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Instructions: Language of The Computer: The Hardware/Software Interface 5

The document discusses the instruction set and operations of computers. It covers topics like instruction formats, register and memory operands, signed and unsigned numbers, and how instructions are encoded in binary. The MIPS instruction set is used as an example throughout. Key aspects include regular instruction formats, using registers for frequently accessed data, and encoding constants as immediate operands to improve performance.

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0% found this document useful (0 votes)
55 views54 pages

Instructions: Language of The Computer: The Hardware/Software Interface 5

The document discusses the instruction set and operations of computers. It covers topics like instruction formats, register and memory operands, signed and unsigned numbers, and how instructions are encoded in binary. The MIPS instruction set is used as an example throughout. Key aspects include regular instruction formats, using registers for frequently accessed data, and encoding constants as immediate operands to improve performance.

Uploaded by

ritik
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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You are on page 1/ 54

COMPUTER ORGANIZATION AND DESIGNEdition

5 th

The Hardware/Software Interface

Chapter 2
Instructions: Language
of the Computer
§2.1 Introduction
Instruction Set
 The collection of instructions of a computer
 Different computers have different
instruction sets
 But with many aspects in common
 Early computers had very simple
instruction sets
 Simplified implementation
 Many modern computers also have simple
instruction sets

Chapter 2 — Instructions: Language of the Computer — 2


The MIPS* Instruction Set
 Used as the example throughout the book
 Stanford MIPS commercialized by MIPS
Technologies (www.mips.com)
 Large share of embedded core market
 Applications in consumer electronics, network/storage
equipment, cameras, printers, …
 Typical of many modern ISAs
 See MIPS Reference Data tear-out card, and
Appendixes B and E

*Originally acronym for Microprocessor without Interlocked Pipeline Stages

Chapter 2 — Instructions: Language of the Computer — 3


§2.2 Operations of the Computer Hardware
Arithmetic Operations
 Add and subtract, three operands
 Two sources and one destination
add a, b, c # a gets b + c
 All arithmetic operations have this form
 Design Principle 1: Simplicity favours
regularity
 Regularity makes implementation simpler
 Simplicity enables higher performance at
lower cost

Chapter 2 — Instructions: Language of the Computer — 4


Arithmetic Example
 C code:
f = (g + h) - (i + j);
 Compiled MIPS code:
add t0, g, h # temp t0 = g + h
add t1, i, j # temp t1 = i + j
sub f, t0, t1 # f = t0 - t1

Chapter 2 — Instructions: Language of the Computer — 5


§2.3 Operands of the Computer Hardware
Register Operands
 Arithmetic instructions use register
operands
 MIPS has 32 32-bit registers
 Use for frequently accessed data
 Numbered 0 to 31
 32-bit data called a “word”
 Assembler names
 $t0, $t1, …, $t9 for temporary values
 $s0, $s1, …, $s7 for saved variables
 Design Principle 2: Smaller is faster
 Not a large number of registers

Chapter 2 — Instructions: Language of the Computer — 6


Register Operand Example
 C code:
f = (g + h) - (i + j);
 f, …, j in $s0, …, $s4

 Compiled MIPS code:


add $t0, $s1, $s2
add $t1, $s3, $s4
sub $s0, $t0, $t1

Chapter 2 — Instructions: Language of the Computer — 7


Memory Operands
 Main memory used for composite data
 Arrays, structures, dynamic data
 To apply arithmetic operations
 Load values from memory into registers
 Store result from register to memory
 Memory is byte addressed
 Each address identifies an 8-bit byte
 Words are aligned in memory
 Address must be a multiple of 4
 MIPS is Big Endian
 Most-significant byte at least address of a word
 c.f. Little Endian: least-significant byte at least address

Chapter 2 — Instructions: Language of the Computer — 8


Memory Operand Example 1
 C code:
g = h + A[8];
 g in $s1, h in $s2, base address of A in $s3

 Compiled MIPS code:


