Chapter 9 - Computer Animation
Chapter 9 - Computer Animation
Computer Animation
Dr. Umair Ali Khan
Animation
Low-level techniques
Shape interpolation
Helps the animator fill in the details of the motion given
enough information
Animator has a fairly specific idea of target motion
High-level techniques
Generate a motion given a set of rules or constraints
Object motion is controlled by a model/algorithm
Fairly sophisticated computation, such as physically-based
motion
Animation
Another way of looking at this: level of abstraction
Very low-level: animator colors every pixel
individually in every frame
Very-high level: tell the computer “make a movie
about a dog”
Challenge lies in developing tools that allow
animators to animate on different levels
Perception
Eye/brain assembles images and
interprets them as continuous
movement
Persistence of vision: sequence of still
images shown at a fast enough rate to
induce sensation of continuous imagery
Eye retains visual imprint once stimulus
is removed
“afterimages”
Persistence of vision is not persistence
of motion
Perception
Perception
Persistence of vision:
discovered in the 1800s.
Zoetrope
Flipbook
Thaumatrope
The early days
End of the 19th century introduced moving
image by using a projector.
Magic Lantern and shadow puppets
The early days
Kinetograph/kinetoscope
First motion picture camera/viewer
The early days
Animation movie pioneers
J. Stuart Blackton (smoke effect, 1900)
▪ First animated cartoon in 1906
▪ Used a chalkboard for drawing and erasing frames
Claymation
Sand animation