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An Introduction To Visual Basic 2010

This chapter introduces Visual Basic 2010 and creating Windows applications. It discusses the Visual Studio 2010 Integrated Development Environment (IDE) which contains tools like the code editor, toolbox, properties window and form designer. It describes how to create a new project and Windows form, and add controls like labels, buttons and picture boxes to the form. It also covers formatting controls and the basics of the Visual Basic programming language.

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Elisha Nazario
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© © All Rights Reserved
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100% found this document useful (1 vote)
162 views

An Introduction To Visual Basic 2010

This chapter introduces Visual Basic 2010 and creating Windows applications. It discusses the Visual Studio 2010 Integrated Development Environment (IDE) which contains tools like the code editor, toolbox, properties window and form designer. It describes how to create a new project and Windows form, and add controls like labels, buttons and picture boxes to the form. It also covers formatting controls and the basics of the Visual Basic programming language.

Uploaded by

Elisha Nazario
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 71

AN INTRODUCTION TO

VISUAL BASIC 2010

CHAPTER 2 : LESSON 2
OBJECTIVES
• Create a Visual Basic 2010 Windows-based application
• Manage the windows in the Integrated Development Environment
(IDE)
• Set the properties of an object
• Add a control to a form
• Use the Label, Button, and PictureBox tools
• Use the options on the Format menu

2
OBJECTIVES (CONT'D.)
• Enter code in the Code Editor window
• Save a solution
• Start and end an application
• Print an application’s code and interface
• Write an assignment statement
• Print an application’s code and interface
• Close and open an existing solution
• Find and correct a syntax error
3
VISUAL STUDIO 2010
• Visual Basic 2010 is an object-oriented programming language
• Object: anything that can be seen, touched, or used
• Class: a pattern used to create an object
• Instance: an object created from a class; object is said to be instantiated
• Integrated Development Environment (IDE):
• Contains all the tools and features needed to create, run, and test
programs
• Includes Visual Basic, Visual C++, Visual C#, and Visual F#
4
VISUAL STUDIO 2010 (CONT'D.)
• Application: program or suite of programs
• Windows-based application:
• Has a Windows user interface
• Runs on a personal computer
• User interface: what the user sees and interacts with when using an
application
• Web-based application:
• Has a Web user interface
• Runs on a server
• Accessed with a computer browser 5
CREATING A VISUAL BASIC 2010 WINDOWS
APPLICATION
• Windows applications consist of solutions, projects, and files
• Solution: a container that stores projects and files for an entire
application
• Project: a container that stores files associated with a specific portion
of the solution
• A solution may contain one or more projects

6
SOLUTIONS, PROJECTS, AND FILES (CONT'D.)

Figure 1-1: Illustration of a solution, project, and file


7
STARTING MICROSOFT VISUAL STUDIO 2010

Figure 1-2: How to start Visual Studio 2010 or Visual Basic 2010 Express
Edition
8
Figure 1-3: Visual Studio 2010 Professional startup screen
9
Figure 1-4: Visual Basic 2010 Express startup screen
10
HOW TO CREATE A VISUAL BASIC 2010
WINDOWS APPLICATION

Figure 1-5: How to create a Visual Basic 2010 Windows application 11


HOW TO CREATE A VISUAL BASIC 2010
WINDOWS APPLICATION (CONT’D.)

Figure 1-5: How to create a Visual Basic 2010 Windows application (cont’d.)

12
HOW TO CREATE A VISUAL BASIC 2010
WINDOWS APPLICATION (CONT’D.)

Figure 1-6: Options dialog box


13
HOW TO CREATE A VISUAL BASIC 2010 WINDOWS
APPLICATION (CONT’D.)

Figure 1-7: Completed New Project dialog box in Visual Studio 2010 14
HOW TO CREATE A VISUAL BASIC 2010
WINDOWS APPLICATION (CONT’D.)