 Index 8 requires offset of 32
 4 bytes per word
lw $t0, 32($s3) # load word
add $s1, $s2, $t0
offset base register

Chapter 2 — Instructions: Language of the Computer — 9


Memory Operand Example 2
 C code:
A[12] = h + A[8];
 h in $s2, base address of A in $s3

 Compiled MIPS code:


 Index 8 requires offset of 32
lw $t0, 32($s3) # load word
add $t0, $s2, $t0
sw $t0, 48($s3) # store word

Chapter 2 — Instructions: Language of the Computer — 10


Registers vs. Memory
 Registers are faster to access than
memory
 Operating on memory data requires loads
and stores
 More instructions to be executed
 Compiler must use registers for variables
as much as possible
 Only spill to memory for less frequently used
variables
 Register optimization is important!

Chapter 2 — Instructions: Language of the Computer — 11


Immediate Operands
 Constant data specified in an instruction
addi $s3, $s3, 4
 No subtract immediate instruction
 Just use a negative constant
addi $s2, $s1, -1
 Design Principle 3: Make the common
case fast
 Small constants are common
 Immediate operand avoids a load instruction

Chapter 2 — Instructions: Language of the Computer — 12


The Constant Zero
 MIPS register 0 ($zero) is the constant 0
 Cannot be overwritten
 Useful for common operations
 E.g., move between registers
add $t2, $s1, $zero

Chapter 2 — Instructions: Language of the Computer — 13


§2.4 Signed and Unsigned Numbers
Unsigned Binary Integers
 Given an n-bit number
n 1 n2 1 0
x  x n1 2  x n2 2    x1 2  x 0 2
 Range: 0 to +2n – 1
 Example
 0000 0000 0000 0000 0000 0000 0000 10112
= 0 + … + 1×23 + 0×22 +1×21 +1×20
= 0 + … + 8 + 0 + 2 + 1 = 1110
 Using 32 bits
 0 to +4,294,967,295
Chapter 2 — Instructions: Language of the Computer — 14
2s-Complement Signed Integers
 Given an n-bit number
n 1 n2 1 0
x   x n1 2  x n2 2    x1 2  x 0 2
 Range: –2n – 1 to +2n – 1 – 1
 Example
 1111 1111 1111 1111 1111 1111 1111 11002
= –1×231 + 1×230 + … + 1×22 +0×21 +0×20
= –2,147,483,648 + 2,147,483,644 = –410
 Using 32 bits
 –2,147,483,648 to +2,147,483,647

Chapter 2 — Instructions: Language of the Computer — 15


2s-Complement Signed Integers
 Bit 31 is sign bit
 1 for negative numbers
 0 for non-negative numbers
 –(–2n – 1) can’t be represented
 Non-negative numbers have the same unsigned
and 2s-complement representation
 Some specific numbers
 0: 0000 0000 … 0000
 –1: 1111 1111 … 1111
 Most-negative: 1000 0000 … 0000
 Most-positive: 0111 1111 … 1111

Chapter 2 — Instructions: Language of the Computer — 16


Signed Negation
 Complement and add 1
 Complement means 1 → 0, 0 → 1

x  x  1111...111 2  1

x  1  x
 Example: negate +2
 +2 = 0000 0000 … 00102
 –2 = 1111 1111 … 11012 + 1
= 1111 1111 … 11102

Chapter 2 — Instructions: Language of the Computer — 17


Sign Extension
 Representing a number using more bits
 Preserve the numeric value
 In MIPS instruction set
 addi: extend immediate value
 lb, lh: extend loaded byte/halfword
 beq, bne: extend the displacement
 Replicate the sign bit to the left
 c.f. unsigned values: extend with 0s
 Examples: 8-bit to 16-bit
 +2: 0000 0010 => 0000 0000 0000 0010
 –2: 1111 1110 => 1111 1111 1111 1110

