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AI Search Algorithm

The document discusses heuristic search algorithms used in artificial intelligence. It describes informed search algorithms that use heuristics to guide the search towards the goal more efficiently compared to uninformed search. Specifically, it covers best-first search/greedy search and A* search algorithms. A* search is optimal if the heuristic is admissible and consistent, finding the shortest path by considering path costs and estimated distance to the goal.

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0% found this document useful (0 votes)
53 views

AI Search Algorithm

The document discusses heuristic search algorithms used in artificial intelligence. It describes informed search algorithms that use heuristics to guide the search towards the goal more efficiently compared to uninformed search. Specifically, it covers best-first search/greedy search and A* search algorithms. A* search is optimal if the heuristic is admissible and consistent, finding the shortest path by considering path costs and estimated distance to the goal.

Uploaded by

Rajat Kumar
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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CS 3011

Artificial Intelligence
Credit: 3
By
Debanjan Pathak
Assistant Professor
KIIT University
HEURISTIC IN ARTIFICIAL INTELLIGENCE
Informed Search Algorithms

• So far we have talked about the uninformed search algorithms


which looked through search space for all possible solutions of the
problem without having any additional knowledge about search
space.

• But informed search algorithm contains an array of knowledge


such as how far we are from the goal, path cost, how to reach to
goal node, etc. This knowledge help agents to explore less to the
search space and find more efficiently the goal node.

• The informed search algorithm is more useful for large search


space.

• Informed search algorithm uses the idea of heuristic, so it is also


called Heuristic search.
Heuristics function: 

• Heuristic is a function which is used in Informed Search, and it finds


the most promising path. It takes the current state of the agent as its
input and produces the estimation of how close agent is from the goal.

• The heuristic method, however, might not always give the best
solution, but it guaranteed to find a good solution in reasonable time.

• Heuristic function estimates how close a state is to the goal.

• It is represented by h(n), and it calculates the cost of an optimal path


between the pair of states. The value of the heuristic function is always
positive.
h(n) <= h*(n

Here h(n) is heuristic cost, and h*(n) is the estimated cost. Hence heuristic
cost should be less than or equal to the estimated cost.
Pure Heuristic Search:

• Pure heuristic search is the simplest form of heuristic search


algorithms. It expands nodes based on their heuristic value h(n). It
maintains two lists, OPEN and CLOSED list. In the CLOSED list, it
places those nodes which have already expanded and in the OPEN
list, it places nodes which have yet not been expanded.

• On each iteration, each node n with the lowest heuristic value is


expanded and generates all its successors and n is placed to the
closed list. The algorithm continues unit a goal state is found.

1. Best First Search Algorithm(Greedy search)

2. A* Search Algorithm
Best-first Search Algorithm (Greedy Search):

• Greedy best-first search algorithm always selects the path which


appears best at that moment.

• It is the combination of depth-first search and breadth-first search


algorithms. It uses the heuristic function and search.

• Best-first search allows us to take the advantages of both algorithms.


With the help of best-first search, at each step, we can choose the
most promising node.

• In the best first search algorithm, we expand the node which is closest
to the goal node and the closest cost is estimated by heuristic function
i.e
f(n)= g(n).   
Best first search algorithm:
•Step 1: Place the starting node into the OPEN list.

•Step 2: If the OPEN list is empty, Stop and return failure.

•Step 3: Remove the node n, from the OPEN list which has the lowest value of h(n), and
place it in the CLOSED list.

•Step 4: Expand the node n, and generate the successors of node n.

•Step 5: Check each successor of node n, and find whether any node is a goal node or not.
If any successor node is the goal node, then return success and terminate the search, else
proceed to Step 6.

•Step 6: For each successor node, the algorithm checks for evaluation function f(n), and
then check if the node has been in either the OPEN or CLOSED list. If the node has not
been in both lists, then add it to the OPEN list.

•Step 7: Return to Step 2.


Advantages:
•Best first search can switch between BFS and DFS by gaining the advantages of both the
algorithms.
•This algorithm is more efficient than BFS and DFS algorithms.

