0% found this document useful (0 votes)
49 views39 pages

Lecture 6

The document discusses different types of computer output devices. It covers monitors such as CRT, LCD, plasma displays and projectors. It describes how CRT monitors work using electron guns and phosphor dots to display images. LCD and plasma displays are discussed as alternatives. Factors for comparing monitors like size, resolution and refresh rate are also summarized. The document concludes with sections on sound systems, video cards and ergonomics.

Uploaded by

latest movies
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
49 views39 pages

Lecture 6

The document discusses different types of computer output devices. It covers monitors such as CRT, LCD, plasma displays and projectors. It describes how CRT monitors work using electron guns and phosphor dots to display images. LCD and plasma displays are discussed as alternatives. Factors for comparing monitors like size, resolution and refresh rate are also summarized. The document concludes with sections on sound systems, video cards and ergonomics.

Uploaded by

latest movies
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 39

CSC 101

Introduction to Computing

Lecture 6

1
Last Lecture Summary I
 Ergonomics and input devices
 Repetitive Stress Injuries
 Carpel Tunnel Syndrome
 Avoiding Keyboard related injuries
 How to sit at a computer
 Techniques to avoid RSI

2
Last Lecture Summary II
 Alternate Input devices
 Devices for the hand
 Pen, Touch Screens
 Game controllers
 Joystick Game pad
 Optical Input Devices
 Bar Code Reader, Image Scanners, OCR
 Audio Input devices
 Microphone, Sound Card, MIDI
 Video input devices
 Video Camera, Web Cam, Digital Camera
3
Output Devices
 Display screens were uncommon till
1960’s
 Now, computers can communicate
information to you in several ways
 Reading, Seeing, watching and listening
 Modern display and sound systems
 computers are easier to use
 data is easier to manage, and
 information is easier to access
 Monitors and Sound Systems
4
Outline
 Two most commonly used types of
computer monitors.
 How a CRT monitor displays images?
 Two types of flat-panel monitors and
explain their differences.
 Various characteristics for comparing
monitors.
 How data projectors are used?
 How a computer outputs sound?

5
Monitors
 Most common output device
 Connects to the video card or controller
 Two types
 Cathode Ray Tube (CRT)
 Flat-panel
 Categorized by color output
 Monochrome
 One color with black background
 Grayscale
 Varying degrees of gray
 Color
 Display 4 to 16 million colors
6
Cathode Ray Tube (CRT)
 Most common type of monitor

7
How CRT creates an image
 Electron gun shoots
streams of electrons
towards the screen.
 Magnetic yoke
guides the streams of
electrons across and
down the screen.
 Phosphor dots on the
back of the screen
glow when the
electron beams hit
them.
8
Parts of CRT Monitor

9
How CRT monitor works

10
CRT Color
 Phosphor dots arranged in triads
 Red, green, and blue dots
 Three colors blend to make colors
 Varying the intensity creates new colors
 Exercise
 Custom color with MS Paint

11
CRT Disadvantages
 Very large

 Very heavy

 Use a lot of electricity

12
Liquid Crystal Display (LCD)
 Commonly found on laptops
 Desktop versions exist
 Solve the problems of CRT
 Fluorescent lights provide illumination

13
Types of LCD
 Passive Matrix LCD

 Active Matrix LCD

14
Passive Matrix LCD
 Pixels arranged in a grid
 Pixels are activated indirectly
 Row and column are activated
 Disadvantages
 Narrow viewing angle
 Don’t refresh pixels quickly
 Submarining
 Animation can be blurry
 Now uses dual scan LCD technology

15
Active Matrix LCD
 Each pixel is activated directly by a
transistor
 use Thin-Film Transistor (“TFT”)
technology,
o Pixels have 4 transistors

 One each for red, green, blue and

opaqueness
 Transistors arranged in a thin film
 Animation is crisp and clean

16
Drawbacks of LCD
 Image can be difficult to see in bright light
 Smaller viewing angle
 Must sit directly in front of screen
 More expensive than CRT
 Can be more fragile than CRT

17
Various Flat Panel Displays

18
Plasma Display Panel (PDP)
 Utilizes small cells containing
electrically charged ionized gases
called fluorescent lamps
 Advantages
 Better picture quality
 Wider viewing angles
 Less visible motion blur
 Disadvantages
 Screen burn-in
 Uses more electricity than LCDs

