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Problm Solving

The document introduces the topics of problem solving, algorithms, and flowcharts that will be covered in an introduction to ICT lecture. It defines key terms like problem solving, algorithms, and flowcharts and provides examples of each. The document also outlines the process of program development and the building blocks of algorithms like sequences and conditionals.

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Aliza Hamza
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0% found this document useful (0 votes)
56 views20 pages

Problm Solving

The document introduces the topics of problem solving, algorithms, and flowcharts that will be covered in an introduction to ICT lecture. It defines key terms like problem solving, algorithms, and flowcharts and provides examples of each. The document also outlines the process of program development and the building blocks of algorithms like sequences and conditionals.

Uploaded by

Aliza Hamza
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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Introduction to ICT

Lecture # 1

Topic: Problem Solving


 Problem solving
Topics to be  Algorithms
covered:  Flowcharts
 Problem solving is a process of identifying a problem and finding
the best solution of it.
 Problem solving is a well organized approach.
 A problem is the one that does not contain ambiguities. It must be
easy to understand.
 A problem may be solved in different ways. Different strategies,
Problem techniques and tools used to solve a problem.
Solving  Computers are used as tools to solve complex problems by
developing computer programs.
 Different problem solving techniques are as follows:
 Program
 Algorithms
 Flowchart
 A set of instructions that tells a computer what to do is called
program.
Program  A computer program written in programming languages.
 A person who develops a program is called programmer.
 A programmer has to go through stages to develop a computer
program:
Program 1. Defining and analyzing a problem
Development 2.
3.
Designing an algorithm
Coding or writing the program
Process 4. Testing program
5. Final documentation
 In this step, a programmer studies the problem.
 Studying a problem is necessary because it helps a programmer
Defining and decide about the following:
analyzing a  The fact and figures which are necessary for developing the
programs.
problem  The way in which program is designed.
 The language in which program will be suitable.
 Desired out of the program.
 The programmer designs an algorithm to help visualize possible
alternatives in a program.
 Algorithm:
 An algorithm is a sequence of steps that must be carried out before
a programmer starts preparing the program.
Designing an  An algorithm is a step-by-step procedure to solve a problem.

algorithm  It is easier to write algorithm before writing the actual computer


program.
 Properties of algorithm:
 Given problem should be broken into meaningful steps.
 The steps should be numbered sequentially.
 The steps should be descriptive.
 ALGORITHM BUILDING BLOCKS
 All problems can be solved by employing any one of the following
building blocks or their combinations:

ALGORITHM 1. Sequences (of instructions).


2. Conditionals .
BUILDING 3. Loops (repetition). {Will discuss about it in “Programming
BLOCKS Fundamental Course” }
 An algorithm is used any one of the building blocks or its
combination.
 A sequence of instructions that are executed in the precise order
Sequences they are written in:
 Select between alternate courses of action depending upon the
Conditionals evaluation of condition:
 Toss a coin, if the head will occur, then I will not do my homework
Example of assignment. If the tail will occur, then I will do my homework
assignment.
Conditionals  So, the conditions always have one of two outcomes and course of
action is determine accordingly.
 The following algorithm inputs two numbers, calculate sum and
then displays the result on screen.
1. Start
2. Input a
Example 1 3. Input b
4. Sum= a+b
5. Print sum
6. End
 The following algorithm inputs radius from the user and calculates
the area of circle.
1. Start
2. Input radius in r
Example 2 3. Area=3.14*r*r
4. Print area
5. End
 To display the larger number out of the given three numbers.
1. Start
2. Input n1,n2,n3
3. If n1>n2 and n1>n3 then
Example 3 4. Print n1 is larger
5. else If n2>n3
6. Print n2 is larger
7. else Print n3 is larger
8. End
 Reduced complexity
Advantages of  Increased flexibility
Algorithms  Ease of understanding
 Flowchart is the graphical representation of an algorithm.
 It is a way of visually presenting the flow of data, operations
performed on data and sequence of these operations.

Flowchart  Uses:
 Shows steps of an algorithm
 Used to understand the flow of program
 Used to improve the logic for problem solving
 Can be reviewed and debugged easily
Flowchart
elements
Example 1
Example 2
 A company plans to pay bonus to their employees, the details are
given below:
 Those earning Rs. 30,000 or above are to be paid 20 percent of
their salary.

Practice  Those earning less than Rs. 30,000 are to be paid Rs. 1000.
 The input records contain the employee number, name and salary
Example of the employees.
 The output to be printed should contain the employee number,
name, amount of bonus and new salary to be paid to each
employee.
 • HINT: Formula to calculate Bonus is:

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