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Uml Models

UML models provide standard notations for representing software designs graphically. The document discusses different types of UML models including structural models like class and object diagrams, behavioral models like use case and activity diagrams, interaction models like sequence diagrams, and implementation models like component and deployment diagrams. It also covers software objects as fundamental building blocks of object-oriented programming, with characteristics like encapsulation, inheritance, and polymorphism providing benefits such as modularity, code reusability, and scalability. Classes are defined as blueprints for creating objects, with attributes and methods defining object behavior.
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0% found this document useful (0 votes)
15 views25 pages

Uml Models

UML models provide standard notations for representing software designs graphically. The document discusses different types of UML models including structural models like class and object diagrams, behavioral models like use case and activity diagrams, interaction models like sequence diagrams, and implementation models like component and deployment diagrams. It also covers software objects as fundamental building blocks of object-oriented programming, with characteristics like encapsulation, inheritance, and polymorphism providing benefits such as modularity, code reusability, and scalability. Classes are defined as blueprints for creating objects, with attributes and methods defining object behavior.
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© © All Rights Reserved
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UML MODELS,

SOFTWARE OBJECTS,
CLASSES
UML MODELS
UML MODELS
 Unified Modeling Language (UML) is a visual language used for
software design. It provides a standard set of notations and
diagrams for representing software designs in a graphical format.
UML models allow developers to communicate and understand
software designs, making the development process more efficient
and effective. In this report, we will discuss the different types of
UML models and their uses in software development.
Types of UML Models

 STRUCTURAL MODELS

 BEHAVIORAL MODELS

 INTERACTION MODELS

 IMPLEMENTATION MODELS
Types of UML Models: BEHAVIORAL MODELS
 Behavioral models are used to represent the dynamic behavior of a software
system. They show how objects and components in the system interact with each
other. Some common types of behavioral models include:

 USE CASE DIAGRAMS


Use case diagrams show the
interactions between the system and
its external actors or users.
 ACTIVITY DIAGRAMS

Activity diagrams show the flow of


activities or processes within the system.
Types of UML Models: STRUCTURAL MODELS
 Structural models are used to represent the static structure of a software system.
They show the classes, objects, and relationships between them. The two most
common types of structural models are:

 CLASS DIAGRAMS
Class diagrams represent the static structure of
a system by showing the classes, interfaces,
attributes, methods, and their relationships
 OBJECT DIAGRAMS

Object diagrams show a snapshot of the


system at a specific point in time by
showing the objects and their relationships.

 Structural models are useful for understanding the architecture of a software system and
for communicating the system's structure to other stakeholders
What Is a UML Activity Diagram Used for

•Activity diagrams can be used to model the behavior of a system and


help to determine the best way to design a system.

•The representation by activity diagram provided an easy way to


analyze the performance of a system, identify bottlenecks, and optimize
the system.

•During development, testing, and deployment, activity diagrams come


in very handy as they can help to ensure that the systems are designed
and implemented correctly
 STATE MACHINE DIAGRAMS
Statemachine diagrams showed the behavior of an
object or component in response to different events or The concept of a state machine diagram
stimuli. State — A state machine must contain at least 2 states.

Event — A event is a trigger or a stimulus to perform an action.

Action — It is the activity to be performed after an event occurs.

Transition — It changes from one state to another state.

 Behavioral models are useful for understanding how a software


system works and for identifying potential errors or issues in the
system's behavior.
Types of UML Models: INTERACTION MODELS
 Interaction models are used to represent the interactions between objects and components
in a software system. They show the messages exchanged between objects and the order in
which they are sent. Some common types of interaction models include:

 SEQUENCE DIAGRAMS  COMMUNICATION DIAGRAMS

Sequence diagrams show the Communication diagrams show the


sequence of messages exchanged objects in the system and the messages
between objects in a specific exchanged between them.
scenario or use case.

