Unit 10 Multimedia
Unit 10 Multimedia
Multimedia
Text
• Text is the basic components of multimedia and most common ways of
communicating information to other person.
• Even though multimedia includes images, video, audio and graphics, Text is the
basic components used in multimedia.
Graphics
• Graphics make the multimedia application attractive.
• People do not like reading large amount of textual matter on the screen.
• Graphics are used more often than text to explain a concept, present background
information etc.
Audio
• The speech, music and sound effects used in multimedia is digital audio.
• Multimedia applications use audio or the sound element like, website or
presentation can add audio files from a musical background.
• There are two basic type of audio or sound; analog and digital.
• The original sound signal is termed as Analog audio.
• The digital sampling of the original sound is termed as Digital audio.
• Common file types for Audio include: MP3, WAV, WMA
Animation
• Animation is the process of making a static image to look as if it is moving.
• It helps in creating, developing, sequencing, and displaying a set of images
technically known as frames.
• Digital animation can be classified as 2D two dimension and 3D Three dimension
animations.
• GIFs, an abbreviation for graphic image files, are small files that present.
Video
• Video is defined as the display of recorded event, scene etc.
• The powerful way to convey information in multimedia applications are
embedding of video.
• The video can be categorized in two types as Analog video and Digital video.
• Multimedia in Business
• Multimedia in Marketing and Advertising
• Multimedia in Entertainment
• Multimedia in Education
• Multimedia in Bank
• Multimedia in Hospital
• Communication Technology and Multimedia Services
• Deeper understanding.
• Improved problem solving.
• Increased positive emotions.
• Access to a vast variety of information.
• World exploration.
• Information Delivery
• E-Commerce
• Virtual Reality(VR)
• Entertainment
The articles in Computing Now’s November 2016 issue highlight the following
technologies and considerations related to multimedia on the Internet and discuss
how they might look in the future:
• media formats, such as ultra-high-definition (UHD), high frame rate (HFR), and
high dynamic range (HDR);
• media processing within the cloud;
• architectures, specifically with respect to information-centric networking (ICN);
• devices and interaction possibilities;
• quality of experience (QoE); and
• security and privacy.