Intellectual Property in The Videogame Industry
Intellectual Property in The Videogame Industry
Intellectual Property in The Videogame Industry
The videogame industry is a multi-billion dollar industry. With the global game market reaching $137.9 billion
in 2018 with mobile revenues amounting to approximately 50% of the total global market.
With the gaming industry booming rapidly, the growth of piracy is also going directly proportional
with its increase. Piracy came into existence within some time from the date of the existence of
videogames. The hackers encrypting the source codes and software of games make the games
available at some cost or free which is anyways lesser than the original price of the game.
Why do we need copyright in video game industry?
Videogames are protected as intellectual property as they are audio-visual and also as it
contains both literal and non-literal elements.
The first-ever convention for the protection of literary and artistic works dates back
to the Berne Convention for the Protection of Literary and Artistic Works, generally
known as Berne Convention, 1886 which was accepted in Berne, Switzerland.
World Intellectual Property Organisation (WIPO) came up with the WIPO Copyright
Treaty in the year 1996 due to the growing advent of technological advancements
and the growth of the videogame industry and protection of the original expression
of the thought of the author and not the ideas.
In context to the videogame industry, music, code, story, characters
are copyrightable; company logo, game title, game sub-title, company name comes
under the ambit of the trademark; hardware technical solutions, game design
elements, technical solutions in software, unique method are protected
under patents.
Laws protecting video games industry
1. Copyright laws
Case of Atari Games Corp. v. Nintendo of America Inc.
Nintendo designed a 10NES lock-out system to prevent unauthorised games from
running on its console. Atari began its work to reverse engineer the 10 NES but did
not succeed. In 1987, Atari became the Licensee of Nintendo and gained the right to
make games for Nintendo. Atari obtained the source code of 10 NES from
Copyright Office by falsely alleging that copy was required by them and succeeded
in making its replica by the name, Rabbit with the same functioning. Atari was held
liable for copyright infringement by deceitfully obtaining the source code and
making software akin to 10 NES.
2. Trademarks laws
The case of Rogers v. Grimaldi is a notable legal case that involved issues of trademark and the First
Amendment. Here's a brief overview of the case:
Case Name: Rogers v. Grimaldi
• Background:
• The case centered around a controversial movie titled "Ginger and Fred," which was directed by Federico
Fellini and starred actors Giulietta Masina and Marcello Mastroianni.
• The film depicted a story about two Italian cabaret dancers imitating the famous American dancers Ginger
Rogers and Fred Astaire.
• Ginger Rogers, a well-known Hollywood actress and dancer, filed a lawsuit against the film's distributor,
claiming that the use of her name in the movie's title and the portrayal of imitators violated her trademark
rights and constituted false advertising.
• Legal Issues:
• The primary legal issue in this case was whether the Lanham Act (the federal trademark law) could be
applied to prevent the use of a celebrity's name in the title of an artistic work without violating the First
Amendment right to free speech.
• Court's Decision:
• The Second Circuit Court of Appeals ruled in favor of the film distributor (Grimaldi), stating that the
Lanham Act should be applied narrowly when it comes to artistic works.
• The court established the "Rogers test" as a guideline for evaluating whether the Lanham Act could
be applied to restrict the use of a trademark in artistic works.
• According to the Rogers test, the Lanham Act should not be used to restrict the use of a trademark in
an artistic work unless:
• The use of the trademark has no artistic relevance to the work.
• The use of the trademark explicitly misleads consumers about the source or content of the work.
• In this case, the court found that the use of Ginger Rogers' name in the film's title had artistic
relevance to the movie's content and did not mislead consumers. Therefore, the film's title was
protected by the First Amendment, and there was no trademark infringement.
• Significance:
• The Rogers v. Grimaldi case is significant because it established a legal framework that balances trademark protection
with the First Amendment rights of artists and creators.
• It recognized that artistic expression should be safeguarded, and trademark laws should not be used to stifle creativity or
free speech in artistic works.
• This case has been cited in subsequent legal disputes involving the use of trademarks in creative works, helping to clarify
the boundaries between trademark protection and the protection of free expression.
Patent Laws
Patents are legal protections granted to inventors
for their innovative and novel creations.
Examples include :
Nintendo's D-pad
Examples include :
Examples Include:
Non-transferable
Non-exclusive
Limited or restricted installation rights (for personal
use, not resale)
EULA Breach
Internet Gateway had an EULA with Blizzard, Terms of which included a ban on reverse engineering
Internet Gateway ignored this and reverse-engineered Blizzard's system, creating a Competing System
Legal Argument
Defendants argued that reverse engineering was a fair use exception under US copyright law.
Court Ruling
The Court held that the EULA and other terms of use contracts overrode intellectual property law.
Parties entering into agreements can choose to waive exemptions provided in intellectual property law.
This case highlights the significance of EULAs and how they can supersede certain aspects of intellectual
property law when agreed upon by parties.
The emergence of conflict of interest in the
videogame industry
The video gaming industry is growing; so is the number
of disputes
1. PUBG vs Fortnite
• PUBG filed a copyright violation
lawsuit against ‘Fortnite’
regarding the various similar
features like battleground
warfare, concepts, hosting players
on various servers, game modes,
etc.This provoked a plagiarism
controversy and allegations that
‘Fornite’ copied “Battlegrounds”
items and user interface.
2. Nova Productions Limited v. Mazooma Games Limited
An appeal was filed in the Court regarding the infringement of copyright by two games,
namely, Jackpot Pool and Trick Shot. The appellant alleged that these two games copied a
number of outputs from their game, Pocket Money. Appellant’s contention was that the
outputs that appeared on the screen of the defendant were inspired by the appellant’s game.
It was held that no copyright infringement took place as the outputs were way too general