Chapter 2 — Instructions: Language of the Computer — 18


§2.5 Representing Instructions in the Computer
Representing Instructions
 Instructions are encoded in binary
 Called machine code
 MIPS instructions
 Encoded as 32-bit instruction words
 Small number of formats encoding operation code
(opcode), register numbers, …
 Regularity!
 Register numbers
 $t0 – $t7 are reg’s 8 – 15
 $t8 – $t9 are reg’s 24 – 25
 $s0 – $s7 are reg’s 16 – 23

Chapter 2 — Instructions: Language of the Computer — 19


MIPS R-format Instructions
op rs rt rd shamt funct
6 bits 5 bits 5 bits 5 bits 5 bits 6 bits

 Instruction fields
 op: operation code (opcode)
 rs: first source register number
 rt: second source register number
 rd: destination register number
 shamt: shift amount (00000 for now)
 funct: function code (extends opcode)

Chapter 2 — Instructions: Language of the Computer — 20


R-format Example
op rs rt rd shamt funct
6 bits 5 bits 5 bits 5 bits 5 bits 6 bits

add $t0, $s1, $s2


special $s1 $s2 $t0 0 add

0 17 18 8 0 32

000000 10001 10010 01000 00000 100000

000000100011001001000000001000002 = 0232402016

Chapter 2 — Instructions: Language of the Computer — 21


Hexadecimal
 Base 16
 Compact representation of bit strings
 4 bits per hex digit

0 0000 4 0100 8 1000 c 1100


1 0001 5 0101 9 1001 d 1101
2 0010 6 0110 a 1010 e 1110
3 0011 7 0111 b 1011 f 1111

 Example: eca8 6420


 1110 1100 1010 1000 0110 0100 0010 0000

Chapter 2 — Instructions: Language of the Computer — 22


MIPS I-format Instructions
op rs rt constant or address
6 bits 5 bits 5 bits 16 bits

 Immediate arithmetic and load/store instructions


 rt: destination or source register number
 Constant: –215 to +215 – 1
 Address: offset added to base address in rs
 Design Principle 4: Good design demands good
compromises
 Different formats complicate decoding, but allow 32-bit
instructions uniformly
 Keep formats as similar as possible – first three fields
have same name and format for R and I
Chapter 2 — Instructions: Language of the Computer — 23
Stored Program Computers
The BIG Picture
 Instructions represented in
binary, just like data
 Instructions and data stored
in memory
 Programs can operate on
programs
 e.g., compilers, linkers, …
 Binary compatibility allows
compiled programs to work
on different computers
 Standardized ISAs

Chapter 2 — Instructions: Language of the Computer — 24


§2.6 Logical Operations
Logical Operations
 Instructions for bitwise manipulation
Operation C Java MIPS
Shift left << << sll
Shift right >> >>> srl
Bitwise AND & & and, andi
Bitwise OR | | or, ori
Bitwise NOT ~ ~ nor

 Useful for extracting and inserting


groups of bits in a word
Chapter 2 — Instructions: Language of the Computer — 25
Shift Operations
op rs rt rd shamt funct
6 bits 5 bits 5 bits 5 bits 5 bits 6 bits

 shamt: how many positions to shift


 Shift left logical
 Shift left and fill with 0 bits
 sll by i bits multiplies by 2i
 Shift right logical
 Shift right and fill with 0 bits
 srl by i bits divides by 2i (unsigned only)

Chapter 2 — Instructions: Language of the Computer — 26


AND Operations
 Useful to mask bits in a word
 Select some bits, clear others to 0
and $t0, $t1, $t2

$t2 0000 0000 0000 0000 0000 1101 1100 0000

$t1 0000 0000 0000 0000 0011 1100 0000 0000

$t0 0000 0000 0000 0000 0000 1100 0000 0000

Chapter 2 — Instructions: Language of the Computer — 27


OR Operations
 Useful to include bits in a word
 Set some bits to 1, leave others unchanged
or $t0, $t1, $t2

