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CCNA Chapter (4) B

This document discusses collision domains and network topologies. It defines a collision as occurring when two bits propagate on the same network cable at the same time. Collision domains refer to the area where data packets can collide. Repeater hubs extend collision domains. Segmenting collision domains with bridges, switches and routers reduces unnecessary traffic. The document then describes different physical and logical network topologies including bus, star, ring, tree and mesh.
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0% found this document useful (0 votes)
43 views17 pages

CCNA Chapter (4) B

This document discusses collision domains and network topologies. It defines a collision as occurring when two bits propagate on the same network cable at the same time. Collision domains refer to the area where data packets can collide. Repeater hubs extend collision domains. Segmenting collision domains with bridges, switches and routers reduces unnecessary traffic. The document then describes different physical and logical network topologies including bus, star, ring, tree and mesh.
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© © All Rights Reserved
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Collisions and Collision Domains

• Collision - A situation that can occur, when


two bits propagate at the same time on the
same network
• If there is only one cable that interconnects
all of the devices on a network, the possibility
of conflicts with more than one user sending
data at the same time is very high
• The same is true if segments of a network
are only connected by non-filtering devices,
such as repeaters (hubs)
Collisions and Collision Domains

• Collision Domain - The area within the


network, where the data packets
originated and collided
• Contention - competition for the
medium
• A certain amount of collisions are a
natural function of a shared media
environment
Collisions and Collision Domains

• If you connect several computers to a single


medium that has no other networking devices
attached, you have a shared-access situation,
and you have a collision domain
• Repeaters (hubs)
– regenerate and retime bits
– they cannot filter the flow of traffic
– repeaters extend collision domains
– Extending a run of cable with a repeater, and ending
that run with a hub, results in a larger collision domain
The Four Repeater Rule

• No more than four repeaters or repeating


hubs can be between any two computers on
the network
– late collision - collision happens after the first 64
bytes of the frame are transmitted
– consumption delay - late collision frames add this
delay
• Repeater latency, propagation delay, and
NIC latency all contribute to the 4-repeater
rule
The Four Repeater Rule

• Ethernet rule of thumb is also known


as the 5-4-3-2-1 rule
– Five sections of the network
– Four repeaters or hubs
– Three sections of the network are
"mixing" sections (with hosts)
– Two sections are link sections (for link
purposes)
– one large collision domain
Segmenting collision domains

• The size of collision domains can be reduced by


using intelligent networking devices that break
up the domains
– bridges, switches, and routers
– This process is called segmentation
• A bridge can eliminate unnecessary traffic on a
busy network by dividing a network into
segments and filtering traffic based on the
station address (MAC address)
– If the traffic is heave a bridge can actually become a
bottleneck
Network topologies
• Physical topology
describes the plan
for wiring the
physical devices
• Logical topology to
learn how
information flows
through a network
to determine where
collisions may
occur
Network topologies
• A network may have one type of
physical topology, and a completely
different type of logical topology
– Ethernet 10BASE-T uses an extended-
star physical topology, but acts as though
it uses a logical bus topology
Linear Bus
• Bus topology has all of its nodes connected
directly to one link, and has no other
connections between nodes
– Physical perspective
• advantage of this topology is that all hosts are
connected to each other
• disadvantage of this topology is that a break in the
cable disconnects hosts from each other
– Logical perspective
• bus topology enables every networking device to see
all signals from all other devices
Ring Topology
• Ring Topology is a single closed ring
consisting of nodes and links, with each
node connected to only two adjacent nodes
– Physical perspective
• topology shows all devices wired directly to each other
in what is called a daisy-chain
– Logical perspective
• each station must pass the information to its adjacent
station
Dual Ring Topology
• Dual ring topology consists of two concentric
rings, each of which is linked only to its
adjacent ring neighbor
– Physical perspective
• dual ring topology is the same as a ring topology,
except that there is a second, redundant ring, that
connects the same devices
– Logical perspective
• dual ring topology acts like two independent rings, of
which, only one at a time is used
Star Network
• Star topology has a central node with all
links to other nodes radiating from it and
allows no other links
– Physical perspective
• primary advantage is that it allows all other nodes to
communicate with each other, conveniently
• disadvantage is that if the central node fails, the whole
network becomes disconnected
• collisions can be a problem depending on device at the
center of the star
– Logical perspective
• flow of all information would go through one device
• desirable for security or restricted access reasons
• susceptible to any problems in the star's central node.
Extended Star Network
• Extended star topology repeats a star
topology, except that each node that links to
the center node is, also, the center of
another star
– Physical perspective
• advantage is that it keeps wiring runs shorter, and limits
the number of devices that need to interconnect to any
one central node
– Logical perspective
• extended star topology is very hierarchical, and
information is encouraged to stay local
Tree network
• tree topology uses a trunk node from which it
branches to other nodes
– binary tree - each node splits into two links
– backbone tree - backbone trunk has branch
nodes with links hanging from it
– Physical Perspective
• The trunk is a wire that has several layers of branches.
– Logical Perspective
• The flow of  information is hierarchical
Irregular network
• Irregular network topology there is no
obvious pattern to the links and nodes
– Physical Perspective
• The wiring is inconsistent
• The nodes have varying numbers of wires
leading from them
– Logical Perspective
• There is no obvious pattern to the links and
nodes
Complete (mesh) network
• mesh topology, every node is linked directly
to every other node
– Physical Perspective
• Every node is physically connected to every other node
(creating a redundant connection)
• allows information to flow along many paths on its way
back through the network
• disadvantage for more than a small number of nodes,
the amount of media for the links, and the amount of
connections to the links becomes overwhelming
– Logical  Perspective
• The behavior of a complete, or mesh topology depends
greatly on the devices used
Cellular Network
• cellular topology consists of circular or
hexagonal areas each of which has an individual
node at its center
– Physical Perspective
• no tangible media other than the earth's atmosphere or the
vacuum of space
• signals are present everywhere in a cell and are susceptible
to disruptions and to security violations
– Logical Perspective
• Cellular technologies communicate with each other directly
or communicate only with their adjacent cells,
• cellular-based topologies are integrated with other topologies

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