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Reyes, Shiela Mae T. Bsece 2A

The document provides information about commands and shortcuts in Sketchup and V-Ray rendering software. In Sketchup, tools are described like Rectangle, Arc, Push/Pull for 3D modeling. Shortcuts for zoom, orbit and common tools are provided. In V-Ray, the toolbar buttons for rendering, lights, proxies, materials are explained. Functions for batch rendering, interactive rendering, light generation are also mentioned.

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Shiela Mae Reyes
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0% found this document useful (0 votes)
106 views31 pages

Reyes, Shiela Mae T. Bsece 2A

The document provides information about commands and shortcuts in Sketchup and V-Ray rendering software. In Sketchup, tools are described like Rectangle, Arc, Push/Pull for 3D modeling. Shortcuts for zoom, orbit and common tools are provided. In V-Ray, the toolbar buttons for rendering, lights, proxies, materials are explained. Functions for batch rendering, interactive rendering, light generation are also mentioned.

Uploaded by

Shiela Mae Reyes
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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REYES, SHIELA MAE T.

BSECE 2A
SKETCHUP SOFTWARE

•Sketchup is a 3D modeling program that


can be use d to create 3D objects in a 2D
environment. Whether you plan to model for
3D printing or for other purposes, Sketchup
offers all the tools needed to produce
• professional and quality results even
• for a beginner.
SKETCHUP

COMMANDS A N D SHORTCUTS
The Rectangle
tool (R) draws a
b a s i c rectangle
with four
corners at 9 0
degree angles.
(Callout 1)
• Arc- After activating the Arc tool
you'll see a protractor to help you
set the beginning, end, and desired
angle of your arc. With this tool
you'll set the center point of your
arc, define a starting point, then
define an endpoint.
• The 2 Point Arc tool
(A) c h a n g e s your
cursor to a pencil.
You'll
set one end of the arc,
then the other end,
then define the bulge
of the arc.
• 3 Point Arc - The 3
Point Arc tool also
changes your cursor to
a pencil. You'll set a
starting point, a pivot
point, and then an
endpoint.
• Pie - Just like the Arc tool, you'll see
a protractor after activating the Pie
tool. You'll set the center point,
starting point, and endpoint, but
create a pie shape. This pie shape is
also a face.
•To soften and smooth
e d g e s with the Eraser
tool: Select the Eraser
tool (E) or p r e s s the E
key.
The Push/Pull tool (P)
you can create a 3D
s h a p e from a face or
cut a 3D s h a p e out of
your model. You can
push/pull any
type of face, including
circular, rectangular, a nd
abstract faces.
The Line tool (L) on the toolbar
(or p r e s s the L key). The
c u r s o r c h a n g e s to a pencil.
The Line Tool allows you to
d r a w a two- point line on the
canvas. Lines
c a n be d r a w n a s vector
s h a p e s , paths, or pixels.
To orbit u s i n g the Orbit tool (O),
M o v e your c u r s o r in a n y dir ection
to rotate a r o u n d
the center of the d r a w i n g
area.
T a p e m e a s u r e (T)o m e a s u r e
a n y t h i n g in your model
The Circle tool (C) d o e s
exactly what you think it
does, a d d s circle entities to your
model
The Paint Bucket (B) tool a l l o w s
you to select a color or texture a n d
a p p ly it to a model face.
The M o v e tool (M) i s a multi-
d i m e n s i o n a l (literally) a s s e t that
h e l p s you move a n d
manipulate individual
entities, multiple entities, or even
your whole model.
Rotate tool (Q) h e l p s you
m a n i p u l a te your model by
rotating selected geometry.
The S c a l e tool (S) in
SketchUp, h e l p s you r e s i z e
geometry in your model
while m a i n t a i n i n g
its proporti ons .
The offset tool (F) would allow
for you to thicken up the font, s o
you are able to cut it more e a s i l y
a s a silk s c r e e n or a d d b r i d g e s
for a traditional stencil.
Zoom (Z), Zoom in to
f o c u s on a
specific area a s
you draw, a n d
zoom out to s e e
more of your model
V-RAY RENDERING SOFTWARE

The V-Ray toolbar provides the functions listed below.


