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cs559 22

The document discusses parametric curves and Bezier curves. Parametric curves define a mapping from a parameter space to 3D points, allowing curves to be defined with fewer parameters than polygon meshes. Hermite and Bezier curves are introduced as examples of parametric curves. Bezier curves use Bernstein polynomials as basis functions to define curves based on control points. The document explains how to evaluate and render Bezier curves.
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0% found this document useful (0 votes)
30 views23 pages

cs559 22

The document discusses parametric curves and Bezier curves. Parametric curves define a mapping from a parameter space to 3D points, allowing curves to be defined with fewer parameters than polygon meshes. Hermite and Bezier curves are introduced as examples of parametric curves. Bezier curves use Bernstein polynomials as basis functions to define curves based on control points. The document explains how to evaluate and render Bezier curves.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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Last Time

• Many, many modeling techniques


– Polygon meshes
– Parametric instancing
– Hierarchical modeling
– Constructive Solid Geometry
– Sweep Objects
– Octrees
– Blobs and Metaballs and other such things
– Production rules

11/19/02 (c) 2002, University of Wisconsin, CS 559


Today
• Parametric curves
– Hermite curves
– Bezier curves
• Homework 5 Due
• Project 3 Available

11/19/02 (c) 2002, University of Wisconsin, CS 559


Shortcomings So Far
• The representations we have looked at so far have various
failings:
– Meshes are large, difficult to edit, require normal approximations,

– Parametric instancing has a limited domain of shapes
– CSG is difficult to render and limited in range of shapes
– Implicit models are difficult to control and render
– Production rules work in highly limited domains
• Parametric curves and surfaces address many of these issues
– More general than parametric instancing
– Easier to control than meshes and implicit models

11/19/02 (c) 2002, University of Wisconsin, CS 559


What is it?
• Define a parameter space
– 1D for curves
– 2D for surfaces
• Define a mapping from parameter space to 3D points
– A function that takes parameter values and gives back 3D points
• The result is a parametric curve or surface
Mapping:F:t→(x,y)
0 1 t

11/19/02 (c) 2002, University of Wisconsin, CS 559


Why Parametric Curves?
• Parametric curves are intended to provide the generality of
polygon meshes but with fewer parameters for smooth
surfaces
– Polygon meshes have as many parameters as there are vertices (at
least)
• Fewer parameters makes it faster to create a curve, and
easier to edit an existing curve
• Normal fields can be properly defined everywhere
• Parametric curves are easier to animate than polygon
meshes

11/19/02 (c) 2002, University of Wisconsin, CS 559


Parametric Curves
• We have seen the parametric form for a line:
x  x0t  (1  t ) x1
y  y0t  (1  t ) y1
z  z0t  (1  t ) z1
• Note that x, y and z are each given by an equation that
involves:
– The parameter t
– Some user specified control points, x0 and x1
• This is an example of a parametric curve

11/19/02 (c) 2002, University of Wisconsin, CS 559


Hermite Spline
• A spline is a parametric curve defined by control points
– The term spline dates from engineering drawing, where a spline was
a piece of flexible wood used to draw smooth curves
– The control points are adjusted by the user to control the shape of
the curve
• A Hermite spline is a curve for which the user provides:
– The endpoints of the curve
– The parametric derivatives of the curve at the endpoints (tangents
with length)
• The parametric derivatives are dx/dt, dy/dt, dz/dt
– That is enough to define a cubic Hermite spline, more derivatives
are required for higher order curves

11/19/02 (c) 2002, University of Wisconsin, CS 559


Hermite Spline (2)
• Say the user provides x0 , x1 , x0 , x1
• A cubic spline has degree 3, and is of the form:
x  at 3  bt 2  ct  d
– For some constants a, b, c and d derived from the control points, but
how?
• We have constraints:
– The curve must pass through x0 when t=0
– The derivative must be x’0 when t=0
– The curve must pass through x1 when t=1
– The derivative must be x’1 when t=1

11/19/02 (c) 2002, University of Wisconsin, CS 559


Hermite Spline (3)
• Solving for the unknowns gives: a  2 x1  2 x0  x1  x0
b  3x1  3x0  x1  2 x0
c  x0
d  x0
• Rearranging gives:
3
x  x1 ( 2t  3t ) 2  2 3 0 0  t 3 
 2 3 0  
 x0 ( 2t 3  3t 2  1) 1  t 2 
or x  x1 x0 x1 x0  
 x1 (t 3  t 2 )  1 1 0 0  t 
 x0 (t 3  2t 2  t )   
 1 2 1 0  1 

11/19/02 (c) 2002, University of Wisconsin, CS 559


Basis Functions
• A point on a Hermite curve is obtained by multiplying each control
point by some function and summing
• The functions are called basis functions
1.2

0.8

0.6
x1
0.4
x0
x'1
0.2
x'0
0

-0.2

-0.4

11/19/02 (c) 2002, University of Wisconsin, CS 559


Splines in 2D and 3D
• We have defined only 1D splines: x=f(t:x0,x1,x’0,x’1)
• For higher dimensions, define the control points in higher
dimensions (that is, as vectors)