 Interaction models are useful for understanding how objects and


components in a software system interact with each other and for
identifying potential issues in the system's communication.
Types of UML Models: IMPLEMENTATION MODELS

 Implementation models are used to represent the physical implementation of a software


system. They show how the software system is implemented and deployed on physical
hardware or software. Some common types of implementation models include

 COMPONENT DIAGRAMS  DEPLOYMENT DIAGRAMS

Component diagrams show the Deployment diagrams show the physical hardware
components of the system and how and software components on which the system is
they are connected. deployed.
ELEMENTS
 Implementation models are useful for Artifacts - a physical manifestation of a non-
understanding how a software system is software element of a software system.
implemented and for identifying potential Components - a software element of a software
issues in the system's deployment. system.
Nodes - computational resource.
SOFTWARE OBJECTS
Software Objects
 Software objects are fundamental building blocks of object-oriented
programming (OOP). In OOP, everything is treated as an object, which is an
instance of a class. An object can contain data, code, and even other objects,
which allows for more organized benefits of software objects, as well as their
implementationand modular programming. This report will discuss the
characteristics and and usage in modern programming.
Characteristics of Software Objects:
 A software object is an instance of a class, which is a blueprint that defines the properties
and behaviors of objects. Some common characteristics of software objects include:

 Encapsulation: Objects hide their internal data and methods from the outside world,
and can only be accessed through a defined interface. This allows for more secure and
modular programming.

 Inheritance: Objects can inherit properties and behaviors from their parent class,
which promotes code reuse and simplifies programming.

 Polymorphism: Objects can take on multiple forms or behaviors, depending on their


context or usage. This allows for more flexible and adaptable programming.
Benefits of Software Objects:
 Software objects provide many benefits for developers,
including:

 Modularity: Objects allow for a more modular approach to programming,


where different parts of an application can be developed and tested
independently.

 Code Reusability: Objects can be reused in different parts of an application,


or even in different applications altogether. This saves time and effort in
programming.

 Scalability: Objects can be easily extended or modified to accommodate


changing requirements or new features. This allows for more scalable and
maintainable applications.
Implementation of Software Objects:
 Software objects can be implemented in a variety of programming languages, including
Java, Python, C++, and more. The implementation typically involves defining a class,
which specifies the properties and behaviors of the object, and creating instances of that
class, which are the actual objects that can be used in a program. Object-oriented
programming typically involves a set of principles, such as SOLID principles, which
promote good design and maintainability of software.
Usage of Software Objects:
 Software objects are widely used in modern programming, including web development,
mobile app development, and game development. Many popular programming
frameworks, such as Ruby on Rails and Django, are built on the principles of OOP and
heavily utilize objects. Object-oriented programming is also a popular approach for
developing complex software systems, such as enterprise applications and large-scale
software products.
SOFTWARE OBJECTS
 Software objects are fundamental building blocks of modern programming, benefits and
provide many for developers, including modularity, code reusability, and scalability. They
are widely used in many different programming domains, and are an essential tool for
developing complex software systems. Understanding the principles and implementation
of software objects is a critical skill for modern programmers.
CLASSES
Classes
 Classes are one of the most fundamental concepts in object-
oriented programming. They are a blueprint for creating
objects and represent a set of attributes and methods that
define the behavior of those objects
 Class attributes are shared by all objects of a class and are defined outside of any methods in
the class.

They are accessed using the dot notation on the class itself.

Methods: Methods are functions that are defined inside a class and can be called on objects of
that class.

Methods: Methods are functions that are defined inside a class and can be called on objects of
that class.

They are called using the dot notation on an instance of the class.

 Understanding classes and their features is fundamental for any programmer


working in an object-oriented language like Python
Defining a Class:
 In Python, a class is defined using the keyword class. The basic
structure of a class definition is as follows: kotlin

Attributes: Attributes are variables that hold data related to an


object. They can be defined inside a class and accessed using
the dot notation.
Instance attributes are unique to each object and are defined
inside the _init_ method of a class. They are accessed using the
dot notation on an instance of the class
 Class methods are defined using the @classmethod decorator and take the class
itself (cls) as their first argument.

They are called using the dot notation on the class.

Static methods are defined using the @staticmethod decorator and do not take any
special arguments. They are called using the dot notation on either the class or an
instance of the class.

Inheritance: Inheritance is the ability of a class to inherit attributes and methods from
a parent class. The child class can then override or extend the behavior of the parent
class. In Python, inheritance is defined using the syntax class

ChildClass(ParentClass):.
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