Note that all buttons check if V-Ray (or respectively V-
Ray Interactive) is the current renderer, and if not, will
prompt you to set the renderer to V-Ray. When you
click on the V-Ray (or respectively V-Ray Interactive)
button in the toolbar, the icon background changes
color. The render buttons can be clicked again to stop
the rendering process.
V-RAY

COMMANDS A N D SHORTCUTS
Shows the Asset Editor window

Shows the Chaos Cosmos window.

Starts or stops a non-Interactive render.

Starts or stops an Interactive Render.

Exports and renders the current scene with


the Chaos Cloud.
Starts V-Ray Vision.

Triggers an Interactive render in the SketchUp


viewport.

Allows render regions to be selected in the


viewport.

Shows the V-Ray Frame Buffer(VFB).

Starts or stops a Batch Render. This iterates


through all scenes of the SketchUp project and
renders them one by one.
Starts a Cloud Batch Render. This
iterates through all scenes of the
SketchUp project and uploads
them to the Chaos Cloud for
rendering. Submitting a batch of
render jobs to Chaos Cloud is
currently not available.

Allows the camera to move without updating


the render view during Interactive Rendering.

Starts V-Ray Light Gen.


Activates the Rectangle Light  tool. Click and
drag in a viewport to create the light.

Activates the Sphere Light tool. Click and drag


in a viewport to create the light.

Activates the Spot Light tool. Click and select a


point in a viewport to create the light.

Activates the IES Light tool. Click and drag in


a viewport to create the light.

Activates the Omni Light tool. Click in a


viewport to create the light.
Activates the Dome Light tool. Click in a
viewport to create the light.

Creates a Mesh Light.  Converts the selected


Group or Component into a V-Ray Mesh Light
object.

Creates an Infinite Plane object. Click in a


viewport to create the object.

Exports the selected Group or Component as


a .vrmesh file. Optionally, replaces a selection
with the created V-Ray Proxy.

Imports a .vrmesh file as a V-Ray Proxy object


in the scene.
Converts the selected Group or Component into
a V-Ray Fur object.

Creates a Clipper Plane. Converts the selected


Group or Component into a V-Ray Mesh
Clipper object.
Add V-Ray Displacement to the selected Group
or Component.

Creates V-Ray Decal that projects one material


on top of another.

Adds V-Ray Enmesh to the selected Group or


Component.
Adds a Scattermodifier to a
selected group or component.

Makes the Scatter preview visible in the viewport.

Enables the use of faces for the viewport widgets. Only lines are used
when this option is disabled.

Hides V-Ray Lights, Fur, Proxies 2, Infinite Plane, and Mesh Clipper widgets
from the viewport. This option does not affect rendering. This option provides a
cleaner export to LayOut without any unnecessary V-Ray widgets and preview
geometries.
Removes the material from the currently selected face, group, or
component and all its children.
Modifies the texture placement
for the selected objects. A cubic
projection is used with texture
size independent of object
scaling.
Modifies the texture placement for the selected objects. A cubic projection is used
with texture scaled to match objects bounding box size.

Modifies the texture placement for the selected objects. A spherical


projection1 with texture size independent of object scaling.

Modifies the texture placement for the selected objects. A spherical


projection with texture scaled to match objects bounding box size.
Activates a tool for inspecting scene hierarchy,
material, and V-Ray Object ID assignments.
Hold down Shift while hovering to select
parent group or component definitions. Hold
down Shift while hovering and left mouse click
to select a material assigned to any group or
component in the current hierarchy. The tool
can also be used for interactive light intensity
manipulation.

Starts Chaos Vantage

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