Figure 1-8: Completed New Project dialog box in


Visual Basic 2010 Express Edition 15
HOW TO CREATE A VISUAL BASIC 2010
WINDOWS APPLICATION (CONT’D.)

Figure 1-9: Solution and Visual Basic Project


MICROSOFT VISUAL BASIC 2010: RELOADED, FOURTH EDITION 16
MANAGING THE WINDOWS IN THE IDE

Figure 1-10: How to manage the windows in the IDE 17


THE WINDOWS FORM DESIGNER WINDOW
• Windows Form Designer window:
• Allows you to create (design) the GUI
• Graphical user interface (GUI):
• What the user sees and interacts with
• Windows Form object (or form):
• Foundation for the user interface
• Add other objects such as buttons/text boxes to form
• Title bar with caption and Minimize, Maximize, and Close buttons
• Tab at top of designer window has Form1.vb [Design]
18
THE WINDOWS FORM DESIGNER WINDOW
(CONT’D.)

Figure 1-11: Windows Form Designer window 19


THE SOLUTION EXPLORER WINDOW
• Solution Explorer window:
• Displays a list of projects contained in this solution
• Displays the items contained in each project

Figure 1-12: Solution Explorer window


20
THE SOLUTION EXPLORER WINDOW
(CONT'D.)
• Source file: a file containing program instructions
• Code: program instructions
• Form file: a file containing code associated with a Windows form
• Give each form file a meaningful name using the Properties window

21
The Properties Window

• Properties: a set of attributes that determine an object’s


appearance and behavior

• Properties window: displays properties of selected object


Default property values are assigned when an object is
created

22
The Properties Window (cont'd.)

Figure 1-13: Properties window showing the Form1.vb file’s properties

23
THE PROPERTIES WINDOW

• Properties window includes an Object box and a Properties list


• Object box:
• Located immediately below Properties window title bar
• Contains the name of the selected object
• Properties list:
• Left column displays names of properties
• Use the Alphabetical or Categorized buttons to sort the display of
properties
• Settings box: Right column containing the current value of each
property
24
PROPERTIES OF A WINDOWS FORM

Figure 1-14: Properties window showing a partial listing of the form’s properties 25
PROPERTIES OF A WINDOWS FORM

• Class definition: block of code that defines the attributes and


behaviors of an object
• All class definitions are contained in namespaces
• Namespace: defines a group of related classes
• Dot member access operator: the period that separates words
in an object’s name to indicate a hierarchy of namespaces
• Name property: used to refer to an object in code
• Give each object a meaningful name

26
PROPERTIES OF A WINDOWS FORM
• Pascal case:
• First letter of each word in the name is uppercase
• First part of name is object’s purpose
• Second part of name is object’s class
• Text property: controls the caption displayed on form’s title bar
• StartPosition property: determines the form’s position on the
screen when application starts
• Font: general shape of characters in text
• Recommended font is Seqoe UI font
• Point: a measure of font sizes; one point = 1/72 inch 27
THE TOOLBOX WINDOW
THE TOOLBOX WINDOW
• Toolbox:
• Contains objects that can be added to other objects, such as a form
• Each tool has an icon and a name to identify it
• Each tool represents a class from which objects, called controls, can
be created
• Controls:
• Objects displayed on a form
• Represented as icons in the toolbox
• Controls on a form can be selected, sized, moved, deleted,
locked in place on the form and unlocked 29
Figure 1-15: Toolbox window 30
THE TOOLBOX WINDOW (CONT'D.)

Figure 1-16: How to add a control to a form 31


THE TOOLBOX WINDOW (CONT'D.)

