Lec2 Human
Lec2 Human
(CNSCC.202)
• Human Movement
• Fitt’s Law
• Human Memory
• Sensory Memory, Short-term Memory, Long-term
Memory
• Input in the human occurs mainly through the senses and output
through the motor control of the effectors.
• Sight, hearing, touch are the most important to HCI. Taste and
smell do not currently play a significant role in HCI.
The Human
• Information i/o …
• visual, auditory, haptic (sense of touch), movement
• How we perceive
• size and depth, brightness and color, each of which
is crucial to the design of effective visual interfaces.
Interpreting the signal (cont.)
• Size and depth
• The first aspect of visual perception
• visual angle indicates how much of view object occupies (relates
to size and distance from eye)
• Brightness
• subjective reaction to levels of light
• affected by luminance of object
• measured by just noticeable difference
• visual acuity increases with luminance as does flicker
• Colour
• made up of hue, intensity, saturation
• Cones are sensitive to colour wavelengths
• blue acuity is lowest
• 8% males and 1% females colour blind
Interpreting the signal (cont.)
• Visual processing involves the transformation and
interpretation of a complete image
• Several stages:
• visual pattern perceived
• decoded using internal representation of language
• interpreted using knowledge of syntax, semantics,
pragmatics
• Convenience VS Experience
M = a + b log2(D/S + 1)
• Continuously overwritten
Short-Term Memory (STM)
• Scratch-pad for temporary recall
• Two types
• episodic – serial memory of events
• semantic – structured memory of facts, concepts,
skills
DOG COLLIE
Fixed Fixed
legs: 4 breed of: DOG
type: sheepdog
Default
diet: carniverous Default
sound: bark size: 65 cm
Variable Variable
size: colour
colour
Models of LTM - Scripts
Model of typical information required to interpret situation
Script has elements that can be instantiated with values for
context
Script for a visit to the vet
Entry conditions: dog ill Roles: vet examines
vet open diagnoses
owner has money treats
owner brings dog in
Result: dog better pays
owner poorer takes dog out
vet richer
Scenes: arriving at reception
Props: examination table waiting in room
medicine examination
instruments paying
Tracks: dog needs medicine
dog needs operation
Models of LTM - Production rules
Condition/action rules
if condition is matched
then use rule to determine action.
IF dog is growling
THEN run away
LTM - Storage of information
• rehearsal
• information moves from STM to LTM
decay
• information is lost gradually but very slowly
interference
• new information replaces old: retroactive
interference
• old may interfere with new: proactive
inhibition
LTM - Retrieval
recall
• information reproduced from memory can be assisted
by cues, e.g. categories
• “Tom recalled that he first met Jack during a business trip to Beijing”
recognition
• information gives knowledge that it has been seen
before
• less complex than recall
Information Processing
(Reasoning deduction, induction,
abduction, Problem solving)
Deductive Reasoning
• Induction:
• generalize from cases seen to cases unseen (from
cases to rules)
e.g. all elephants we have seen have trunks
therefore all elephants have trunks.
• Unreliable:
• can only prove false not true
… but useful!
Abductive Reasoning
• Unreliable:
• can lead to false explanations
Problem Solving
• Several theories.
• Problem space theory
• Analogy (knowledge transfer)
•…
Problem Solving (cont.)
• Problem space theory
• problem space comprises problem states
• problem solving involves generating states using
legal operators
• Analogy (knowledge transfer)
• analogical mapping:
• novel problems in new domain?
• use knowledge of similar problem from similar
domain
• analogical mapping difficult if domains are
semantically different
Emotion
• Various theories of how emotion works
• James-Lange: emotion is our interpretation of a
physiological response to a stimuli
• Cannon: emotion is a psychological response to a
stimuli
• Schacter-Singer: emotion is the result of our evaluation
of our physiological responses
• long term
– sex, physical and intellectual abilities
• short term
– effect of stress or fatigue
• changing
– age
Ask yourself:
will design decision exclude section of user
population?
End of This Lecture