Motion Information AND Media

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MOTION

INFORMATION
AND
MEDIA
Motion media

Form of media that the has the appearance of moving text and
graphics on a display. Its purpose is to communicate information
in multiple ways (Roblyer,2006)
An integrated sight-and-sound kinetic media (Shelton, 2004)
Motion Media
Sight + Sound + Movement

Videos - Either Fixed or interactive available on TV , on the


internet , Phones and other digital devices provide safer and better
observation of processes.
- Promotes student – Centered learning
- Aids Distant Learning
- Equipment and materials can be expensive
- Prone to technical problems
- Cannot be interrupted
CHARACTERISTICS
- It communicate message to large, heterogeneous, and
anonymous audiences.
- It communicate the same message to mass audiences
simultaneously, sometimes in public, other times in private.
- It is multi sensory such that the audience’s sight and hearing are
stimulated in concert.
- It instrumental in behaviour and attitude modification.
Format and Types

Film – Also called a movie or motion picture, is a series of still or moving image.

- Animation
- Motion pictures movies, Film and Video
- Interactive Videos
- Streaming media
SOURCES

- Internet
- Studios
- Broadcast Channels
- Video Channels
- Libraries
Advantage
and
Limitations
MOTION: Better mastery of procedures, as opposed to stagnant
image.
PROCESSES: Operations where sequential movement is needed can
be shown.
SAFE OBSERVATION: Observing phenomena that might be
dangerous to view directly.
SKILL LEARNING: Videos can be viewed over and over, so
repeated observation of skills is possible.
DRAMATIZATION: Recreations of history and personalities;
Observing and analyzing human relation problems.
AFFECTIVE LEARNING: Films for shaping personal and social
attitudes to affect attitudes.
PROBLEM SOLVING: Open-ended dramatizations can leave
viewers to solve problems themselves.
CULTURAL UNDERSTANDING: Appreciation for other
cultures by seeing video depictions of them.
Limitation
FIXED PACE: Cannot be interrupted

STILL PHENOMENA: Motion media is sometimes unsuitable to


other topic s such as those involving a map, wiring diagram, etc.

MISINTERPRETATION: In documentaries and dramatizations


especially, intended messages are quite deep and complex.

COST: Equipment and materials are expensive. Using gadgets for motion
media makes the presentation phone to technical problems.
Value

1. It increase pupil interest.


2. It increases factual learning.

3. It can retain learning.


4. It can increases reading interest.
SELECTION CRITERIA
In the selection of the instructional media, Romiszowski (1997)
says that the main categories Of factors that may influence the
choice of media are:
1. TASK FACTOR: The type of objective, and hence the type of
learning activities which should be provide for the learner.
2. LEARNER FACTOR: Some learners may learn better from

certain media than from others.


Design Principles
Design there are many design principles that can be applied to a
design. Some of the principles that can be used are:
- TIMING
- EASE IN/EASE OUT
- ANTICIPATION
- STAGING
- ARCS
- ACTION AND REACTION
TIMING – It may determine the way the frames will needed to set up. It help to express the emotion of
screen.

EASE IN/EASE OUT – Work by adjusting frames in order to give the impression of something
moving slowly then rapidly.

ANTICIPATION – Prepares the viewer for something to happen. This gives the screen more energy
as it begins to develop and move.

STAGING – Is the process of arranging al element in a scene so that the eye of viewer is directed
towards the focal point.

ARCS – Can help make transition look smoother. In moving objects, arcs can make motion more realistic.

ACTION AND REACTION – This can be approached in a realistic or not.


ELEMENTS

The element motion media or graphics include shape or form,


typography, image, and live-action.
SAMPLE – The early example of motion graphics and animation are
found in the Paleolithic cave paintings.
FLIP BOOK – Book with series of pictures that when the pages
turned rapidly, the pictures appear to animate by simulating motion some
other change.
PRAXINOSCOPE – An animation device, the successor to the
zoetrope. It was invented by Charles Emile Reynaud.
THAUMATROPE – A disk or card with a picture on each side
attached to two pieces of string.
PHENAKISTOSCOPE – An early animation device used the
persistence of principle to create an illusion of motion.

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