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Classes, Objects and Memory

The document discusses classes, objects, and memory in C++. It covers static member variables, static member functions, static objects, arrays of objects, copy constructors, and destructors. Examples are provided for each concept to demonstrate how they work.

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GAMES TECH
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0% found this document useful (0 votes)
20 views

Classes, Objects and Memory

The document discusses classes, objects, and memory in C++. It covers static member variables, static member functions, static objects, arrays of objects, copy constructors, and destructors. Examples are provided for each concept to demonstrate how they work.

Uploaded by

GAMES TECH
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Classes, objects and memory

Memory
• Declaration of a class does not allocate
memory to the class data members.
• Declaration of an object reserves memory for
data members only and not for member
functions.
• Member functions are created and memory is
allocated to them only once when a class is
declared.
Static member variables
• Like a function, single data member can be
created for the entire class using keyword
‘static’.
• When a variable is declared as static it is
initialised to zero
• A static function or data element is only
recognised inside the scope of the present
class
Example -program
• Class – static member variable
• Class- difference b/w static and non-static
Static member function
• Static member function can access only static
member variables and functions of the same
class.
• Static member function declared in the public
section can be invoked using its class name
without using its object (possible to invoke
through objects also).
• Static member function can also be private
invoked by public static member function
Example-program
• Class – Static member function
• Class-private static member function
• Class-Public static member variable
Static object
• Initialize all data member variable of a class to
zero
• If the object is static we need not initialize each
member variable to zero
• Constructor: Initialize member variable of the
object to desired value.
• Advantage: The declaration of static object
remove garbage of its data member and initialize
them to zero.
Example - program
• Class-static objects
Array of objects
• It is possible to create objects using arrays.
Example-Program
• class - array of objects
Copy constructor
• Constructor can accept arguments of a data
type and also an object of its own class.
• It requires one argument, with reference to an
object of that class.
Application:
• Any runtime allocation of the resource like file
handling, a network connection.
Example-Program
• copy constructor
Destructor
• Special member function like constructor
• Class name preceded by a tilde
• Destroys the class object created by
constructors
Example- Program
• Destructors

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