Figure 1-17: How to manipulate the controls on a form


32
THE LABEL CONTROL
• Label control:
• Displays text that user cannot edit
• Used as “prompts” to explain controls or display output
• Name should end with “Label”
• Control names use camel case
• Camel case: lowercase first word; uppercase first letter of each
subsequent word in the name
• Not necessary to assign meaningful names for labels used as
prompts because they are never used in code
• Labels used for output should have meaningful names

33
THE LABEL CONTROL (CONT'D.)

Figure 1-18: Wizard application’s user interface 34


THE BUTTON CONTROL
• Button control:
• Performs an immediate action when clicked
• Its name should end with “Button”
• Text property: specifies the text that appears on the
button’s face

35
THE PICTURE BOX CONTROL
• Picture box control: used to display an image on a
form
• Image property: specifies the image to display
• SizeMode property: handles how the image will be
displayed
• Settings: Normal, StretchImage, AutoSize,
CenterImage, or Zoom
36
USING THE FORMAT MENU
• Format menu: provides options for manipulating controls on the
form
• Align option: aligns two or more controls by left, right, top, or bottom
borders
• Make Same Size option: makes width and/or height of two or more controls
the same
• Center in Form option: centers controls horizontally or vertically on the form
• Multi-select controls by clicking the first, then using Ctrl-click for
each additional control
• First control selected is the reference control
37
• Its size/position is used to adjust the others
THE CODE EDITOR WINDOW
• Events: user actions while program is running
• Examples: clicking, double-clicking, scrolling
• Event procedure: set of instructions to be processed when
an event occurs
• Tells the object how to respond to an event
• Code editor window: used to enter event procedure’s code
38
THE CODE EDITOR WINDOW (CONT'D.)

Figure 1-19: How to open the Code Editor window

39
THE CODE EDITOR WINDOW (CONT'D.)

Figure 1-20: Code Editor window

40
THE CODE EDITOR WINDOW (CONT'D.)
• Class statement: used to define a class
– Begins with Public Class <class name>
– Ends with End Class
• Class Name list box: lists the names of objects (controls) included in
the user interface
• Method Name list box: lists the events to which the selected object is
capable of responding
• When you select a control from the Class Name list box and a method
name, a code template for the event appears in the Code Editor
window
• Syntax: rules of the language 41
THE CODE EDITOR WINDOW (CONT'D.)
• Keyword: a word with special meaning in a programming language
• Event code template has a procedure header and a procedure footer
• Event’s procedure header:
• Begins with keywords Private Sub
• Procedure name includes object name and event name
• Handles clause indicates for which objects’ events this code will execute
• Sub procedure: block of code that performs a task

42
THE CODE EDITOR WINDOW (CONT'D.)

Figure 1-21: Code template for the exitButton’s Click event procedure

43
THE ME.CLOSE() INSTRUCTION
• Me.Close() instruction: closes the current form at run time
• If the current form is the only form, the application is terminated
• Me keyword: refers to the current form
• Method: predefined VB procedure that can be invoked (called) when
needed
• Sequential processing: each line is executed in sequence
• Also called a sequence structure
44
THE ME.CLOSE() INSTRUCTION (CONT'D.)

Figure 1-22: Me.Close() instruction entered in the Click event procedure

45
SAVING A SOLUTION
• An asterisk appears on the designer and Code Editor tabs if a change
was made since the last time the solution was saved

Figure 1-23: How to save a solution

46
STARTING AND ENDING AN APPLICATION
• Startup form: the form to be displayed when the application starts

Figure 1-24: How to specify the startup form 47


STARTING AND ENDING AN APPLICATION
(CONT'D.)

Figure 1-25: Project Designer window 48


STARTING AND ENDING AN APPLICATION
(CONT'D.)

Figure 1-26: How to start an application

49
STARTING AND ENDING AN APPLICATION
(CONT'D.)

Figure 1-27: Result of starting the Wizard Viewer application 50


STARTING AND ENDING AN APPLICATION
(CONT'D.)
• When you start a VB application, the IDE creates an
executable file
• Executable file:
• Can be run outside of Visual Studio 2010
• Has a file extension of .exe
• Stored in the project’s bin\Debug folder

