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Android Overview

This document provides an overview of the Android operating system. It discusses why mobile app development is popular, why Android is a good platform to develop for, the various types of Android devices, a brief history of Android and mobile operating systems, how Android applications are built and published, and Android's design philosophy of being fast, responsive, secure and seamless.

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Shubham Pujari
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0% found this document useful (0 votes)
30 views41 pages

Android Overview

This document provides an overview of the Android operating system. It discusses why mobile app development is popular, why Android is a good platform to develop for, the various types of Android devices, a brief history of Android and mobile operating systems, how Android applications are built and published, and Android's design philosophy of being fast, responsive, secure and seamless.

Uploaded by

Shubham Pujari
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Android Overview

BY: Shubham
Why Mobile App Development?
 The fact that we can! Only a few years ago you had to be i
n the Motorola inner circle to do it!
 Mobile platform is the platform of the future
 Double-digit growth in world-wide smartphone ownership 3
 Job market is hot
 Market for mobile software surges from $4.1 billion in 2009 to $17.5
billion by 20121
 2010 Dice.com survey: 72% of recruiters looking for iPhone app de
velopers, 60% for Android1
 Dice.com: mobile app developers made $85,000 in 2010 and salari
es expected to rise2
 Students (and faculty!) are naturally interested!
1 http://www.businessweek.com/technology/content/oct2010/tc20101020_639668.htm

2 http://it-jobs.fins.com/Articles/SB129606993144879991/Mobile-App-Developers-Wanted-at-Ad-Agencies

3http://www.gartner.com/it/page.jsp?id=1466313
Why Android?
 A lot of students have them
 2010 survey by University of CO1: 22% of college stud
ents have Android phone (26% Blackberry, 40% iPhon
e)
 Gartner survey2: Android used on 22.7% of smartphon
es sold world-wide in 2010 (37.6% Symbian, 15.7% iO
S)
 Students already know Java and Eclipse
 Low learning curve
 CS0 students can use App Inventor for Android

1http://testkitchen.colorado.edu/projects/reports/smartphone/smartphone-appendix1/

2http://www.gartner.com/it/page.jsp?id=1543014
Why Android?
 Transferring app to phone is trivial
 Can distribute by putting it on the web
 Android Market (now Google Play) for wider distributi
on
• It’s not 1984
Types of
Android Device
s
Various Android Phones
Galaxy Note 3
Galaxy Tablet
Android-Powered Microwave

By Touch Revolution – at CES 2010


http://www.pocket-lint.com/news/30712/android-powered-microwave-cooking-goo
gle
Android-Powered Watch
Android-Powered Camera
Android-Powered TV
Android-Powered Car Radio
Android-Powered Washing Machi
ne
Android-Powered PC
Brief History
 1996
 The WWW already had websites with color and i
mages
 But, the best phones displayed a couple of lines o
f monochrome text!
 Enter:
 Wireless Application Protocol (WAP) – stripped down
HTTP for bandwidth reduction
 Wireless Markup Language (WML) – stripped down H
TML for content
Brief History
 Many issues (WAP = “Wait And Pay”)
 Few developers to produce content (it wasn’t fun!)
 Really hard to type in URLs using the small keyboar
ds
 Data fees frightfully expensive
 No billing mechanism – content difficult to monetize
 Other platforms emerged
 Palm OS, Blackberry OS, J2ME, Symbian (Nokia),
BREW, OS X iPhone, Windows Mobile
Brief History - Android
 2005
 Google acquires startup Android Inc. to start Android platform
 Work on Dalvik VM begins
 2007
 Open Handset Alliance announced
 Early look at SDK
 2008
 Google sponsors 1st  Android Developer Challenge
 T-Mobile G1 announced
 SDK 1.0 released
 Android released open source (Apache License)
 Android Dev Phone 1 released
Brief History cont.
 2009
 SDK 1.5 (Cupcake)
 New soft keyboard with “autocomplete” feature
 SDK 1.6 (Donut)
 Support Wide VGA
 SDK 2.0/2.0.1/2.1 (Eclair)
 Revamped UI, browser
 2010
 Nexus One released to the public
 SDK 2.2 (Froyo)
 Flash support, tethering
 SDK 2.3 (Gingerbread)
 UI update, system-wide copy-paste
Brief History cont.
 2011
 SDK 3.x (Honeycomb)
 Optimized for tablet support
 SDK 4.0 (Ice Cream Sandwich)
 Virtual UI buttons
 2012
 SDK 4.1.1 (Jelly Bean)
 Triple buffered graphics pipeline
Brief History cont.
 2011
 SDK 3.0/3.1/3.2 (Honeycomb) for tablets only
 New UI for tablets, support multi-core processors
 SDK 4.0/4.0.1/4.0.2/4.0.3 (Ice Cream Sandwich)
 Changes to the UI, Voice input, NFC

