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Introduction

The document discusses the introduction to human computer interaction including defining what HCI is, why it is important, the history and development of HCI, interconnected concepts related to HCI, the goal of HCI, design problems and results, and how HCI is multidisciplinary. Some of the key events and concepts discussed include the development of early computers in the 1940s, the introduction of the mouse and graphical user interfaces in the 1970s and 1980s, and the focus of HCI on making systems useful, usable and used.

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Denis Suljakovic
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0% found this document useful (0 votes)
22 views44 pages

Introduction

The document discusses the introduction to human computer interaction including defining what HCI is, why it is important, the history and development of HCI, interconnected concepts related to HCI, the goal of HCI, design problems and results, and how HCI is multidisciplinary. Some of the key events and concepts discussed include the development of early computers in the 1940s, the introduction of the mouse and graphical user interfaces in the 1970s and 1980s, and the focus of HCI on making systems useful, usable and used.

Uploaded by

Denis Suljakovic
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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CS310 - Human Computer Interaction

1. Week – Introduction to HCI


ASSIST. PROF. DR. ZEYNEP SAGIR
Topics
• What is HCI?
• Why is HCI so important?
• The History of HCI
• Interconnected Concepts with HCI
• The Goal of HCI
• Design Problems and Results
• HCI is Multidisciplinary
What is HCI?
• Study of how people interact with computers while doing
tasks on a specific context.

People Computers
Why is HCI so important?
• Increasing population of ordinary users
• Dependence of organizations on information systems
• Productivity dilemma
• Decreasing hardware costs while increasing software and
human costs
• Critical application areas of technology
• Medicine, Security (army), banks
• people no longer willing to accept products with poor interfaces
History of HCI
interactions/january+february2006
History of HCI
• The Second World War triggered studying the interaction between
humans and machines, to produce more effective weapons systems

ENIAC (1943) – the


world's first computer.
• Filled a 20 by 40 foot
• 30 tons,
• more than 18,000
vacuum tubes.
• Simple arithmetic &
fixed calculations
As we may think – MEMEX -
1945
• Vannevar Bush imagined Memex device
• Can store all
records/articles/communications
• Large memory
• Items retrieved by indexing, keywords,
cross references
• can annotate text with margin notes,
comments...
• Can make a trail of links through material
Man Computer Symbiosis - 1960
• Licklider imagined “man-computer
symbiosis”
•Man-computer symbiosis is an expected
development in cooperative interaction
between men and electronic computers.
•The goal: natural language understanding
Interaction with a computer should be like
interacting with a colleague.
•The interaction between computers and
humans must be at a much higher level than
it is today.
Computer, Mouse and Interaction

https://www.youtube.com/watch?v=hRYnloqYKGY
Interaction with punch cards–
1970s
The Personal Computer
History of HCI

“Imagine having your own self-


contained knowledge
manipulator in a portable
package the size and shape of
an ordinary notebook. Suppose
it had enough capacity to store
for later retrieval thousands of
page-equivalents of reference
materials, poems, letters,
recipes, records, drawings,
animations, musical scores...”
Alan Kay with a prototype of
Dynabook
Software Psychology – 1980s
• Ben Shnedirman – one of
the most important
researcher in HCI
• For the first time, he used
the term “Software
Psyhology”
• Then, this topic became
popular
WWW – 90s
Interconnected concepts with HCI

Interactive systems
Ergonomics Human Factors
Devices
Performance, errors
User interfaces

HMI
Human-Machine
Interaction
HCI User-centered design
Human Computer
Interaction

15
First Touch Technology: Nintendo
Interconnected concepts with HCI

Interactive systems
Ergonomics Human Factors
Devices
Performance, errors
User interfaces

HMI
Human-Machine
Interaction
HCI User-centered design
Human Computer
Interaction

17
Ergonomics – Physical
characteristics of Interaction
Interconnected concepts with HCI

Interactive systems
Ergonomics Human Factors
Devices
Performance, errors
User interfaces

HMI
Human-Machine
Interaction
HCI User-centered design
Human Computer
Interaction

19
Interconnected concepts with HCI

Interactive systems
Ergonomics Human Factors
Devices
Performance, errors
User interfaces

HMI User-centered design


Human-Machine
Interaction
HCI
Human Computer
Interaction

21
The goal of HCI

Ingredients Goal

• The User(s) • The system must support the user’s

• The Computer(s) task, with a focus on its usability

• The Task(s) to be accomplished o Useful


o Usable
o Used

HUMAN COMPUTER INTERACTION 22


Q - Keyboard

Dvorak Keyboard
Interesting story of Q - Keyboard
DVORAK
• Common letters under dominant fingers
• Biased towards right hand
• Common combinations of letters alternate between
hands
• 10-15% improvement in speed
• But - large social base of Q typists produce market
pressures not to change
F - Keyboard
•Windows drop-
down menu
•Is it most optimal
design?
• Alternative designs
possible?
Shneiderman’s
research about
Pie Menu
A good design
Good or Bad 
Shopping web-site
Design Problems and Results
• Cutting board in the kitchen counter
• When not used, slide into counter
(Pict A)
• When used, slide out (Pict B)
• It is very convenient ????
• The utensils are in the drawer
below the cutting board (Pict C)
• What are possible design solutions
for that problem?
USA Elections in 2000
HCI is multidisciplinary
 Psychology and cognitive science
 User perceptual, cognitive and problem-solving skills
 Ergonomics
 User’s physical capabilities
 Sociology
 Understanding the wider context of the interaction
 Computer Science and Computer Engineering
 Building the necessary artifacts (HW, SW)
 Business
 Satisfying market needs
 Graphic design
 Produce an effective interface presentation
1. Assignment
• Find four examples of designs, two that you consider a bad design
and two that you consider a good design. Use your judgement and
what it was discussed in class so far, to perform your choices (e.g.,
the dimensions of usability discussed today)
• For each example, it will ask you:
• to describe the purpose of the interface;
• to explain why you think that the interface is good or bad, and
which elements you find particularly good/bad (if any);
• to put a picture of each design;
• to suggest a design solution
• 1 or 2 pages except pictures

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