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Abstract Classes and Interfaces

Abstract classes allow for incomplete implementations and prevent instantiation. They can contain abstract methods without bodies. Subclasses must implement all abstract methods to be instantiable. Interfaces contain only abstract method signatures and no implementations; they define common behaviors without specifying classes. Adapter classes implement interfaces by providing empty method bodies, allowing classes to implement selected interface methods.

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0% found this document useful (0 votes)
48 views22 pages

Abstract Classes and Interfaces

Abstract classes allow for incomplete implementations and prevent instantiation. They can contain abstract methods without bodies. Subclasses must implement all abstract methods to be instantiable. Interfaces contain only abstract method signatures and no implementations; they define common behaviors without specifying classes. Adapter classes implement interfaces by providing empty method bodies, allowing classes to implement selected interface methods.

Uploaded by

khusboo_bhatt
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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Abstract Classes and Interfaces

28-Dec-04

abstract-classes.ppt

abstract methods you can declare an object without defining it:


Person p;

similarly, you can declare a method without defining it:


public abstract void draw(int size); notice that the body of the method is missing

a method that has been declared but not defined is an abstract method

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abstract-classes.ppt

abstract classes I any class containing an abstract method is an abstract class you must declare the class with the keyword abstract:
abstract class MyClass {...}

an abstract class is incomplete


it has missing method bodies

you cannot instantiate (create a new instance of) an abstract class

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abstract-classes.ppt

abstract classes II you can extend (subclass) an abstract class


if the subclass defines all the inherited abstract methods, it is complete and can be instantiated if the subclass does not define all the inherited abstract methods, it too must be abstract

you can declare a class to be abstract even if it does not contain any abstract methods
this prevents the class from being instantiated

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abstract-classes.ppt

why have abstract classes? suppose you wanted to create a class Shape, with subclasses Oval, Rectangle, Triangle, Hexagon, etc. you dont want to allow creation of a Shape
only particular shapes make sense, not generic ones if Shape is abstract, you cant create a new Shape you can create a new Oval, a new Rectangle, etc.

abstract classes are good for defining a general category containing specific, concrete classes

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abstract-classes.ppt

an example abstract class public abstract class Animal { abstract int eat(); abstract void breathe(); } this class cannot be instantiated any non-abstract subclass of Animal must provide the eat() and breathe() methods

28-Dec-04

abstract-classes.ppt

why have abstract methods?

suppose you have a class Shape that isnt abstract


Shape should not have a draw() method each subclass of Shape should have a draw() method

now suppose you have a variable Shape figure; where figure contains some subclass object (such as a Star)
it is a syntax error to say figure.draw(), because the Java compiler cant tell in advance what kind of value will be in the figure variable

solution: Give Shape an abstract method draw()


now the class Shape is abstract, so it cant be instantiated the figure variable cannot contain a (generic) Shape, because it is impossible to create one any object (such as a Star object) that is a (kind of) Shape will have the draw() method the Java compiler can depend on figure.draw() being a legal call and does not give a syntax error

28-Dec-04

abstract-classes.ppt

a problem
class Shape { ... } class Star extends Shape { void draw() { ... } ... } class Crescent extends Shape { void draw() { ... } ... } Shape someShape = new Star();
this is legal, because a Star is a Shape this is a syntax error, because some Shape might not have a draw() method remember: A class knows its superclass, but not its subclasses

someShape.draw();

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abstract-classes.ppt

a solution
abstract class Shape { void draw(); } class Star extends Shape { void draw() { ... } ... } class Crescent extends Shape { void draw() { ... } ... } Shape someShape = new Star();
this is legal, because a Star is a Shape however, Shape someShape = new Shape(); is no longer legal this is legal, because every actual instance must have a draw() method

someShape.draw();

28-Dec-04

abstract-classes.ppt

interfaces

an interface declares (describes) methods but does not supply bodies for them interface KeyListener { public void keyPressed(KeyEvent e); public void keyReleased(KeyEvent e); public void keyTyped(KeyEvent e); } all the methods are implicitly public and abstract
you can add these qualifiers if you like, but why bother?