19
Light Emitting Diodes (LED)
 uses light-emitting diodes as a video
display
 produce images with greater dynamic
contrast;
 can be extremely slim, some screens less
than half an inch (0.92 cm) thick;[6]
 produce less environmental pollution on
disposal;
 are more expensive;
 have typically 20 to 30% lower power
consumption
20
Other Types of Monitors
 Paper-white displays
 High contrast between fore and background
 Electro-luminescent displays (ELD)
 Similar to LCD
 phosphorescent film held between two sheets of
glass.
 A grid of wires sends current through the film to
create an image

21
Comparing Monitors
 Monitors impacts user effectiveness
 Monitors should have
 Crisp text
 Clear graphics
 Adjustable controls
 Clear edges
 Comparison specifications
 Size
 Resolution
 Refresh rate
 Dot Pitch
22
Size of Monitor
 Measured in inches
 Measured diagonally
 Actual size
 Distance from corner to corner
 Viewable size 17 Inch Monitor
 Useable portion of the screen
 As a rule of thumb, buy the largest
monitor you can afford.

23
Resolution
 Refers to sharpness of image
 Number of pixels on the screen
 Higher number creates sharper images
 Higher number creates smaller images

24
Various Screen Resolution
 Color Graphics Adapter (CGA)
 300 X 200
 Enhanced Graphic Adapter (EGA)
 640 X 350
 Video Graphic Array (VGA)
 640 x 480

25
Refresh Rate
 Number of time the screen is redrawn
 Measured in Hertz (Hz)
 Modern equipment sets this automatically
 Improper settings can cause eyestrain
 Whenever a TV camera films a computer
monitor, the monitor seems to have a line
moving up the screen.
 This is the monitor refreshing the pixels.
 The camera films faster than the eye can
see, which is why the refresh is noticeable.

26
Dot Pitch
 Distance between the same color dots
 Ranges between .15 mm (fine)
and .40 mm (coarse)
 Smaller creates a finer picture
 Should be less than .22

27
Video Cards
 Device between the CPU and monitor
 Better cards result in better output
 Removes burden of drawing from CPU
 Have their own processor and RAM
 Modern cards have up to 8GB VRAM
 Capable of rendering 3D images
 ATI’s Radeon and NVIDIA’s GeForce

28
Ergonomics and Monitors
 Eyestrain
 Fatigue of the eyes
 Steps to avoid
 Choose a good monitor
 Place the monitor 2 – 3
feet away
 Center of screen below
eye level
 Avoid reflected light

29
Ergonomics and Monitors

30
Electronic Magnetic field
(EMF)
 Generated by all electronic devices

 EMF may be detrimental to health


 Steps to avoid
 Keep the computer at arms length
 Take frequent breaks
 Use an LCD monitor

31
Data Projectors
 Replaced overhead and slide projectors
 Project image onto wall or screen
 LCD projectors
 Most common type of projector
 Small LCD screen
 Very bright light
 Require a darkened room

32
LCD Projectors
 A series of mirrors control the display
 May be used in a lighted room

33
Sound Systems
 Integral part of the computer experience
 Capable of recording and playback

34
Sound Cards
 Device between the CPU and speakers
 Converts digital sounds to analog
 Can be connected to several devices
 Modern cards support Dolby Surround
Sound

35
Headphones and Headsets
 Replacement for speakers and microphones
 Offer privacy
 Does not annoy other people
 Outside noise is not a factor
 Headsets have speakers and a microphone

36
Summary
 Output Devices
 Monitors
 CRT, LCD, PDP

 Comparing Monitors
 Size

 Resolution

 Refresh rate

 Dot pitch

37
Summary
 Video Cards
 Ergonomics and Monitors
 Electronic Magnetic Field (EMF)
 Data Projectors
 LCD Projector
 Speakers and Sound Systems
 Sound Cards
 Headphone and Headsets

38
Recommended Websites
 http://www.lynda.com/resources/hexpal
ette/hue.html
 https://en.wikipedia.org/wiki/Plasma_dis
play
 https://en.wikipedia.org/wiki/LED_displa
y
 https://en.wikipedia.org/wiki/Video_card
 http://www.tech-faq.com/how-lcd-projec
tors-work.html

39

You might also like