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Module 1 - Lesson 3

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Module 1 - Lesson 3

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PRED 152 - TECHNOLOGY FOR

TEACHING AND LEARNING 2

PREPARED BY:
MS. LORELLE S. CAGANDE
INSTRUCTOR
Lesson 1.3
Digital Citizenship
and Blended
Learning
https://blog.brainpop.com/digital-
LEARNING OUTCOMES:

Understand the essence of Digital Citizenship


and blended learning
Analyze the nine elements of digital citizenship.
Interpret situations in a class that applies
blended learning
DIGITAL CITIZENSHIP
According to Terry Heick, digital citizenship
is the norms of appropriate responsible
technology use (
http://www.digitalcitizenship.net).
Elements of Digital
Citizenship
DIGITAL ACCESS

refers to full participation in society


through electronic means
gives people the opportunity to access the
digital world
DIGITAL COMMUNICATION
refers to information exchange via electronic
means
Instant messaging, emails, social networking
sites, chat rooms, and video conferencing have
become common communication channels for
people.
DIGITAL LITERACY
the process of teaching and learning about
technology
Every year, technology-infused learning becomes
more commonplace and becomes as transparent as
chalkboard and pencil (Digital Citizenship at
school-Ribble 2011).
DIGITAL ETIQUETTE
refers to the electronic standards of conduct or
procedure
Before, it is at home that students first learn the
basic etiquette. The problem now with the new
technologies is that even parents have not been
informed of what is appropriate and what is not.
DIGITAL LAW
refers to the electronic responsibility for actions
and deeds
As people gain full electronic participation in
society, legal aspects of technology use become a
major concern. Many people steal others people’s
information, plagiarizing articles, hack government
servers, and create and release computer viruses.
DIGITAL RIGHTS AND RESPONSIBILITIES
refer to those requirements and freedoms extended to
everyone in a digital world
As members of the digital world, we are allowed to use
digital content while enjoying certain protections (Ribble,
2011). Digital citizens must be aware of the difference
between what they can do (rights) and what they should
do for the good of everyone (responsibility).
DIGITAL HEALTH AND WELLNESS
refer to the physical and psychological well-being
in a digital technology world
Too much of everything is bad. Spending more
time with technology-related activities may cause
physical and psychological dangers such as digital
eye strain, repetitive motion injuries, obesity,
internet addiction, stress, and depression.
DIGITAL SECURITY
refers to electronic precautions to guarantee safety
As digital citizens, we store our personal
information and other documents electronically.
This enables other people to commit cybercrimes
such as hate crimes, telemarketing and internet
fraud, identify theft, and credit card account theft.
DIGITAL COMMERCE
Refers to electronic buying and selling of goods and
services
Nowadays, more people prefer shopping online than in-
store because of the convenience it offers and it becomes
a trend now. The more you do any online activities, like
shopping, you also increase the risk of revealing more
information about yourself.
LEARNING TASK
Write issues regarding the nine elements of digital citizenship that you
are9 Elements
facingofas a digital
Digital Citizenship
citizen and provide
Issues that I’m facing
solutions to these issues.
My Solution
Blended Learning

https://www.viewsonic.com/library/education/what-is-blended-learning-
definition/
During this pandemic we are currently facing right now,
teachers are now in place to learn about different learning
modalities that they could give to their students. Teachers find
ways to let the students deserve better. The concept of blended
learning may have that potential and the big idea here is to take
the best traditional schools and blend it with the transformative
power of online learning so that each student gets a more
personalized education that meets his or her needs.
Blended Learning is a formal education
program in which a student learns at least in part
through online learning, with some elements of
students control over time, place, path, and/or pace.
EXAMPLE 1
Students use tablets to answer a question the
teacher poses to the class.
Interpretation:
The students answers the teacher. This simply puts
the machine in the classroom. It is not a BL, just a
digitalization of an old system.
EXAMPLE 2
For homework, students watch a lecture on the 1986 People
Power Revolution. In class, students simulate Corazon Aquino’s
speech.
Interpretation:
The second case is BL. It’s basically using a technique called flip
classroom. It’s a lesson from Araling Panlipunan that shift to online
video. Students watch videos at their own pace at their convenience,
pause, rewind, review again if you do not understand.
LEARNING TASK A
Directions: Form a group of 5 or 6 members. Write issues regarding the nine elements of digital citizenship that you
are facing as a digital citizen and provide solutions to these issues.
9 Elements of Digital Citizenship Issues Solutions
Digital access
Digital communication
Digital literacy
Digital etiquette
Digital law
Digital rights and responsibilities
Digital health and wellness
Digital security
Digital commerce
LEARNING TASK
Directions: With the same group, interview two (2) teachers (1 elementary and
1 high school).
Teacher’s Profile
Name:
Subject taught:
Years of teaching:
Grade level he/she handling:
Answer the following questions:
1. How did the teacher use technology in class?
2. Is she/he uses blended learning? Why or why not?
3. What challenge does she face in integrating technology into her/his
classroom?

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