Ice cream Sandwic


Android 4.0+
Hondroid
A

Jelly Bean
n e 3 .0

Android 4.1.1
yc -3.
om
b
Distribution of Devices

Data collected during a 14-day period ending on January 3, 2012


http://developer.android.com/resources/dashboard/platform-versions.html
Distribution of Devices

http://developer.android.com/resources/dashboard/platform-versions.html
What is Google Android?
 A software stack for mobile devices that includes
 An operating system
 Middleware
 Key Applications

 Uses Linux to provide core system services


 Security
 Memory management
 Process management
 Power management
 Hardware drivers
Android Architecture

More details at: http://developer.android.com/guide/basics/what-is-android.html


Mobile Devices: Advantages
 Always with the user
 Typically have Internet access
 Typically GPS enabled
 Typically have accelerometer & compass
 Most have cameras & microphones
 Many apps are free or low-cost
Mobile Devices: Disadvantages
 Limited screen size
 Limited battery life
 Limited processor speed
 Limited and sometimes slow network access
 Limited or awkward input: soft keyboard, phone
keypad, touch screen, or stylus
 Limited web browser functionality
 Range of platforms & configurations across devi
ces link
Mobile Applications
 What are they?
 Any application that runs on a mobile device
 Types
 Web apps: run in a web browser
 HTML, JavaScript, Flash, server-side components, etc
.
 Native: compiled binaries for the device
 Often make use of web services
Android Apps
 Built using Java and new SDK libraries
 No support for some Java libraries like Swing & A
WT
 Java code compiled into Dalvik byte code (.d
ex)
 Optimized for mobile devices (better memory man
agement, battery utilization, etc.)
 Dalvik VM runs .dex files
 Development proce
ss for an Android ap
p

http://developer.android.com/guide/developing/index.html
Building and running
Compiled resources
(xml files)

Android Debug Bridge

 ADB is a client server program that connects clients on developer m


achine to devices/emulators to facilitate development.
 An IDE like Eclipse handles this entire process for you.

http://developer.android.com/guide/developing/building/index.html#detailed-build
Building and Running
Applications Are Boxed
 By default, each app is run in its own Linux proc
ess
 Process started when app’s code needs to be execute
d
 Threads can be started to handle time-consuming ope
rations
 Each process has its own Dalvik VM
 By default, each app is assigned unique Linux ID
 Permissions are set so app’s files are only visible to th
at app
Android Architecture
Publishing and Monetizing

 Paid apps in Android Market, various other mar


kets
 Free, ad-supported apps in Android Market
 Ad networks (Google AdMob, Quattro Wireless)
 Sell your own ads
 Services to other developers
 Ex. Skyhook Wireless (http://www.skyhookwireless.com/)
 Contests (Android Developer Challenge)
 Selling products from within your app
Android Market (Google Play)
 https://play.google.com/store

 Has various categories, allows ratings


 Have both free/paid apps
 Featured apps on web and on phone
 The Android Market (and iTunes/App Store) is gr
eat for developers
 Level playing field, allowing third-party apps
 Revenue sharing
Publishing to Google Play
 Requires Google Developer Account
 $25 fee
 Link to a Merchant Account
 Google Checkout
 Link to your checking account
 Google takes 30% of app purchase price
Android Design Philosophy

 Applications should be:


 Fast
 Resource constraints: <200MB RAM, slow processor
 Responsive
 Apps must respond to user actions within 5 seconds
 Secure
 Apps declare permissions in manifest
 Seamless
 Usability is key, persist data, suspend services
 Android kills processes in background as needed
TY

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