This document discusses collision domains and network topologies. It defines a collision as occurring when two bits propagate on the same network cable at the same time. Collision domains refer to the area where data packets can collide. Repeater hubs extend collision domains. Segmenting collision domains with bridges, switches and routers reduces unnecessary traffic. The document then describes different physical and logical network topologies including bus, star, ring, tree and mesh.
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CCNA Chapter (4) B
This document discusses collision domains and network topologies. It defines a collision as occurring when two bits propagate on the same network cable at the same time. Collision domains refer to the area where data packets can collide. Repeater hubs extend collision domains. Segmenting collision domains with bridges, switches and routers reduces unnecessary traffic. The document then describes different physical and logical network topologies including bus, star, ring, tree and mesh.
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Collisions and Collision Domains
• Collision - A situation that can occur, when
two bits propagate at the same time on the same network • If there is only one cable that interconnects all of the devices on a network, the possibility of conflicts with more than one user sending data at the same time is very high • The same is true if segments of a network are only connected by non-filtering devices, such as repeaters (hubs) Collisions and Collision Domains
• Collision Domain - The area within the
network, where the data packets originated and collided • Contention - competition for the medium • A certain amount of collisions are a natural function of a shared media environment Collisions and Collision Domains
• If you connect several computers to a single
medium that has no other networking devices attached, you have a shared-access situation, and you have a collision domain • Repeaters (hubs) – regenerate and retime bits – they cannot filter the flow of traffic – repeaters extend collision domains – Extending a run of cable with a repeater, and ending that run with a hub, results in a larger collision domain The Four Repeater Rule
• No more than four repeaters or repeating
hubs can be between any two computers on the network – late collision - collision happens after the first 64 bytes of the frame are transmitted – consumption delay - late collision frames add this delay • Repeater latency, propagation delay, and NIC latency all contribute to the 4-repeater rule The Four Repeater Rule
• Ethernet rule of thumb is also known
as the 5-4-3-2-1 rule – Five sections of the network – Four repeaters or hubs – Three sections of the network are "mixing" sections (with hosts) – Two sections are link sections (for link purposes) – one large collision domain Segmenting collision domains
• The size of collision domains can be reduced by
using intelligent networking devices that break up the domains – bridges, switches, and routers – This process is called segmentation • A bridge can eliminate unnecessary traffic on a busy network by dividing a network into segments and filtering traffic based on the station address (MAC address) – If the traffic is heave a bridge can actually become a bottleneck Network topologies • Physical topology describes the plan for wiring the physical devices • Logical topology to learn how information flows through a network to determine where collisions may occur Network topologies • A network may have one type of physical topology, and a completely different type of logical topology – Ethernet 10BASE-T uses an extended- star physical topology, but acts as though it uses a logical bus topology Linear Bus • Bus topology has all of its nodes connected directly to one link, and has no other connections between nodes – Physical perspective • advantage of this topology is that all hosts are connected to each other • disadvantage of this topology is that a break in the cable disconnects hosts from each other – Logical perspective • bus topology enables every networking device to see all signals from all other devices Ring Topology • Ring Topology is a single closed ring consisting of nodes and links, with each node connected to only two adjacent nodes – Physical perspective • topology shows all devices wired directly to each other in what is called a daisy-chain – Logical perspective • each station must pass the information to its adjacent station Dual Ring Topology • Dual ring topology consists of two concentric rings, each of which is linked only to its adjacent ring neighbor – Physical perspective • dual ring topology is the same as a ring topology, except that there is a second, redundant ring, that connects the same devices – Logical perspective • dual ring topology acts like two independent rings, of which, only one at a time is used Star Network • Star topology has a central node with all links to other nodes radiating from it and allows no other links – Physical perspective • primary advantage is that it allows all other nodes to communicate with each other, conveniently • disadvantage is that if the central node fails, the whole network becomes disconnected • collisions can be a problem depending on device at the center of the star – Logical perspective • flow of all information would go through one device • desirable for security or restricted access reasons • susceptible to any problems in the star's central node. Extended Star Network • Extended star topology repeats a star topology, except that each node that links to the center node is, also, the center of another star – Physical perspective • advantage is that it keeps wiring runs shorter, and limits the number of devices that need to interconnect to any one central node – Logical perspective • extended star topology is very hierarchical, and information is encouraged to stay local Tree network • tree topology uses a trunk node from which it branches to other nodes – binary tree - each node splits into two links – backbone tree - backbone trunk has branch nodes with links hanging from it – Physical Perspective • The trunk is a wire that has several layers of branches. – Logical Perspective • The flow of information is hierarchical Irregular network • Irregular network topology there is no obvious pattern to the links and nodes – Physical Perspective • The wiring is inconsistent • The nodes have varying numbers of wires leading from them – Logical Perspective • There is no obvious pattern to the links and nodes Complete (mesh) network • mesh topology, every node is linked directly to every other node – Physical Perspective • Every node is physically connected to every other node (creating a redundant connection) • allows information to flow along many paths on its way back through the network • disadvantage for more than a small number of nodes, the amount of media for the links, and the amount of connections to the links becomes overwhelming – Logical Perspective • The behavior of a complete, or mesh topology depends greatly on the devices used Cellular Network • cellular topology consists of circular or hexagonal areas each of which has an individual node at its center – Physical Perspective • no tangible media other than the earth's atmosphere or the vacuum of space • signals are present everywhere in a cell and are susceptible to disruptions and to security violations – Logical Perspective • Cellular technologies communicate with each other directly or communicate only with their adjacent cells, • cellular-based topologies are integrated with other topologies