CCNP Switching covers basic components of switching including CSMA/CD, broadcast domains, Ethernet frames, VLANs, trunking, Spanning Tree Protocol, and redundancy protocols. Key concepts are CSMA/CD for Ethernet, switches creating multiple collision domains and broadcast domains, and protocols like STP, RSTP, MSTP, VRRP, and GLBP providing redundancy. Configuration involves tasks like enabling trunking, setting native VLANs, configuring SVI interfaces, and enabling protocols.
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CCNP Switching
CCNP Switching covers basic components of switching including CSMA/CD, broadcast domains, Ethernet frames, VLANs, trunking, Spanning Tree Protocol, and redundancy protocols. Key concepts are CSMA/CD for Ethernet, switches creating multiple collision domains and broadcast domains, and protocols like STP, RSTP, MSTP, VRRP, and GLBP providing redundancy. Configuration involves tasks like enabling trunking, setting native VLANs, configuring SVI interfaces, and enabling protocols.
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CCNP Switching
Basic components of switching
What is CSMA/CD • Carrier sense multiple access/collision detection • It is a protocol for carrier transmission access in Ethernet networks • Collisions are identified using access methods called CSMA/CD & CSMA/CA • CSMA/CD works in wired LAN while CSMA/CA works in wireless LAN • IN CASE OF HUB • There is only one collision domain as the hosts connected in a network can do one way communication. • Either they can transmit or receive. • In case of Switch • No. of collision domains =No. of ports available Broadcast Domain • Domain is like a boundary. Broadcast means set of devices which recieves a packet originating within the LAN.
Identify how many Broadcast domain are there?
Ethernet & IEEE 802.3 frame header • If we are using layer-2 protocols eg.STP,CDP then the packets uses IEEE 802.3 frame header while the protocols of layer-3 will have ethernet frame structure Preamble • The first field is preamble .This part is used to synchronize the frame with the layer 1 • It is 8 byte data containing binary bits • In case of ethernet the preamble n start of frame is together • E.g 01101001 & 011100 11 If the last bit is 11 then it symbolises the start of frame Whereas in case of IEEE 7 bits are preamble & 1 bit is of SFD SA& DA stands for source address n destination MAC address . “Type” stands for the type of service we are using In case of ethernet header next section we have is payload section which carries the actual data N last section is the trailer which error correction FCS i.e Frame Checksum sequence How to configure SVI Process switching • 1)checks the FCS of Received frame • 2)Checks the ethernet field(checks the source n desitnation mac address) • 3)Remove the layer 2 information • Check the IP header Checksum • Destination IP address lookup(TTL verification n it must be grater than 1if it is not directly connected) • Checks the next hop address in the router lookup table • Makes the new L2 Header(includes the header ip & new checksum bits is included) • Checks the TTL n IP header checksum • At final Checks the header n trailer part & forwards the frame Fast Switching It only check your: Layer 2 Header Next Hop Exit Interface And all the information is stored in the Router Cache VLAN VTP(Vlan Trunking Protocol) Native Vlan: A native vlan is the untagged vlan on an 802.1q trunked switchport. Link aggregation (LAG) is a partial implementation of the 802.3ad port aggregation standard. It bundles all of the controller's distribution system ports into a single 802.3ad port channel. This reduces the number of IP addresses required to configure the ports on your controller. What is the benefit of ethernet channel? • It is formed by aggregating multiple ports.The benefit if it double the allocated bandwidth • Link aggregation can be done between any two switches or a switch or server or switch or router • Concept by discovered by cisco • Bandwidth becomes twice e.g If in a configuration we have two switches n further it is connected to two computer then bandwidth will be equally distributed.this is called load balancing Load Balancing depends : • Source & destination ip address • Source & destination mac address • Source & destination tcp/udp port numbers • TO ENABLE ETHERNET CHANNEL • Max you can use 8 ports • ALL PORTS IN ETHERCHANNEL MUST BE CONFIGURED IDENTICALLY • Speed settings same • Duplex settings • STP settings • Vlan Settings • VLAN should be same • Native Vlan should be same • Allowed Valn show be same • Trunking encapsulation must be same To check etherchannel status: #show etherchannel summary Why we need Spanning Tree Protocol? STP Path Selection STP Timer • Hello Time: Time between Hello BPDU’s Default:2 sec • Max Age: The bridge should wait for this amount of time after not hearing a hello BPDU before running the STP algorithm which is 20 sec • Forward Delay: The amount of time a port should stay in the listening & learning stages as it changes from blocking to forwarding mode which is 15 sec RSTP (Rapid spanning tree protocol) • It is a standard way of speeding STP convergence • Inbuilt feature of portfast,uplinkfast,backbonefast • Path selection remains as same as STP • Portfast: a command used to make the edge port transit into listening or learning state to forwading state a s fast as possible • Uplinkfast: this means I if one of the switch’s direct link goes down by default the alternate port goes up • Backbone fast: In this case the the switch sends TCN(topolgy change network packets),. • In backbone fast case if a switch’s one port is blocked and by default in case other port also goes down, then this proprty will let the other port which is a blocked port goes up within 30 sec interval RSTP Port States RSTP Synchronisation MSTP • Method of creating instances of multiple vlan so as to minimize the root bridge elections BPDU • Loop Guard and UDLD. • Loop guard and UDL are two ways to protect your fiber cables from causingloops in the network. In short, loop guard is a spanning-tree optimisation, and UDLD is a layer 1/2 protocol (unrelated to spanning-tree) that protects your upper layer protocols from causing loops in the network. Intervlan Routing Router on a stick method How to configure? Redundancy Protocols • VRRP • The Virtual Router Redundancy Protocol (VRRP) is a computer networking protocol that provides for automatic assignment of available Internet Protocol (IP) routers to participating hosts. • GLBP • Gateway Load Balancing Protocol (GLBP) is a Cisco proprietary protocol that attempts to overcome the limitations of existing redundant router protocols by adding basic load balancing functionality. How to configure VRRP? GLBP(Gateway Load Balancing Protocol) • Load Balancing • Layer -3 Redundancy protocol • Cisco Properiety GLBP Router roles AAA(Authentication Authorization Accounting) Identity Based Networking How to configure private vlan Vlan Trunk Security