$t2 0000 0000 0000 0000 0000 1101 1100 0000

$t1 0000 0000 0000 0000 0011 1100 0000 0000

$t0 0000 0000 0000 0000 0011 1101 1100 0000

Chapter 2 — Instructions: Language of the Computer — 28


NOT Operations
 Useful to invert bits in a word
 Change 0 to 1, and 1 to 0
 MIPS has NOR 3-operand instruction
 a NOR b == NOT ( a OR b )
nor $t0, $t1, $zero Register 0: always
read as zero

$t1 0000 0000 0000 0000 0011 1100 0000 0000

$t0 1111 1111 1111 1111 1100 0011 1111 1111

Chapter 2 — Instructions: Language of the Computer — 29


§2.7 Instructions for Making Decisions
Conditional Operations
 Branch to a labeled instruction if a
condition is true
 Otherwise, continue sequentially
 beq rs, rt, L1
 if (rs == rt) branch to instruction labeled L1;
 bne rs, rt, L1
 if (rs != rt) branch to instruction labeled L1;
 j L1
 unconditional jump to instruction labeled L1

Chapter 2 — Instructions: Language of the Computer — 30


Compiling If Statements
 C code:
if (i==j) f = g+h;
else f = g-h;
 f, g, … in $s0, $s1, …
 Compiled MIPS code:
bne $s3, $s4, Else
add $s0, $s1, $s2
j Exit
Else: sub $s0, $s1, $s2
Exit: …
Assembler calculates addresses

Chapter 2 — Instructions: Language of the Computer — 31


Compiling Loop Statements
 C code:
while (save[i] == k) i += 1;
 i in $s3, k in $s5, base address of save in $s6
 Compiled MIPS code:
Loop: sll $t1, $s3, 2
add $t1, $t1, $s6
lw $t0, 0($t1)
bne $t0, $s5, Exit
addi $s3, $s3, 1
j Loop
Exit: …

Chapter 2 — Instructions: Language of the Computer — 32


More Conditional Operations
 Set result to 1 if a condition is true
 Otherwise, set to 0
 slt rd, rs, rt (Set on Less Than)
 if (rs < rt) rd = 1; else rd = 0;
 slti rt, rs, constant
 if (rs < constant) rt = 1; else rt = 0;
 Use in combination with beq, bne
slt $t0, $s1, $s2 # if ($s1 < $s2)
bne $t0, $zero, L # branch to L

Chapter 2 — Instructions: Language of the Computer — 33


§2.8 Supporting Procedures in Computer Hardware
Procedure Calling
 Steps required
1. Place parameters in registers
2. Transfer control to procedure
3. Acquire storage for procedure
4. Perform procedure’s operations
5. Place result in register for caller
6. Return to place of call

Chapter 2 — Instructions: Language of the Computer — 34


Register Usage
 $a0 – $a3: arguments (reg’s 4 – 7)
 $v0, $v1: result values (reg’s 2 and 3)
 $t0 – $t9: temporaries
 Can be overwritten by callee
 $s0 – $s7: saved
 Must be saved/restored by callee
 $gp: global pointer for static data (reg 28)
 $sp: stack pointer (reg 29)
 $fp: frame pointer (reg 30)
 $ra: return address (reg 31)

Chapter 2 — Instructions: Language of the Computer — 35


Procedure Call Instructions
 Procedure call: jump and link
jal ProcedureLabel
 Address of following instruction put in $ra

 Jumps to target address

 Procedure return: jump register


jr $ra
 Copies $ra to program counter

 Can also be used for computed jumps

 e.g., for case/switch statements

Chapter 2 — Instructions: Language of the Computer — 36


Leaf Procedure Example
 C code:
int leaf_example (int g, h, i, j)
{ int f;
f = (g + h) - (i + j);
return f;
}
 Arguments g, …, j in $a0, …, $a3

 f in $s0 (hence, need to save $s0 on stack)

