0% found this document useful (0 votes)
51 views

Chapter 9 - Computer Animation

This document discusses computer animation. It describes animation as giving life to graphics by adding the dimension of time. There are two main categories of computer animation: computer-assisted animation, which involves 2D/3D modeling and inbetweening, and computer-generated animation, which uses low-level techniques like shape interpolation or high-level techniques like physically-based motion. The early days of animation are also summarized, including innovations by Blackton, Cohl, McCay, Bray, Fleischer, and Disney. More recent examples using extensive computer graphics are provided.
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
51 views

Chapter 9 - Computer Animation

This document discusses computer animation. It describes animation as giving life to graphics by adding the dimension of time. There are two main categories of computer animation: computer-assisted animation, which involves 2D/3D modeling and inbetweening, and computer-generated animation, which uses low-level techniques like shape interpolation or high-level techniques like physically-based motion. The early days of animation are also summarized, including innovations by Blackton, Cohl, McCay, Bray, Fleischer, and Disney. More recent examples using extensive computer graphics are provided.
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 18

Chapter 9

Computer Animation
Dr. Umair Ali Khan
Animation

 Animate = “Give life to”


 Adding the dimension of time to graphics
 Animator specifies movement of objects
through time and space
Two main categories
 Computer-assisted animation
 2D & 3D
 Inbetweening
 virtual camera, managing data, etc
 Computer generated animation
 Low level techniques
▪ Precisely specifying motion
 High level techniques
▪ Describe general motion behavior
Animation

 Low-level techniques
 Shape interpolation
 Helps the animator fill in the details of the motion given
enough information
 Animator has a fairly specific idea of target motion
 High-level techniques
 Generate a motion given a set of rules or constraints
 Object motion is controlled by a model/algorithm
 Fairly sophisticated computation, such as physically-based
motion
Animation
 Another way of looking at this: level of abstraction
 Very low-level: animator colors every pixel
individually in every frame
 Very-high level: tell the computer “make a movie
about a dog”
 Challenge lies in developing tools that allow
animators to animate on different levels
Perception
 Eye/brain assembles images and
interprets them as continuous
movement
 Persistence of vision: sequence of still
images shown at a fast enough rate to
induce sensation of continuous imagery
 Eye retains visual imprint once stimulus
is removed
 “afterimages”
 Persistence of vision is not persistence
of motion
Perception
Perception

 Persistence of vision lower bound:


 Playback rate of images
 Critical flicker frequency
 Persistence of motion has an upper bound:
 Object moves too quickly
 Motion blur
 Two important rates:
 Playback/refresh rate
 Sampling/update rate
The early days

 Persistence of vision:
discovered in the 1800s.
 Zoetrope
 Flipbook
 Thaumatrope
The early days
 End of the 19th century introduced moving
image by using a projector.
 Magic Lantern and shadow puppets
The early days
 Kinetograph/kinetoscope
 First motion picture camera/viewer
The early days
 Animation movie pioneers
 J. Stuart Blackton (smoke effect, 1900)
▪ First animated cartoon in 1906
▪ Used a chalkboard for drawing and erasing frames

 Emile Cohl (Fantasmogorie,


1908)
 Winsor McCay (Little Nemo)
▪ Each image redrawn on rice paper and then filmed
The early days

 Major technical developments by John Bray (1910):


 compositing multiple layers of drawings into a final image
(celluloid)
 using grayscale
 Drawing background on long sheet of paper for panning
 Max Fleischer (Betty Boop), Walter Lantz (Woody
Woodpecker)
 Fleischer patented rotoscoping in 1915
The early days

 First animated character: Felix the Cat (Otto


Messmer) in early 1920s.
 Disney came around end 1920s, introducing a
number of innovations
 Storyboards
 Pencil sketches for reviewing motion
 Multiplane camera
 Using sound & colour
The early days

 Sound was added for the first time in


Steamboat Willie (1928)
 Disney promoted idea that mind of the
character was the driving force of the action
 Analysis of real-life motion
MGM and Warner Brothers, etc.
Other Media Animation

 Claymation
 Sand animation

Physical object is manipulated, image


captured, repeat
More recent movies with CG
 Final fantasy (2001)
 Fully 3D simulated
environment
 Lord of the Rings (2001-
2003)
 One of the first movies using
crowds (Massive)
 Avatar (2009)
 Benjamin Button (2008)
 Prometheus (2012)

You might also like