Amt Unit-Ii
Amt Unit-Ii
MANUFACTURING
TECHNOLOGY
UNIT-II
INTRODUCTION
CONTENTS
■ PROTOTYPING FUNDAMENTALS AND HISTORIC
DEVELOPMENTS
■ FUNDAMENTALS OF RAPID PROTOTYPING
■ ADVANTAGES , LIMITATIONS OF RAPID PROTOTYPING
■ CLASSIFICATION OF RP
■ RAPID PROTOTYPING PROCESS CHAIN
■ FUNDAMENTAL AUTOMATED PROCESSES
PROTOTYPING FUNDAMENTALS AND HISTORIC
DEVELOPMENTS
■ The competition in the world market for manufactured products has intensified
tremendously in recent years.
■ It has become important, if not vital, for new products to reach the market as early as
possible, before the competitors
■ The efficient use of such valuable resources calls for new tools and approaches in
dealing with them, and many of these tools and approaches have evolved.
■ They are mainly technology-driven, usually involving the computer.
■ This is mainly a result of the rapid development and advancement in such technologies
over the last few decades.
■ In product development , time pressure has been a major factor in determining the
direction of the development and success of new methodologies and technologies for
enhancing its performance.
■ These also have a direct impact on the age-old practice of prototyping in the product
development process.
■ A prototype is an important and vital part of the product development process.
In any design practice, the word “prototype” is often not far from the things
that the designers will be involved
■ A prototype is the first or original example of something that has been or will
be copied or developed; it is a model or preliminary version
■ To be general enough to be able to cover all aspects of the meaning of the word
prototype for use in design, it is very loosely defined here as:
"An approximation of a product (or system) or its components in some form for a
definite purpose in its implementation."
■ Prototyping is the process of realizing these prototypes. Here, the process can
range from just an execution of a computer program to the actual building of a
functional prototype.
TYPES OF PROTOTYPES
(1) The implementation of the prototype; from the entire product (or system) itself
to its sub-assemblies and components,
(2) The form of the prototype; from a virtual prototype to a physical prototype, and
A prototype is the first or original example of something that has been or will be
copied or developed; it is a model or preliminary version
■The roles that prototypes play in the product development process are several.
They include the following:
■ Thus, a prototype is usually required before the start of the full production of the
product. The fabrication of prototypes is experimented in many forms — material
removal, castings, moulds, joining with adhesives etc. and with many material types
— aluminium, zinc, urethanes, wood, etc.
■ Prototyping processes have gone through three phases of development, the last two of
which have emerged only in the last 20 years . Like the modelling process in computer
graphics , the prototyping of physical models is growing through its third phase.
FUNDAMENTALS OF RAPID PROTOTYPING
Step-I
■This means that the data must specify the inside, outside and boundary of the model. This
requirement will become redundant if the modelling technique used is solid modelling. This
is by virtue of the technique used, as a valid solid model will automatically be an enclosed
volume.
■This requirement ensures that all horizontal cross sections that are essential to RP are closed
curves to create the solid object.
FUNDAMENTALS OF RAPID PROTOTYPING
Step-II
■The solid or surface model to be built is next converted into a format dubbed the “STL”
■The STL file format approximates the surfaces of the model by polygons. Highly curved
surfaces must employ many polygons, which means that STL files for curved parts can be
very large.
■However, there are some rapid prototyping systems which also accept IGES (Initial
■A computer program analyzes a STL file that defines the model to be fabricated and
“slices” the model into cross sections. The cross sections are systematically recreated
through the solidification of either liquids or powders and then combined to form a
3D model.
■Another possibility is that the cross sections are already thin, solid laminations and
these thin laminations are glued together with adhesives to form a 3D model. Other
■ While there are many ways in which one can classify the numerous RP systems
in the market, one of the better ways is to classify RP systems broadly by the
initial form of its material, i.e. the material that the prototype or part is built
with. In this manner, all RP systems can be easily categorized into
(1) liquid-based
(2) solid-based and
(3) powder based.
Liquid-Based
■Liquid-based RP systems have the initial form of its material in liquid state. Through a
process commonly known as curing, the liquid is converted into the solid state.
Solid-Based
■Except for powder, solid-based RP systems are meant to encompass all forms of material in
the solid state. In this context, the solid form can include the shape in the form of a wire, a roll,
laminates and pellets
Powder-Based
■In a strict sense, powder is by-and-large in the solid state. However, it is intentionally created
as a category outside the solid-based RP systems to mean powder in grain-like form
FUNDAMENTAL AUTOMATED PROCESSES
■ There are three fundamental fabrication processes
They are
1.Subtractive
2.Additive and
3.Formative processes.
■ In the subtractive process, one starts with a single block of solid material larger than the
final size of the desired object and material is removed until the desired shape is reached.
■ In contrast, an additive process is the exact reverse in that the end product is much larger
than the material when it started. A material is manipulated so that successive portions of
it combine to form the desired object.
■ Lastly, the formative process is one where mechanical forces or restricting forms are
applied on a material so as to form it into the desired shape.
PROCESS CHAIN
■ As described all RP techniques adopt the same basic approach. As such all RP systems generally
have a similar sort of process chain.
■ There are a total of five steps in the chain and these are
1. 3D modelling,
2. Data conversion and
3. Transmission,
4. Checking and preparing,
5. Building and postprocessing.
Depending on the quality of the model and part in Steps 3 and 5 respectively, the process may be
iterated until a satisfactory model or part is achieved