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Module 4 - Lesson 2 Student Sample Projects Using Open-Ended Tools

The document discusses open-ended tools for student projects and publishing work online. It explores existing web publishing tools that students can use to share stories, research, and other work. The document also covers requirements for digital publications, including copyright laws, anti-bullying acts, and cybercrime prevention.
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100% found this document useful (1 vote)
5K views

Module 4 - Lesson 2 Student Sample Projects Using Open-Ended Tools

The document discusses open-ended tools for student projects and publishing work online. It explores existing web publishing tools that students can use to share stories, research, and other work. The document also covers requirements for digital publications, including copyright laws, anti-bullying acts, and cybercrime prevention.
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Lesson 4.

2: Student Sample
Projects Using Open-Ended
Tools
Learning Outcomes
At the end of the lesson, you should be
able to:
1.Explore existing web-based publishing
tools; and
2.Create student sample projects.
Learning via Web Publishing
There are two ways to contribute any authored
documents to the World Wide Web.
First, with the advent of ready-made websites that
are meant to invite and encourage contributors to
share their authored stories, research,
commentaries, and the like, students may publish
their work by submitting their products to these
websites.
Second, the students may create their own
web pages because there are a lot of free
apps for web page development or they
may place them on their institution's official
website.
a. The Diary Project http://www.diaryproject.com
encourages students to contribute their narrations or daily diaries with different themes required by
the web site
b. CyberKids http://www.cyberkids.com
to provide a voice for young people on the internet. It accomplishes this by publishing original creative work
by kids ages 7-12
c. Atavist https://atavist.com
It's a drag-and-drop editor for creating beautiful online publications.
d. Calameo https://en.calameo.com
It's an online e-magazine publishing tool that lets you add multimedia and personal branding to
anything you create.
e. Tikatok https://tikatok.com
This is a creative publishing studio for young children. They can use it to publish digital and printed
books of all kinds.
f. Storybird https://storybird.com
This online publishing tool brings yours words and global artists' work together in amazing
storybooks.
g. Lulu http://www.lulu.com/us/en/create/ebooks
Everything you need to know about doing online publishing is right here. They offer tutorials, resources,
guides and more to learn with.
h. Flipsnack https://www.flipsnack.com
Flipsnack is a flip book creator. Flipsnack looks great across all online platforms and social media.
i. Penzu https://penzu.com
Online journaling is the focus of Penzu and it works well. Journaling is a great writing and self-
reflective exercise.
Publication Requirements in the Light of
the Digital Age
It should be noted that the development of high-quality digital learning products and
materials involves a complex combination of expertise in the subject, knowledge of
educational design and technical skills: photography, audio, video, computer
programming, etc (Wilde, 2004). With the engagements of all of this, it is essential to be
mindful of the following:
A.Copyright Laws
B.Anti-Bullying Act of 2013
C.Republic Act 110175
A. Copyright Laws
Copyright Law protects works of authorship.
According to FindLaw (2020), the Copyright Act
states that works of authorship include the
following types of works:
Literary works. Novels, nonfiction prose, poetry,
newspaper articles and newspapers, magazine articles
and magazines, computer software, software
documentation and manuals, training manuals,
manuals, catalogs, brochures, ads (text), and
compilations such as business directories.
Musical works. Songs, advertising jingles, and
instrumentals.
Dramatic works. Plays, operas, and skits.
Pantomimes and choreographic works. Ballets,
modern dance, jazz dance, and mime works.
Pictorial, graphic, and sculptural works.
Photographs, posters, maps, paintings, drawings,
graphic art, display ads, cartoon strips and cartoon
characters, stuffed animals, statues, paintings, and
works of fine art.
Motion pictures and other audiovisual works.
Movies, documentaries, travelogues, training films
and videos, television shows, television ads, and
interactive multimedia works.
Sound recordings. Recordings of music, sounds, or
words.
Architectural works. Building designs, whether in
the form of architectural plans, drawings, or the
constructed building itself
FindLaw (2020) further states that Copyright Law is important for multimedia developers
and publishers for two reasons:

a. Original multimedia works are protected by


copyright. The Copyright Act's exclusive rights
provision gives developers and publishers the
right to control unauthorized exploitation of their
works.
b.Multimedia works are created by combining
"content" music, text, graphics, illustrations,
photographs, software- that is protected under
copyright law. Developers and publishers must
avoid infringing copyrights owned by others.
B. Anti-Bullying Act of 2013
Republic Act No. 10627 otherwise known
as the Anti-Bullying Act of 2013 of the
Philippines directs all elementary and
secondary schools to adopt policies to
address the existence of bullying in their
respective institutions.
Bullying refers to any severe or repeated use by one or more students
of a written, verbal or electronic expression, or a physical act or
gesture, or any combination thereof, directed at another student that
has the effect of actually causing or placing the latter in reasonable
fear of physical or emotional harm or damage to his property; creating
a hostile environment at school for the other student; infringing on the
rights of the other student at school; or materially and substantially
disrupting the education process or the orderly operation of a school.
One of the most common problems
encountered today by internet users is
bullying online which we call cyberbullying.
C. Republic Act 110175
This is known as Cybercrime Prevention Act of
2012 declaring a policy that states that the State
recognizes the vital role of information and
communications industries such as content
production, telecommunications, broadcasting
electronic commerce, and data processing, in the
nation's overall social and economic
development.

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