Slides OOP Part 1 Inheritance Introduction To Classes and Objects
Slides OOP Part 1 Inheritance Introduction To Classes and Objects
In this video, we're going to start talking about Object Oriented Programming.
Class-based programming starts with classes, which become the blueprints for objects.
But what does this really mean?
So, to start, we need to understand what objects are.
They're really the key to understanding this Object Oriented terminology.
So what I'd like you to do, is just have a look around, in the area you're sitting in right now.
And if you do that, you'll find that there's many examples of real world objects.
For example, I'm sitting here and I can see:
• A computer
• I can see a keyboard
• I can see a microphone
• I can see shelves on the wall
• I can see a door
These are characteristics about the item, that can describe it.
We could also describe animate objects, like people or animals, or even insects, like an ant.
For an ant, the state might be:
• The age
• The number of legs
• The conscious state
• Whether the ant is sleeping or is awake
In addition to state, objects may also have behavior, or actions that can be performed by
the object, or upon the object.
Behavior, for a computer, might be things like:
• Booting up
• Shutting down
• Beeping, or outputting some form of sound
• Drawing something on the screen, and so on
A class member can be a field, or a method, or some other type of dependent element.
If a field is static, there is only one copy in memory, and this value is associated with the
class, or template, itself.
COMPLETE JAVA MASTERCLASS
Introduction to Classes and Objects
The class as the blueprint
If a field is not static, it's called an instance field, and each object may have a different value
stored for this field.
A static method can't be dependent on any one object's state, so it can't reference any
instance members.
In other words, any method that operates on instance fields, needs to be non-static.
Classes can be organized into logical groupings, which are called packages.
You declare a package name in the class using the package statement.
If you don't declare a package, the class implicitly belongs to the default package.
A class is said to be a top-level class, if it is defined in the source code file, and not enclosed
in the code block of another class, type, or method.
A top-level class has only two valid access modifier options: public, or none.
Access
Description
keyword
public public means any other class in any package can access this class.
When the modifier is omitted, this has special meaning, called package
access, meaning the class is accessible only to classes in the same package.
private private means that no other class can access this member