 Result in $v0

Chapter 2 — Instructions: Language of the Computer — 37


Leaf Procedure Example
 MIPS code:
leaf_example:
addi $sp, $sp, -4
Save $s0 on stack
sw $s0, 0($sp)
add $t0, $a0, $a1
add $t1, $a2, $a3 Procedure body
sub $s0, $t0, $t1
add $v0, $s0, $zero Result
lw $s0, 0($sp) Restore $s0
addi $sp, $sp, 4
jr $ra Return

Chapter 2 — Instructions: Language of the Computer — 38


Non-Leaf Procedures
 Procedures that call other procedures
 For nested call, caller needs to save on the
stack:
 Its return address
 Any arguments and temporaries needed after
the call
 Restore from the stack after the call

Chapter 2 — Instructions: Language of the Computer — 39


Non-Leaf Procedure Example
 C code:
int fact (int n)
{
if (n < 1) return f;
else return n * fact(n - 1);
}
 Argument n in $a0

 Result in $v0

Chapter 2 — Instructions: Language of the Computer — 40


Non-Leaf Procedure Example
 MIPS code:
fact:
addi $sp, $sp, -8 # adjust stack for 2 items
sw $ra, 4($sp) # save return address
sw $a0, 0($sp) # save argument
slti $t0, $a0, 1 # test for n < 1
beq $t0, $zero, L1
addi $v0, $zero, 1 # if so, result is 1
addi $sp, $sp, 8 # pop 2 items from stack
jr $ra # and return
L1: addi $a0, $a0, -1 # else decrement n
jal fact # recursive call
lw $a0, 0($sp) # restore original n
lw $ra, 4($sp) # and return address
addi $sp, $sp, 8 # pop 2 items from stack
mul $v0, $a0, $v0 # multiply to get result
jr $ra # and return

Chapter 2 — Instructions: Language of the Computer — 41


Branch Addressing
 Branch instructions specify
 Opcode, two registers, target address
 Most branch targets are near branch
 Forward or backward

op rs rt constant or address
6 bits 5 bits 5 bits 16 bits

 PC-relative addressing
 Target address = PC + offset × 4
 PC already incremented by 4 by this time
Chapter 2 — Instructions: Language of the Computer — 42
Jump Addressing
 Jump (j and jal) targets could be
anywhere in text segment
 Encode full address in instruction

op address
6 bits 26 bits

 (Pseudo)Direct jump addressing


 Target address = PC31…28 : (address × 4)

Chapter 2 — Instructions: Language of the Computer — 43


Target Addressing Example
 Loop code from earlier example
 Assume Loop at location 80000

Loop: sll $t1, $s3, 2 80000 0 0 19 9 4 0


add $t1, $t1, $s6 80004 0 9 22 9 0 32
lw $t0, 0($t1) 80008 35 9 8 0
bne $t0, $s5, Exit 80012 5 8 21 2
addi $s3, $s3, 1 80016 8 19 19 1
j Loop 80020 2 20000
Exit: … 80024

Chapter 2 — Instructions: Language of the Computer — 44


Branching Far Away
 If branch target is too far to encode with
16-bit offset, assembler rewrites the code
 Example
beq $s0,$s1, L1

bne $s0,$s1, L2
j L1
L2: …

Chapter 2 — Instructions: Language of the Computer — 45


Addressing Mode Summary

Chapter 2 — Instructions: Language of the Computer — 46


§2.13 A C Sort Example to Put It All Together
C Sort Example
 Illustrates use of assembly instructions
for a C sort function
 Swap procedure (leaf)
void swap(int v[], int k)
{
int temp;
temp = v[k];
v[k] = v[k+1];
v[k+1] = temp;
}
 v in $a0, k in $a1, temp in $t0

