how many significant figures to keep.
1. Counting from the left and ignoring leading zeros, keep all digits up to the first
doubtful one.
2. When multiplying or dividing, the number of significant figures in the product or
quotient should be no greater than the number of significant figures in the least
precise of the factors.
3. In adding and subtracting, the least significant digit of the sum or difference
occupies the same relative position as the least significant digit of the quantities
being added or subtracted.
Examples: ADD
103.9 kg.
2.10 kg.
0.319 kg.
106.319 kg. Answer: 106.3 kg.
UNCERTAINTY AND SIGNIFICANT FIGURES
UNCERTAINTY - Maximum difference between the measured value and the
true value (error).
ACCURACY - How close is the measurement to the true value
SIGNIFICANT FIGURES - Number of meaningful digits (The G’s Favor)
Non zero digit is always significant.
Any zeros between two significant figures are significant.
A final zero or trailing zeros in the decimal portion ONLY are significant.
Examples
1. The fourteen tallest peaks in the world are referred to us “eight- thousanders”
meaning their summits are over 8,000 meter above sea level. What is the
elevation in feet of 8,000 meters?
2. You have seen a nice ground fit for your planned establishments whose area is
1508 sq. ft. What is its area in square meters.
3. Where the posted speed limit is 75 miles per hour. What is the speed limit (a) in
meters per second. (b) in kilometer per hour.
4. A solid piece of lead has a mass of 23.94 and a volume of 2.10 cm3. From these
area calculate the density of lead in SI units. (kg. per cubic meter)
5. An ore loader moves 1203 tons per hour. Convert these rate for pounds per
seconds. Use 1 ton = 2000lbs.
6. A rectangular building of 75 ft. and a length of 134 ft. Determine the area of this
lot in terms of sq. meter.
7. Assume it takes 7.2 minutes to fill the 30.0 gal. gasoline tank. (a) Calculate the
rate that which the tank is filled in cu. M. per seconds. (b) Determine the time
interval in hours required to fill 1.00m3 volume at the same rate (1 US gal = 231
in3).
8. Starting with the definition of 1 inch = 25.4 cm. Find the number of (a)
kilometers in 1.00 mile (b) feet in 1.00 kilometer
MOTION IN ONE DIRECTION
KINEMATICS
West East
South
Relative locations of the base camp, field camp, and scouting party can be specified
using vectors.
Properties of vectors:
To represent a vector on a diagram we draw an arrow. The length of the arrow is
drawn to be proportional to the magnitude of the vector using any convenient scale.
Other vectors that are part of the same problem are drawn using the same scale, so
that the relative magnitudes of the vectors.
The magnitude or length of vectors is indicated by |ā|, which gives us no directional
direction at all about the vector ā. We will usually write the magnitude of a vector by
a single italic symbol such as a, which is the same meaning as |ā|.
COMPONENTS OF VECTORS:
We can specify vector by giving its length and direction as for example of position of
vectors of figure above. It is often useful however, to describe a vector in terms of its
components. Its magnitude of length is a and its direction is specified by the angle ø,
which is measured with respect to the positive x axis. The x and y components of a
are defined by;
A more formal way to write a vector in terms of its components is based on a set of
unit vectors. Unit vectors are vectors of length 1 in the direction of each of the
coordinate axes. In the Cartesian coordinate system, the x and y unit vectors are
indicated by î and ĵ . Using the unit vector, we can write the vector a as
a = a x î + ay ĵ
Y Y
ĵ ay ĵ a
X X
î ax î
(a) The unit vector î and ĵ. (b) The vector component of a. When we want replace
a by its vector components, it is helpful to draw a double line through the original
vector, as shown; this help to remind us not to consider the original vector any
more.
s b
b a a
(a) Vectors a and b. (b) To find the sum s of vectors a and b, we slide b without
changing its magnitude or direction until its tail is on the head of a. Then the
vector s = a + b is drawn from the tail of a to the head of b.
Two vectors are equal to each other only if their corresponding components are
equal.
`
Describing Motion with Words
1. Distance and Displacement
•Distance is a scalar quantity which refers to how much ground an object has
covered during its motion.
•Displacement is a vector quantity which refers to how far out of place an object
is; it is the object's overall change in position.
2. Speed and Velocity
● Velocity refers to the rate at which an object changes its position. Velocity is
direction aware.
