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Lesson 4

This document is a lesson guide for using CAD software to build a tutor model. It discusses using features like extrude, fillets, shells, and cut extrusions to construct parts. It then describes how to create a sketch for a cut feature using techniques like convert entities and offset entities to efficiently generate curves based on existing geometry. The document provides step-by-step instructions for applying these techniques to construct the necessary curves. It concludes by noting the completed tutor assembly is made up of two parts.
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© © All Rights Reserved
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0% found this document useful (0 votes)
15 views

Lesson 4

This document is a lesson guide for using CAD software to build a tutor model. It discusses using features like extrude, fillets, shells, and cut extrusions to construct parts. It then describes how to create a sketch for a cut feature using techniques like convert entities and offset entities to efficiently generate curves based on existing geometry. The document provides step-by-step instructions for applying these techniques to construct the necessary curves. It concludes by noting the completed tutor assembly is made up of two parts.
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 33

3DS.COM © Dassault Systèmes | Confidential Information | 08/13/23 | ref.

: 3DS_Document_2012

1
CAD Instructor Guide
Lesson 4

Teacher’s Name
School’s Name

Date
Features Used to Build Tutor2
1.Base Extrude 2.Fillets

3.Shell 4.Cut Extrude


Sketch for Cut Feature
Sketch is composed of two curves.
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

Convert Entities creates the outside curve.


Offset Entities creates the inside curve.
Rather than drawing the outlines by hand, they are “copied” from existing
geometry.
This technique is:
Fast and easy– select the face and click the tool.
Accurate – sketch entities are “cloned” directly from existing geometry.
Intelligent – if the solid body changes shape, the sketch updates. Automatically.

3
Convert Entities
Copies one or more curves into the active sketch by projecting them onto the
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

sketch plane.
Curves can be:
Edges of faces
Entities in other sketches
Easy and fast
Select the face or curve.
Click the Convert Entities tool.

4
To Create the Outside Curve:
1. Select the sketch plane.
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

2. Open a new sketch.


3. Select the face or curves you want
to convert. In this case, select the
face.
4. Click Sketch > Convert
Entities .

5
Creating the Outside Curve:
5. Outside edges of face are copied into the active sketch.
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

6. Sketch is fully defined – no dimensions needed.

6
To Create the Inside Curve:
1. Click Sketch > Offset Entities .
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

The PropertyManager opens.


2. Enter the distance value of 2mm.
3. Select one of the converted
entities.
4. The Select chain option causes
the offset to go all the way
around the contour.

7
Creating the Inside Curve:
5. The system generates a preview
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

of the resulting offset.


6. A small arrow points toward
the cursor. If you move your
cursor to the other side of the
line , the arrow changes
direction. This indicates on which side the offset will be
created.
7. Move the cursor so it is inside the contour. Click the
left mouse button to create the offset.

8
Creating the Inside Curve:
8. The resulting sketch is fully defined.
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

9. There is only one dimension.


It controls the offset distance.

9
Tutor Assembly
The Tutor assembly is comprised of
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

two parts:
Tutor1 (created in Lesson 2)
Tutor2 (created in this lesson)

10
Assembly Basics
An assembly contains two or more parts.
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

In an assembly, parts are referred to as components.


Mates are relationships that align and fit components together in an assembly.
Components and their assembly are directly related through file linking.
Changes in the components affect the assembly.
Changes in the assembly affect the components.

11
To create the Tutor assembly:
1. Open a new
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

assembly
document
template.
2. Open Tutor1.
3. Open Tutor2.
4. Arrange the
windows.

12
Creating the Tutor assembly:
5. Drag and
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

drop the
part icons
into the
assembly
document.

Save the
assembly as Tutor.

13
Assembly Basics
The first component placed into
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

an assembly is fixed.
A fixed component cannot move.
If you want to move a fixed
component, you must
Float (unfix) it first.
Tutor1 is added to the FeatureManager design tree with the symbol (f).
The symbol (f) indicates a fixed component.