Disadvantages:
•It can behave as an unguided depth-first search in the worst-case scenario.
•It can get stuck in a loop as DFS.
•This algorithm is not optimal.
In this search example, we are using two lists which are OPEN and CLOSED Lists.
Following are the iteration for traversing the above example
Initialization: Open [A, B], Closed [S]

Iteration 1: Open [A], Closed [S, B]

Iteration 2: Open [E, F, A], Closed [S, B]


: Open [E, A], Closed [S, B, F]

Iteration 3: Open [I, G, E, A], Closed [S, B, F]


: Open [I, E, A], Closed [S, B, F, G]

Hence the final solution path will be: S----> B----->F----> G


Time Complexity: The worst-case time complexity of Greedy best-first search is
O(bm).
Space Complexity: The worst-case space complexity of Greedy best-first search is
O(bm). Where m is the maximum depth of the search space.
Complete: Greedy best-first search is also incomplete, even if the given state space
is finite.
Optimal: Greedy best-first search algorithm is not optimal.
A* Search Algorithm:

 A* search is the most commonly known form of best-first search.


 It uses heuristic function h(n), and cost to reach the node n from the start state g(n).
 It has combined features of UCS and greedy best-first search, by which it solves the
problem efficiently.
 A* search algorithm finds the shortest path through the search space using the
heuristic function.
 This search algorithm expands less search tree and provides optimal result faster.
 A* algorithm is similar to UCS except that it uses g(n)+h(n) instead of g(n).
In A* search algorithm, we use search heuristic as well as the
cost to reach the node. Hence we can combine both costs as
following, and this sum is called as a fitness number.
Algorithm of A* search:
Step1: Place the starting node in the OPEN list.
Step 2: Check if the OPEN list is empty or not, if the list is empty then return failure and
stops.
Step 3: Select the node from the OPEN list which has the smallest value of evaluation
function (g+h), if node n is goal node then return success and stop, otherwise
Step 4: Expand node n and generate all of its successors, and put n into the closed list. For
each successor n', check whether n' is already in the OPEN or CLOSED list, if not then
compute evaluation function for n' and place into Open list.
Step 5: Else if node n' is already in OPEN and CLOSED, then it should be attached to the
back pointer which reflects the lowest g(n') value.
Step 6: Return to Step 2.
Advantages:
•A* search algorithm is the best algorithm than other search algorithms.
•A* search algorithm is optimal and complete.
•This algorithm can solve very complex problems.
Disadvantages:
•It does not always produce the shortest path as it mostly based on heuristics and
approximation.
•A* search algorithm has some complexity issues.
•The main drawback of A* is memory requirement as it keeps all generated nodes in the
memory, so it is not practical for various large-scale problems.
       
      
Initialization: {(S, 5)}
Iteration1: {(S--> A, 4), (S-->G, 10)}
Iteration2: {(S--> A-->C, 4), (S--> A-->B, 7), (S-->G, 10)}
Iteration3: {(S--> A-->C--->G, 6), (S--> A-->C--->D, 11), (S--> A-->B, 7), (S-->G,
10)}
Iteration 4 will give the final result, as S--->A--->C--->G it provides the optimal path
with cost 6.
Points to remember:
•A* algorithm returns the path which occurred first, and it does not search for all remaining
paths.
•The efficiency of A* algorithm depends on the quality of heuristic.
•A* algorithm expands all nodes which satisfy the condition f(n)
Complete: A* algorithm is complete as long as:
•Branching factor is finite.
•Cost at every action is fixed.
Optimal: A* search algorithm is optimal if it follows below two conditions:
•Admissible: the first condition requires for optimality is that h(n) should be an admissible
heuristic for A* tree search. An admissible heuristic is optimistic in nature.
•Consistency: Second required condition is consistency for only A* graph-search.
If the heuristic function is admissible, then A* tree search will always find the least cost path.
Time Complexity: The time complexity of A* search algorithm depends on heuristic
function, and the number of nodes expanded is exponential to the depth of solution d. So the
time complexity is O(b^d), where b is the branching factor.
Space Complexity: The space complexity of A* search algorithm is O(b^d)
Admissible heuristic

A heuristic function is said to be admissible if it never overestimates the cost of


reaching the goal, i.e. the cost it estimates to reach the goal is not higher than the
lowest possible cost from the current point in the path
Consistent heuristic

a heuristic function is said to be consistent, or monotone, if its estimate is


always less than or equal to the estimated distance from any neighboring
vertex to the goal, plus the cost of reaching that neighbor.

Formally, for every node N and each successor P of N, the estimated cost of


reaching the goal from N is no greater than the step cost of getting to P plus
the estimated cost of reaching the goal from P. That is:

where
 h is the consistent heuristic function
 N is any node in the graph
 P is any descendant of N
 G is any goal node
 c(N, P) is the cost of reaching node P from N
Informally, every node i will give an estimate that, accounting for the cost to reach
the next node, is always lesser than the estimate at node i+1.

A consistent heuristic is also admissible, i.e. it never overestimates the


cost of reaching the goal (the converse, however, is not always true). This
can be easily proved by induction.

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