VECTORS AND SCALARS QUANTITY
VECTORS - Quantities which are specified by both magnitude and direction. (Force,
Velocity and acceleration)
SCALARS - Quantities that are completely specified by a magnitude. (Distance,
speed and volume)
COMPONENTS AND RESULTANTS OF VECTORS
Y Y
aX b X
ā aY b bY
Ɵ X Ɵ X
ĵ r z
î y
k x
x y
The position of a particle moving on its path is located by the position vector r,
which has component x, y, and z. Also shown the three cartesian unit vector î, ĵ
and k.
z t2 Δr
r2 t1
ĵ r1 z
î y
k x
x y
In the interval from Δt from t1 to t2, the particle moves from position vector r1 to
position vector r2. Its displacements in that interval is Δr = r2 – r1.
z
Δr
ĵ z
î y
k x
x y
As the interval grows smaller, the displacement vector approaches the actual path of
the particle.
Suppose the particle is located at a position r1 at a time t1, and its moves its path
to position r2 at a time t2, we define the displacement vector Δr as the change in
position that occurs in this interval:
Δr = r2 – r1
The three vector Δr,r2 and r1 have the same relation to vector a, b and c in the
previous discussion. That is using the graphical head to tail addition method, Δr
added to r1 gives the sum r2.
The average velocity in any interval is defined to be the displacements (change in
position) divided by the time interval during which the displacements occurs.
Vave. =
Where:
= t2 – t1. In this equation, the vector by the positive scalar , so
that the vector vave points in the same direction as vector Δr.
Like the displacement, the average velocity in any interval depends
only on the location on the particle at the beginning and end of the
interval. Note especially that if the particles return to its starting
point, then according to the definition the average velocity is zero.
Average velocity may be helpful in considering the overall behavior of a particle
during some interval, but in describing the details of its motion it would be more
useful to have a mathematical function that gives the velocity at every point in the
motion. This is the instantaneous velocity v. When we use the term “velocity” we
mean the instantaneous velocity.
To find the instantaneous velocity, wee reduce the size of the interval Δt; as we do so, the vector Δr
approaches the actual path and it becomes the tangent to the approaches the instantaneous velocity v:
v =
The direction of v is tangent to the path of a particle, indicating the direction in which the particle is
moving at that instant of time.
v =
The derivative of a vector is found by taking the derivative of each of its components:
= (xî + yĵ + zk) = î + j + k
The unit vector î, ĵ and k are constant in both magnitude and direction and so they can be treated as
constant in taking the derivative; in other coordinate system (such as cylindrical or spherical polar
system) the unit vectors may change direction with time and so those vectors do not pass unchanged
through the derivatives.
The vector v can also be written in terms of components as
v = vxî + vyĵ + vzk.
Since two vectors can be equal only if their corresponding components are equal,
vx = , vy = , vz = ,
The three dimensional vector relation is equivalent to the three one dimensional
relations.
The term speed (taken to mean instantaneous speed) usually refers to the
magnitude of the instantaneous velocity, with no indication of direction; that is,
the speed v is Ι v Ι. The speedometer of a car indicates its speed, not its velocity,
because it does not specify a direction. Speed is a scalar, Since it lacks directional
information. We can also define the average speed.
average speed =
Acceleration
The velocity of a particle may change in magnitude or direction as it moves. The
change in velocity with time is called acceleration. Average Acceleration in this
interval as the change in velocity per unit time,
aav. = .
The change in velocity means vfinal - vinitial . As in the case of average
velocity, the average acceleration tells us nothing about the variation of v during the
interval The direction of aav. Is the same as the direction of
The instantaneous acceleration a is obtain from the limit for vanishingly small
time intervals:
a= =
ax = , a y = , az = ,
In general the direction of the acceleration has no relation to the direction of v. It is
possible for v and a to be parallel, antiparallel, or perpendicular to each other, or at
any other relative angle.
Because v is a vector quantity, a change in its direction gives an acceleration, even if
its magnitude is unchanged.
For example, the components of v can change in such a way that the magnitude of v
(=remains constant.
A particle moves in the xy plane so that its x and y coordinates vary with time
according to x(t) = At3 + Bt and y(t) = Ct2 + D. where A = 1.00 m/s2, B = -
32.0 m/s, C = 5.0 m/s2 and D = 12.0 m. Find the position, velocity, and
acceleration of the particle when t = 3 s.
The position is given by equation r = xî + yĵ with the expressions given for x(t)
and y(t):
r = xî + yĵ = (At3 + Bt)î + (Ct2 + D)ĵ.
evaluate the expression t = 3s,
r = (-69 m)î + (57m)ĵ.
One dimensional kinematics
In one dimensional kinematics, a particle can move only along a straight line. It
may change its speed or even reverse direction, but it motion is always the line.