14
Assembly Basics
Tutor2 is added to the FeatureManager design tree with
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

the symbol (-).


The symbol (-) indicates an under defined component.
Tutor2 is free to move and rotate.

15
Manipulating Components
Move components by dragging.
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

Move components with a triad.


Move Component – translates (moves) the selected
component according to its available degrees of
freedom.

16
Manipulating Components
Rotate components by dragging.
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

Rotate components with a triad.


Rotate Component – rotates the selected component
according to its available degrees of freedom.

17
Degrees of Freedom: There are Six
They describe how an object is free
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

to move.
Translation (movement) along X, Y,
and Z axes.
Rotation around X, Y, and Z axes.

18
Mate Relationships
Mate relationships align and fit together components in an assembly.
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

The Tutor assembly requires three mates to fully define it.


The three mates are:
Coincident between the top back edge of Tutor1 and the edge of the lip on
Tutor2.
Edges

Tutor1

Tutor2

19
Mate Relationships
Second Mate: Coincident mate between
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

the right face of Tutor1 and the right face


of Tutor2.
Third Mate: Coincident mate between
the top face of Tutor1 and the top face
of Tutor2.

20
Mates and Degrees of Freedom
The first mate removes all but two
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

degrees of freedom.
The remaining degrees of freedom
are:
Movement along the edge.
Rotation around the edge.

21
Mates and Degrees of Freedom
The second mate removes one more degree of freedom.
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

The remaining degree of freedom is:


Rotation around the edge.

22
Mates and Degrees of Freedom
The third mate removes last degree
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

of freedom.
No remaining degrees of freedom.
The assembly is fully defined.

23
Additional Mate Relationships for Exercises and
Projects
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

The switchplate requires two fasteners.


Create the fastener.
Create the switchplate-fastener assembly.

24
Additional Mate Relationships for Exercises and
Projects
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

The switchplate-fastener assembly requires three mates to be fully defined. The


three mates are:

•First Mate: Concentric mate


between the cylindrical face of the
fastener and the cylindrical face of
the switchplate.

25
Additional Mate Relationships for Exercises and
Projects
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

Second Mate:
Coincident mate between the flat Faces
circular back face of the fastener and
the flat front face of the switchplate.

26
Additional Mate Relationships for Exercises and
Projects
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

Third Mate:
Parallel mate between the flat cut
face of the fastener and the flat top Faces
face of the switchplate.
The switchplate-fastener assembly is
fully defined.

27
Additional Mate Relationships for Exercises and
Projects
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

The cdcase-storagebox assembly


requires three mates to be fully defined.
The three mates are:
•First Mate:
Coincident between
the inside bottom face
of the storagebox and
the bottom face of Faces
the cdcase.

28
Additional Mate Relationships for Exercises and
Projects
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

Second Mate:
Coincident mate between
Inside back face
the inside back face of
the storagebox and the
back face of the cdcase.

Faces

29
Additional Mate Relationships for Exercises and
Projects
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

Third Mate:
Distance mate between the inside left
face of the storagebox and
the left face of the cdcase.
Distance = 1cm.
Good job! Now,
would you like to do
this 24 more times? Faces
No!

30
Component Pattern
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

A Component pattern is a pattern of


components in an assembly.
The Component pattern
copies the Seed
Component.
The Seed Component
in this example is the cdcase.
This eliminates the work of adding and mating each cdcase individually.

31
Creating a Linear Component Pattern:
1. Click Assembly > Linear
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

Component Pattern .
2. Select the cdcase as the Components to Pattern.
3. Select the front edge of the
storagebox for
Pattern Direction.
4. Spacing = 1cm
5. Instances = 25
6. Click OK.

32
More to Explore: The Hole Wizard
3DS.COM/SOLIDWORKS © Dassault Systèmes | Confidential Information | 08/13/23 | ref.: 3DS_Document_2012

What determines the size of the hole?


The size of the fastener

The desired amount of clearance


• Normal
• Close
• Loose

33

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