Lesson 4
Lesson 4
Draw Commands
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A: LINEARS
1. LINE (L)
Creates straight line segments A B
With Close and Undo features.
2. PLINE (PL)
POLYLIN
E
LINEARS
CURVES
Exercises #2: Draw a pline using line, arc and width options
3. MLINE (ML)
Creates multiple parallel lines
4. RAY
Creates semi-infinite lines commonly used as construction lines. A ray has a
finite starting point and extends to infinity.
5. XLINE (XL)
Creates infinite lines, which are commonly used as construction lines.
OPTIONS:
A. Center, Radius
B. Center, Diameter
C. 2Points
D. 3 Points
E. Tan, Tan, Rad
F. Tan, Tan, Tan
You can select a style for a revision cloud: Normal or Calligraphy. If you select
Calligraphy, the revision cloud looks as if it was drawn with a calligraphy pen.
Exer. # 7
3. DONUT (DO)
Draws filled circles and rings
A donut is a close polyline composed of wide arc segments. How AutoCAD fills the interior of a
donut depends on the current setting of FILL command.
4. SPLINE (SPL)
Creates a quadratic or cubic spline (NURBS) curve
SPLINE fits a smooth curve to a sequence of points within a specified tolerance. AutoCAD uses
NURBS (nonuniform rational B-splines) mathematics, which stores and defines a class of curve
and surface data.
Use ELLIPSE + Isocircle to create isometric circles (for isometric drawing only).
6. ARC
Creates an arc (SEE PAGE 29)
C: SPECIAL OBJECTS
1. RECTANG (REC)
A pline entity. Rectang command draws rectangular object. The two specified points determine
the diagonal corners of a rectangle with sides parallel to the X and Y axis..
User defined
Command: FILL
Enter mode [ON/OFF] <ON>: ON
10
Command: H or BHATCH(press enter) 2
1
6
5
7
8
9
Gradient (GD)
NORMAL - Hatches or fills inward from the outer boundary. If HATCH encounters an
internal island, it turns off hatching or filling until it encounters another island within the island.
OUTER - Hatches or fills inward from the outer boundary. HATCH turns hatching or filling
off if it encounters an internal island. This option hatches or fills only the outermost level of the
structure and leaves the internal structure blank.
IGNORE - Ignores all internal objects and hatches or fills through them.
Select the running object snaps you want, then choose OK.
Select All
Turns on all
Object snap modes
Clear All
Turns off all
Object snap modes
Running object snaps stay on until you turn them off. You can also turn on more than one
running object snap at a time.
To use individual object snap at the prompt for a point, hold down the Shift Key and right click in the
drawing area, then choose the object snap mode from the list. You can also enter/type the first three characters
of the object snap. If you enter more than one name, separate the names with commas.
Tracking
FROm
ENDpoint
MIDpoint
INTersection
APParent intersection
EXTension
CENter
Shift
QUDdrant
TANgent
PERpendicular Fig. IV-3a using SHIFT and Right Click
(shortcut menu)
PARrallel
INSert
NODe
NEArest
NONe
Object Snap
ENDpoint - snaps to the closest endpoint of an arc,
elliptical arc, line, mline, polyline segment, or ray or to
the closest corner of a trace, solid, or 3D face.
MIDpoint - Snaps to the midpoint of an arc, ellpise,
elliptical arc, line mline, polyline segment, solid, spline
or xline.
INTersection - Snaps to the intersection of an arc, circle,
ellipse, elliptical arc, line, mline, polyline, ray, spline or xline.
You may get varying results if you have both
Intersection and Apparent Intersection on at the
same time.
EXTension - Snaps to the extension point of an object.
You can establish an extension path by moving the
cursor over the endpoint of an object. A marker is placed
on the endpoint. While the endpoint is marked, the
cursor snaps to the extension path of the endpoint.
APParent Intersection - Apparent intersection snaps to the
apparent intersection of two objects (arc, circle, ellipse,
elliptical arc, line, mline, polyline, ray, spline or xline) that do
not intersect in 3d space but appear to intersect in the drawing
display.
CENter - Snaps to the center of an arc, circle, ellipse or
elliptical arc
NODe - Snaps to a point object.
QUAdrant - Snaps to a quadrant point of an arc, circle, ellipse,
or elliptical arc.
INSection - Snaps to the intersection point of an attribute, a
block, a shape, or text.
TANgent - Snaps to the tangent of an arc, circle, ellipse or
elliptical arc.
NEArest - Snaps to the nearest point on an arc, circle, ellipse,
elliptical arc, line, inline, plyline, spline or xline.
PERpendicular - Snaps to a point perpendcular to an arc,
circle, ellipse, elliptical arc, line, inline, polyline, ray, solid,
spline or xline.
PARallel - Snaps to an extension in parallel with an object. When you move the cursor over
the endpoint of an object, the endpoint is marked and the cursor snaps to the parallel
alignment path to that object. The laignment path is calculated from the current “ from
point” of the command.
NONe - Turns off object snap modes.
M2P or MTP(Mid between two points) - Locates the midpoint between two points (Use
SHIFT & Right-click or type M2P)
OBJECT SNAP TRACKING(OTRACK)
Use object snap tracking to track along alignment paths that are based on object snap
points.
5. ARC Creates an Arc, default direction is counterclockwise. Some common methods for
creating Arc