Lecture 6
Lecture 6
Introduction to Computing
Lecture 6
1
Last Lecture Summary I
Ergonomics and input devices
Repetitive Stress Injuries
Carpel Tunnel Syndrome
Avoiding Keyboard related injuries
How to sit at a computer
Techniques to avoid RSI
2
Last Lecture Summary II
Alternate Input devices
Devices for the hand
Pen, Touch Screens
Game controllers
Joystick Game pad
Optical Input Devices
Bar Code Reader, Image Scanners, OCR
Audio Input devices
Microphone, Sound Card, MIDI
Video input devices
Video Camera, Web Cam, Digital Camera
3
Output Devices
Display screens were uncommon till
1960’s
Now, computers can communicate
information to you in several ways
Reading, Seeing, watching and listening
Modern display and sound systems
computers are easier to use
data is easier to manage, and
information is easier to access
Monitors and Sound Systems
4
Outline
Two most commonly used types of
computer monitors.
How a CRT monitor displays images?
Two types of flat-panel monitors and
explain their differences.
Various characteristics for comparing
monitors.
How data projectors are used?
How a computer outputs sound?
5
Monitors
Most common output device
Connects to the video card or controller
Two types
Cathode Ray Tube (CRT)
Flat-panel
Categorized by color output
Monochrome
One color with black background
Grayscale
Varying degrees of gray
Color
Display 4 to 16 million colors
6
Cathode Ray Tube (CRT)
Most common type of monitor
7
How CRT creates an image
Electron gun shoots
streams of electrons
towards the screen.
Magnetic yoke
guides the streams of
electrons across and
down the screen.
Phosphor dots on the
back of the screen
glow when the
electron beams hit
them.
8
Parts of CRT Monitor
9
How CRT monitor works
10
CRT Color
Phosphor dots arranged in triads
Red, green, and blue dots
Three colors blend to make colors
Varying the intensity creates new colors
Exercise
Custom color with MS Paint
11
CRT Disadvantages
Very large
Very heavy
12
Liquid Crystal Display (LCD)
Commonly found on laptops
Desktop versions exist
Solve the problems of CRT
Fluorescent lights provide illumination
13
Types of LCD
Passive Matrix LCD
14
Passive Matrix LCD
Pixels arranged in a grid
Pixels are activated indirectly
Row and column are activated
Disadvantages
Narrow viewing angle
Don’t refresh pixels quickly
Submarining
Animation can be blurry
Now uses dual scan LCD technology
15
Active Matrix LCD
Each pixel is activated directly by a
transistor
use Thin-Film Transistor (“TFT”)
technology,
o Pixels have 4 transistors
opaqueness
Transistors arranged in a thin film
Animation is crisp and clean
16
Drawbacks of LCD
Image can be difficult to see in bright light
Smaller viewing angle
Must sit directly in front of screen
More expensive than CRT
Can be more fragile than CRT
17
Various Flat Panel Displays
18
Plasma Display Panel (PDP)
Utilizes small cells containing
electrically charged ionized gases
called fluorescent lamps
Advantages
Better picture quality
Wider viewing angles
Less visible motion blur
Disadvantages
Screen burn-in
Uses more electricity than LCDs
19
Light Emitting Diodes (LED)
uses light-emitting diodes as a video
display
produce images with greater dynamic
contrast;
can be extremely slim, some screens less
than half an inch (0.92 cm) thick;[6]
produce less environmental pollution on
disposal;
are more expensive;
have typically 20 to 30% lower power
consumption
20
Other Types of Monitors
Paper-white displays
High contrast between fore and background
Electro-luminescent displays (ELD)
Similar to LCD
phosphorescent film held between two sheets of
glass.
A grid of wires sends current through the film to
create an image
21
Comparing Monitors
Monitors impacts user effectiveness
Monitors should have
Crisp text
Clear graphics
Adjustable controls
Clear edges
Comparison specifications
Size
Resolution
Refresh rate
Dot Pitch
22
Size of Monitor
Measured in inches
Measured diagonally
Actual size
Distance from corner to corner
Viewable size 17 Inch Monitor
Useable portion of the screen
As a rule of thumb, buy the largest
monitor you can afford.
23
Resolution
Refers to sharpness of image
Number of pixels on the screen
Higher number creates sharper images
Higher number creates smaller images
24
Various Screen Resolution
Color Graphics Adapter (CGA)
300 X 200
Enhanced Graphic Adapter (EGA)
640 X 350
Video Graphic Array (VGA)
640 x 480
25
Refresh Rate
Number of time the screen is redrawn
Measured in Hertz (Hz)
Modern equipment sets this automatically
Improper settings can cause eyestrain
Whenever a TV camera films a computer
monitor, the monitor seems to have a line
moving up the screen.
This is the monitor refreshing the pixels.
The camera films faster than the eye can
see, which is why the refresh is noticeable.
26
Dot Pitch
Distance between the same color dots
Ranges between .15 mm (fine)
and .40 mm (coarse)
Smaller creates a finer picture
Should be less than .22
27
Video Cards
Device between the CPU and monitor
Better cards result in better output
Removes burden of drawing from CPU
Have their own processor and RAM
Modern cards have up to 8GB VRAM
Capable of rendering 3D images
ATI’s Radeon and NVIDIA’s GeForce
28
Ergonomics and Monitors
Eyestrain
Fatigue of the eyes
Steps to avoid
Choose a good monitor
Place the monitor 2 – 3
feet away
Center of screen below
eye level
Avoid reflected light
29
Ergonomics and Monitors
30
Electronic Magnetic field
(EMF)
Generated by all electronic devices
31
Data Projectors
Replaced overhead and slide projectors
Project image onto wall or screen
LCD projectors
Most common type of projector
Small LCD screen
Very bright light
Require a darkened room
32
LCD Projectors
A series of mirrors control the display
May be used in a lighted room
33
Sound Systems
Integral part of the computer experience
Capable of recording and playback
34
Sound Cards
Device between the CPU and speakers
Converts digital sounds to analog
Can be connected to several devices
Modern cards support Dolby Surround
Sound
35
Headphones and Headsets
Replacement for speakers and microphones
Offer privacy
Does not annoy other people
Outside noise is not a factor
Headsets have speakers and a microphone
36
Summary
Output Devices
Monitors
CRT, LCD, PDP
Comparing Monitors
Size
Resolution
Refresh rate
Dot pitch
37
Summary
Video Cards
Ergonomics and Monitors
Electronic Magnetic Field (EMF)
Data Projectors
LCD Projector
Speakers and Sound Systems
Sound Cards
Headphone and Headsets
38
Recommended Websites
http://www.lynda.com/resources/hexpal
ette/hue.html
https://en.wikipedia.org/wiki/Plasma_dis
play
https://en.wikipedia.org/wiki/LED_displa
y
https://en.wikipedia.org/wiki/Video_card
http://www.tech-faq.com/how-lcd-projec
tors-work.html
39