 2 3 0 0  t 3 
 x   x1 x0 x1 x0     2
 y   y   2 3 0 1 t 
   1 y0 y1 y0 
 1 1 0 0  t 
 z   z1 z0 z1 z0    
 1 2 1 0  1 

11/19/02 (c) 2002, University of Wisconsin, CS 559


Bezier Curves (1)
• Different choices of basis functions give different curves
– Choice of basis determines how the control points influence the
curve
– In Hermite case, two control points define endpoints, and two more
define parametric derivatives
• For Bezier curves, two control points define endpoints, and
two control the tangents at the endpoints in a geometric way

11/19/02 (c) 2002, University of Wisconsin, CS 559


Bezier Curves (2)
• The user supplies d control points, pi
• Write the curve as:
d
d  i
xt    p i B t 
i
d
B t    t 1  t 
i
d d i

i 0 i
• The functions Bid are the Bernstein polynomials of degree d
– Where else have you seen them?
• This equation can be written as a matrix equation also
– There is a matrix to take Hermite control points to Bezier control
points

11/19/02 (c) 2002, University of Wisconsin, CS 559


Bezier Basis Functions for d=3
1.2

0.8 B0
B1
0.6
B2
0.4 B3

0.2

11/19/02 (c) 2002, University of Wisconsin, CS 559


Some Bezier Curves

11/19/02 (c) 2002, University of Wisconsin, CS 559


Bezier Curve Properties
• The first and last control points are interpolated
• The tangent to the curve at the first control point is along
the line joining the first and second control points
• The tangent at the last control point is along the line joining
the second last and last control points
• The curve lies entirely within the convex hull of its control
points
– The Bernstein polynomials (the basis functions) sum to 1 and are
everywhere positive
• They can be rendered in many ways
– E.g.: Convert to line segments with a subdivision algorithm

11/19/02 (c) 2002, University of Wisconsin, CS 559


Rendering Bezier Curves (1)
• Evaluate the curve at a fixed set of parameter
values and join the points with straight lines
• Advantage: Very simple
• Disadvantages:
– Expensive to evaluate the curve at many points
– No easy way of knowing how fine to sample
points, and maybe sampling rate must be different
along curve
– No easy way to adapt. In particular, it is hard to
measure the deviation of a line segment from the
exact curve

11/19/02 (c) 2002, University of Wisconsin, CS 559


Rendering Bezier Curves (2)
• Recall that a Bezier curve lies entirely within the convex hull
of its control vertices
• If the control vertices are nearly collinear, then the convex
hull is a good approximation to the curve
• Also, a cubic Bezier curve can be broken into two shorter
cubic Bezier curves that exactly cover the original curve
• This suggests a rendering algorithm:
– Keep breaking the curve into sub-curves
– Stop when the control points of each sub-curve are nearly collinear
– Draw the control polygon - the polygon formed by the control points

11/19/02 (c) 2002, University of Wisconsin, CS 559


Sub-Dividing Bezier Curves
• Step 1: Find the midpoints of the lines joining the original
control vertices. Call them M01, M12, M23
• Step 2: Find the midpoints of the lines joining M01, M12 and
M12, M23. Call them M012, M123
• Step 3: Find the midpoint of the line joining M012, M123. Call it
M0123
• The curve with control points P0, M01, M012 and M0123 exactly
follows the original curve from the point with t=0 to the point
with t=0.5
• The curve with control points M0123 , M123 , M23 and P3 exactly
follows the original curve from the point with t=0.5 to the
point with t=1

11/19/02 (c) 2002, University of Wisconsin, CS 559


Sub-Dividing Bezier Curves
M12
P1 P2
M012 M0123
M123

M01
M23

P0
P3

11/19/02 (c) 2002, University of Wisconsin, CS 559


Sub-Dividing Bezier Curves
P1 P2

P0
P3

11/19/02 (c) 2002, University of Wisconsin, CS 559


de Casteljau’s Algorithm
• You can find the point on a Bezier curve for any parameter value t with
a similar algorithm
• Say you want t=0.25, instead of taking midpoints take points 0.25 of the
way
M12
P1 P2

M23
t=0.25

M01

P0
P3
11/19/02 (c) 2002, University of Wisconsin, CS 559
Invariance
• Translational invariance means that translating the control points and
then evaluating the curve is the same as evaluating and then translating
the curve
• Rotational invariance means that rotating the control points and then
evaluating the curve is the same as evaluating and then rotating the
curve
• These properties are essential for parametric curves used in graphics
• It is easy to prove that Bezier curves, Hermite curves and everything
else we will study are translation and rotation invariant
• Some forms of curves, rational splines, are also perspective invariant
– Can do perspective transform of control points and then evaluate the curve

11/19/02 (c) 2002, University of Wisconsin, CS 559

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