Within this limitation, we can consider many different physical situations, such as
a falling stone, an accelerating train, a breaking car, a sliding hockey puck, a crate
being pulled up ramp, or a past-moving electron in an x-ray tube.
Kinds of motion with the equations or graphs that describe them.
1. No motion at all. Here the particle occupy the same position at all times.
Suppose the particle is on x axis at the coordinates A, so that (at all times)
x(t) = A
a graph of this “motion” is shown figure next slide. The velocity which remains
constant is zero.
x vx
0 t o t
(a) The position (b) The velocity of the bead on a wire at rest x = A.
INSTANTENEOUS VELOCITY – vector approaches the actual path and in
becomes tangent to the path in the limit approaches to zero.
ACCELERATION – Time rate of change of velocity. The change in velocity may
be a change in magnitude, direction or both.
INSTATANEOUS ACCELERATION
MOTION WITH CONSTANT ACCELERATION
POSITION VARIES WITH TIME.
VELOCITY AS A FUNCTION OF POSITION:
SAMPLE [ROBLEMS
You drive your own BMW down a straight road for 5.2 miles at 43 mi/h, at that point
you run out of gas. You walk 1.2 miles farther, to the nearest gas station, in 27 minutes.
What is your average velocity from the time that you start your car to the time that you
arrive at the gas station?
An alpha particle ( the nucleus of a helium atom) travels along the inside of an
evacuated straight tube 2.0 m long that forms part of the particle accelerator. The alpha
particles enters the tube ( at t = 0) moving at a velocity of 9.5 x 10 5 m/s and emerges
from the other end at time t = 8.0 x 10-7 s. (a) If the acceleration of the particle is
constant, what is the acceleration? (b) What is the velocity when it leaves the tube?
3. The acceleration of a motorcycle is given by
a (t ) At Bt 2
where,
A 1.5m / s 3 and B 0. .12m / s 4
The motorcycle is at rest at the origin at time t = 0. Find:
(a) position and velocity as a function of time
(b) maximum velocity it attains.
You brake your Porsche with constant acceleration from the velocity of 23.6 m/s
( about 53 mph well, below the speed limit, of course) to 12.5 m/s over a distance
of 105 m. (a) How long time elapse during this interval? (b) What is the
acceleration? (c) if you were to continue breaking with the same constant
acceleration, how much longer will it take for you to stop and how much
additional distance would you cover?
.The position of a particle which moves along a straight line is defined by the relation X(t)=t3 -
6t2 -15t + 40, where X is in meters and t is in seconds. Determine the:
a) time in which the velocity will be zero.
b) position of the particle at that time.
c) distance traveled by the particle from t=0 to time t at zero velocity
d) acceleration of the particle at that time.
e) particle’s maximum velocity
FREE FALLING BODIES
The most common examples of motion with (nearly) constant acceleration is that
of falling body near the earth surface. If we neglect air resistance, we find a
remarkable fact: at any given point near the earth surface, all bodies regardless of
their size, shape or composition, fall in the same acceleration. This acceleration,
denoted by the symbol “g” is called free fall acceleration (or gravitational
acceleration).
Near the earth’s surface the magnitude of “g” is approximately 9.8 m/s2, a value
that we use throughout the discussion unless otherwise we specify. The direction
of the free-fall acceleration at any point established what we mean by the word
“down” at that point.
We label the direction of free fall as the “y-axis” and take to be “positive”
direction to be upward.
We replace the constant acceleration “a” to “- g” since our choice of the positive y
direction to be upward, means that the downward acceleration is negative.
FREE FALL EQUATION:
1. Vy = Vo - gt
2. y = yo + Voyt - ½ g t2
SAMPLE PROBLEM:
A body is dropped from rest and falls freely. Determine the position and velocity of the
body after 1.0s, 2.0s, 3.0s and 4.0s have elapsed.
A ball is thrown vertically upward from the ground with a speed of 25.2 m/s. (a) How long
does it take to reach the highest point? (b) How high does it rise? (c) At what times will it
be above the ground?
A rocket launched from rest from underwater base a distance of 125 meter below the
surface the body of water. It moves vertically upward with an unknown but assumed
constant acceleration (the combined effect of its engines, Earth gravity, and the buoyancy
and drag of the water), and it reach the surface in a time of 2.15 s. When it breaks the
surface the engines automatically shutoff (to make it more difficult to detect) and it
continues to rise. What maximum height does it reach? 9 ignore any effects at the surface.)