51
STARTING AND ENDING AN APPLICATION
(CONT'D.)

Figure 1-25: How to end an application

52
ASSIGNING A VALUE TO A
PROPERTY
DURING RUN TIME
• Properties window is used to set property values at design time
• Assignment statement: assigns a value to a variable or
property of a control
• Used to set property values at run time
• String: zero or more characters enclosed in quotation marks
• Assignment operator: the = sign
• Value of the expression on the right of the = sign is assigned to
the object and property on the left of the = sign

53
USING AN ASSIGNMENT STATEMENT
(CONT'D.)

Figure 1-29: Assignment statements entered in the Code Editor window


54
PRINTING THE CODE AND USER INTERFACE

Figure 1-30: How to print the code and interface during design time 55
CLOSING THE CURRENT SOLUTION
• Closing a solution closes all projects and files in that solution
• You are prompted to save any files that have unsaved changes

Figure 1-31: How to close a solution

56
OPENING AN EXISTING SOLUTION
• Only one solution can be open at any one time
• If a solution is already open, opening a different one will close
the currently open solution

Figure 1-32: How to open an existing solution 57


CODING ERRORS

• Bug: an error in a program’s code


• Debugging: the process of locating and correcting bugs in a program
• Syntax error: occurs when you break one of the programming language’s
rules
• Most syntax errors are caused by typing errors
• Rest the mouse pointer on the mistyped instruction to see details about the
error
58
CODING ERRORS (CONT’D.)

Figure 1-33: Syntax error in the exitButton’s Click event procedure

59
CODING ERRORS (CONT’D.)

Figure 1-34: Syntax error message

60
CODING ERRORS (CONT’D.)

• Syntax errors should be corrected before starting an application


• If you start an application with a syntax error, a dialog box appears
• Click No to open the Error List window

Figure 1-35: Dialog box 61


CODING ERRORS (CONT’D.)

Figure 1-36: Result of starting an application that contains a syntax error

62
PROGRAMMING TUTORIAL 1

Figure 1-54: Result of starting the Wizard application 63


PROGRAMMING TUTORIAL 2

Figure 1-67: Result of clicking the Abby button


64
PROGRAMMING EXAMPLE

Figure 1-68: User interface

65
SUMMARY

• Object-oriented programming language allows programmers to use objects to


accomplish a goal
• Object: can be seen, touched, or used and has attributes that control its appearance and
behavior
• Class: a pattern from which an object can be created
• Applications created in Visual Studio 2010 are composed of solutions, projects, and files
• Windows Form Designer window: used to create GUI applications

66
SUMMARY (CONT'D.)

• A form is the foundation for the user interface


• Windows Form object is instantiated from the Windows Form class
• Solution Explorer window: displays names of projects and files in the solution
• Properties window: lists an object’s properties
• All class definitions are contained in namespaces
• System.Windows.Forms namespace contains definition of the Windows Form class
and class definitions for objects added to a form
67
SUMMARY (CONT'D.)

• Name property: used to refer to an object in code


• Text property of a form: specifies the text to be displayed in the title bar of the form and in
the taskbar when running
• Form’s StartPosition property sets the position of the form when it first appears at run time
• Recommended font is Segoe UI in 9-point size
• Toolbox: contains tools for creating the GUI
• A control’s Text property value is displayed inside the control

68
SUMMARY (CONT'D.)

• Controls on a form can be selected, sized, moved, deleted, or locked at design time
• Label control: contains text that a user cannot edit
• Button control: performs an immediate action when clicked
• Picture box control: displays an image on a form
• Format menu provides options for aligning and sizing controls on a form
• Event procedure: the code that tells an object how to respond to an event

69
SUMMARY (CONT'D.)

• Use the Class Name and Method Name list boxes to select an object and event to
code
• Code Editor: provides code templates for each object’s event procedures
• Me.Close() instruction: can terminate an application
• Computer automatically creates an executable file when you start a Visual Basic
application in the IDE
• Use an assignment statement to assign a value to a property during run time
70
SUMMARY (CONT'D.)

• You should print your application’s code and its user interface
• Closing a solution closes all projects and files in it
• The process of locating and correcting errors (bugs) in a program is called
debugging

71

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