you cannot instantiate an interface


an interface is like a very abstract classnone of its methods are defined

an interface may also contain constants (final variables)

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constants a constant is a variable, or field, that is marked final public final int SPRING = 0; public final int SUMMER = 1; public final int FALL = 2; public final int WINTER = 3; its value cannot be changed at runtime its name should, by convention, be all caps

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designing interfaces
most of the time, you will use Sun-supplied Java interfaces sometimes you will want to design your own you would write an interface if you want classes of various types to all have a certain set of capabilities for example, if you want to be able to create animated displays of objects in a class, you might define an interface as:
public interface Animatable { install(Panel p); display(); }

now you can write code that will display any Animatable class in a Panel of your choice, simply by calling these methods

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implementing an interface I you extend a class, but you implement an interface a class can only extend (subclass) one other class, but it can implement as many interfaces as you like example:
class MyListener implements KeyListener, ActionListener { }

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implementing an interface II

when you say a class implements an interface, you are promising to define all the methods that were declared in the interface example:
class MyKeyListener implements KeyListener { public void keyPressed(KeyEvent e) {...}; public void keyReleased(KeyEvent e) {...}; public void keyTyped(KeyEvent e) {...}; } the ... indicates actual code that you must supply

now you can create a new MyKeyListener

28-Dec-04

abstract-classes.ppt

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partially implementing an Interface

it is possible to define some but not all of the methods defined in an interface:
abstract class MyKeyListener implements KeyListener { public void keyTyped(KeyEvent e) {...}; }

since this class does not supply all the methods it has promised, it is an abstract class you must label it as such with the keyword abstract you can even extend an interface (to add methods):
interface FunkyKeyListener extends KeyListener { ... }

28-Dec-04

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what are interfaces for?

reason 1: a class can only extend one other class, but it can implement multiple interfaces
this lets the class fill multiple roles in writing Applets, it is common to have one class implement several different listeners example:
class MyApplet extends Applet implements ActionListener, KeyListener { ... }

reason 2: you can write methods that work for more than one kind of class

28-Dec-04

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how to use interfaces

you can write methods that work with more than one class interface RuleSet { boolean isLegal(Move m, Board b); void makeMove(Move m); }
every class that implements RuleSet must have these methods

class CheckersRules implements RuleSet { // one implementation public boolean isLegal(Move m, Board b) { ... } public void makeMove(Move m) { ... } } class ChessRules implements RuleSet { ... } // another implementation class LinesOfActionRules implements RuleSet { ... } // and another RuleSet rulesOfThisGame = new ChessRules();
this assignment is legal because a rulesOfThisGame object is a RuleSet object this method is legal because, whatever kind of RuleSet object rulesOfThisGame is, it must have isLegal and makeMove methods

if (rulesOfThisGame.isLegal(m, b)) { makeMove(m); }

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instanceof

instanceof is a keyword that tells you whether a variable is a member of a class or interface for example, if
class Dog extends Animal implements Pet {...} Animal fido = new Dog();

then the following are all true:


fido instanceof Dog fido instanceof Animal fido instanceof Pet

instanceof is seldom used


when you find yourself wanting to use instanceof, think about whether the method you are writing should be moved to the individual subclasses

28-Dec-04

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interfaces, again

when you implement an interface, you promise to define all the functions it declares there can be a lot of methods
interface KeyListener { public void keyPressed(KeyEvent e); public void keyReleased(KeyEvent e); public void keyTyped(KeyEvent e); }

what if you only care about a couple of these methods?

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adapter classes

solution: use an adapter class an adapter class implements an interface and provides empty method bodies
class KeyAdapter implements KeyListener { public void keyPressed(KeyEvent e) { }; public void keyReleased(KeyEvent e) { }; public void keyTyped(KeyEvent e) { }; }

you can override only the methods you care about this isnt elegant, but it does work Java provides a number of adapter classes

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vocabulary

abstract method a method which is declared but not defined (it has no method body) abstract class a class which either (1) contains abstract methods, or (2) has been declared abstract instantiate to create an instance (object) of a class interface similar to a class, but contains only abstract methods (and possibly constants) adapter class a class that implements an interface but has only empty method bodies

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the end

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