Software Engineering Methodology
Software Engineering Methodology
Methodology Selection
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Course Outline
1. Introduction
2. Process
3. Methodology
4. Quality
5. Research
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3. Methodology
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Software Development Life Cycle (SDLC)
Planning
Implementation Analysis
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Software Development Methodology (Model
Process)
• A formalized approach to implementing the
Software Development Life Cycle (SDLC) (Dennis, 2012)
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Major Methodologies
1. Structured Design
• Waterfall method More
Prescriptive
• Parallel development
2. Rapid Application Development
• Phased Development
• Prototyping
• Throw-away Prototyping More
Adaptive
3. Agile Development
• Extreme Programming (XP)
• Scrum
• Lean Development (Dennis, 2012)
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Methodology Timeline
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3.2 Structured Design
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Structured Design
• Projects move methodically from one to the next step
• Generally, a step is finished before the next one begins
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Waterfall Method
Pros Cons
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Rapid Application
Development
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Rapid Application Development (RAD)
• Type of RAD:
1. Phased development: a series of versions
2. Prototyping: System prototyping
3. Throw-away prototyping: design prototyping
Pros Cons
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RAD: Throw-Away Prototyping
• Use prototypes only to understand requirements
• Example: use html to show UI
• Prototype is not a working design
• Once requirements are understood, the prototypes are
thrown away
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3.4 Agile Development
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3. Agile Development
• Just a few rules that are easy to learn and follow
• Streamline the SDLC
• Eliminate much of the modeling and documentation
• Emphasize simple, iterative application development
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Extreme Programming (XP)
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• Project members form a Scrum Team consisting of 5–9 people
• The goal of the Sprint is determined and the prioritized functionality is
Scrum •
broken down into detailed tasks
The team is self-organized and the members have a joint responsibility for
the results
• Each Sprint enhances the product’s market value and adds new functions
and improvements that can be delivered to the customer
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Scrum
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Iterative Scrum
Scrum
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Scrum
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Boards
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XP vs Scrum vs Lean
• XP deals with how to work with
programming
• Scrum deals with how the project is
organized and planned
• Lean Development deals with which
comprehensive principles should apply
for the entire development organization
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3.5 Methodology Selection Strategy
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Selection Factors
1. Clarity of User Requirements
2. Familiarity with Technology
3. System Complexity
4. System Reliability
5. Short Time Schedules
6. Schedule Visibility
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Selection Factors
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Latihan Analisis Kasus:
Memilih Metodologi yang Tepat
• Seandainya, anda adalah seorang software engineer di perusahaan
AnyComp, sebuah perusahaan IT yang memiliki kantor cabang di
berbagai tempat di dunia
• AnyComp ingin membangun sebuah sistem yang bisa menampilkan
informasi tentang sumber daya manusia yang dimiliki, baik itu lokasi
saat ini, latar belakang pendidikan, jadwal pekerjaan dan pengalaman
kerja yang dimiliki
• Asumsikan bahwa ini adalah ide baru yang belum pernah
diimplementasikan di AnyComp sebelumnya
• AnyComp memiliki jaringan internasional dimana kantor cabang di
berbagai negara menggunakan hardware dan software yang berbeda
• Manajemen ingin agar sistem dapat selesai dikerjakan dan mulai bisa
berjalan dalam satu tahun
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Latihan Kognitif
• Jelaskan apa itu Software Development Life Cycle!
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Reference (Foundation)
• Ian Sommerville, Software Engineering 10th Edition, Addison-Wesley, 2015
• Roger S. Pressman, Software Engineering: A Practitioner’s Approach 8 th
Edition, McGraw-Hill, 2014
• P. Bourque and R.E. Fairley, eds., Guide to the Software Engineering Body
of Knowledge Version 3.0, IEEE Computer Society, 2014
• Albert Endres dan Dieter Rombach, A Handbook of Software and Systems
Engineering, Pearson Education Limited, 2003
• Yingxu Wang, Software Engineering Foundations: A Software Science
Perspective, Auerbach Publications, Taylor & Francis Group, 2008
Reference (Process)
• Alan Dennis et al, Systems Analysis and Design with UML –
4th Edition, John Wiley and Sons, 2012
• Dan Pilone and Russ Miles, Head First Software Development,
O’Reilly Media, 2008
• Barclay and Savage, Object-Oriented Design with UML and
Java, Elsevier, 2004
• Kenneth E. Kendall and Julie E Kendall, Systems Analysis and
Design 8th Edition, Prentice Hall, 2010
• Hassan Gomaa, Software Modeling and Design: UML, Use
Cases, Patterns, and Software Architectures, Cambridge
University Press, 2011
• Layna Fischer (edt.), BPMN 2.0 Handbook Second Edition,
Future Strategies, 2012
Reference (Quality)
• Daniel Galin, Software Quality Assurance, Addison-Wesley, 2004
• Kshirasagar Naik and Priyadarshi Tripathy, Software Testing and
Quality Assurance, John Wiley & Sons, Inc., 2008
• Jeff Tian, Software Quality Engineering, John Wiley & Sons, Inc., 2005
• G. Gordon Schulmeyer, Handbook of Software Quality Assurance
Fourth Edition, Artech House, 2008
Reference (Research)
• Christian W. Dawson, Project in Computing and Information
System a Student Guide 2nd Edition, Addison-Wesley, 2009
• Mikael Berndtsson, Jörgen Hansson, Björn Olsson, Björn Lundell,
Thesis Projects - A Guide for Students in Computer Science and
Information System 2nd Edition, Springer-Verlag London
Limited, 2008
• Mary Shaw, Writing Good Software Engineering Research
Papers, Proceedings of the 25th International Conference on
Software Engineering, 2003
• C. Wohlin, P. Runeson, M. Host, M. C. Ohlsson, B. Regnell, and A.
Wesslen, Experimentation in Software Engineering, Springer,
2012
• P. Runeson, M. Host, A. Rainer, and B. Regnell, Case Study
Research in Software Engineering: Guiidelines and Examples,
John Wiley & Sons, Inc., 2012
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