Chapter 2 — Instructions: Language of the Computer — 47


The Procedure Swap
swap: sll $t1, $a1, 2 # $t1 = k * 4
add $t1, $a0, $t1 # $t1 = v+(k*4)
# (address of v[k])
lw $t0, 0($t1) # $t0 (temp) = v[k]
lw $t2, 4($t1) # $t2 = v[k+1]
sw $t2, 0($t1) # v[k] = $t2 (v[k+1])
sw $t0, 4($t1) # v[k+1] = $t0 (temp)
jr $ra # return to calling routine

Chapter 2 — Instructions: Language of the Computer — 48


The Sort Procedure in C
 Non-leaf (calls swap)
void sort (int v[], int n)
{
int i, j;
for (i = 0; i < n; i += 1) {
for (j = i – 1;
j >= 0 && v[j] > v[j + 1];
j -= 1) {
swap(v,j);
}
}
}
 v in $a0, n in $a1, i in $s0, j in $s1

Chapter 2 — Instructions: Language of the Computer — 49


The Procedure Body
move $s2, $a0 # save $a0 into $s2 Move
move $s3, $a1 # save $a1 into $s3 params
move $s0, $zero # i = 0
for1tst: slt $t0, $s0, $s3 # $t0 = 0 if $s0 ≥ $s3 (i ≥ n)
Outer loop
beq $t0, $zero, exit1 # go to exit1 if $s0 ≥ $s3 (i ≥ n)
addi $s1, $s0, –1 # j = i – 1
for2tst: slti $t0, $s1, 0 # $t0 = 1 if $s1 < 0 (j < 0)
bne $t0, $zero, exit2 # go to exit2 if $s1 < 0 (j < 0)
sll $t1, $s1, 2 # $t1 = j * 4
Inner loop
add $t2, $s2, $t1 # $t2 = v + (j * 4)
lw $t3, 0($t2) # $t3 = v[j]
lw $t4, 4($t2) # $t4 = v[j + 1]
slt $t0, $t4, $t3 # $t0 = 0 if $t4 ≥ $t3
beq $t0, $zero, exit2 # go to exit2 if $t4 ≥ $t3
move $a0, $s2 # 1st param of swap is v (old $a0)
Pass
move $a1, $s1 # 2nd param of swap is j params
jal swap # call swap procedure & call
addi $s1, $s1, –1 # j –= 1
j for2tst # jump to test of inner loop Inner loop
exit2: addi $s0, $s0, 1 # i += 1
j for1tst # jump to test of outer loop Outer loop

Chapter 2 — Instructions: Language of the Computer — 50


The Full Procedure
sort: addi $sp,$sp, –20 # make room on stack for 5 registers
sw $ra, 16($sp) # save $ra on stack
sw $s3,12($sp) # save $s3 on stack
sw $s2, 8($sp) # save $s2 on stack
sw $s1, 4($sp) # save $s1 on stack
sw $s0, 0($sp) # save $s0 on stack
… # procedure body

exit1: lw $s0, 0($sp) # restore $s0 from stack
lw $s1, 4($sp) # restore $s1 from stack
lw $s2, 8($sp) # restore $s2 from stack
lw $s3,12($sp) # restore $s3 from stack
lw $ra,16($sp) # restore $ra from stack
addi $sp,$sp, 20 # restore stack pointer
jr $ra # return to calling routine

Chapter 2 — Instructions: Language of the Computer — 51


Intel x86 Registers

Chapter 2 — Instructions: Language of the Computer — 52


§2.20 Concluding Remarks
Concluding Remarks
 Design principles
1. Simplicity favors regularity
2. Smaller is faster
3. Make the common case fast
4. Good design demands good compromises
 Layers of software/hardware
 Compiler, assembler, hardware
 MIPS: typical of RISC ISAs
 c.f. x86
 RISC vs. CISC

Chapter 2 — Instructions: Language of the Computer — 53


§1.9 Concluding Remarks
Sections to Read from the Book
 5th Edition Sections to read
 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8
 2.10 (Except Decoding Machine Language)
 2.13
 2.17 (Only what was covered in class)
 2.19
 2.20

Chapter 2 — Instructions: Language of the Computer — 54

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