Object-Oriented Software Design
Object-Oriented Software Design
Object-Oriented Software Design
Software Design
1
Object-oriented Concepts
Basic Mechanisms:
Objects:
A real-world entity.
A system is designed as a set of
interacting objects.
Consists of data (attributes) and
functions (methods) that operate on data
Hides organization of internal information
(Data abstraction)
Examples: an employee, a book etc.
2
Object-oriented Concepts
m8 m7
mi are methods
of the object
m1 m6
Data
m2 m5
Object
m3 m4
Model of an object
3
Object-oriented Concepts
Class:
Instances are objects
Template for object creation
Examples: set of all employees, different
types of book
4
Object-oriented Concepts
Methods and message:
Operations supported by an object
Means for manipulating the data of
other objects
Invoked by sending message
Examples: calculate_salary, issue-
book, member_details, etc.
5
Object-oriented Concepts
Inheritance:
Allows to define a new class (derived
class) by extending or modifying existing
class (base class)
Represents Generalization-
specialization relationship
Allows redefinition of the existing
methods (method overriding)
6
Object-oriented Concepts
Multiple Inheritance:
Subclass can inherit attributes and
methods from more than one base class
7
Object-oriented Concepts
Derived
Faculty Students Staff Faculty Students Staff
Classes
8
Object-oriented Concepts
Key Concepts:
Abstraction:
Consider aspects relevant for certain
purpose
Suppress non-relevant aspects
Supported at two levels i.e. class level
where base class is an abstraction &
object level where object is a data
abstraction entity
9
Object-oriented Concepts
Advantages of abstraction:
Reduces complexity of software
Increases software productivity
It is shown that software
productivity is inversely proportional
to software complexity
10
Object-oriented Concepts
Encapsulation:
It is a way to restrict the direct access
to some components of an object.
Objects communicate outside world
through messages
Objects data encapsulated within its
methods
11
Object-oriented Concepts
m4
m3
m5
m2 Data
m6
m1
Methods
Concept of encapsulation
12
Object-oriented Concepts
Polymorphism:
Denotes to poly (many) morphism (forms)
It is a feature of object-oriented
programming languages that allows a
specific routine to use variables of different
types at different times.
Same method call result in different actions
by different objects (static binding)
13
Object-oriented Concepts
Dynamic binding:
In inheritance hierarchy, an object can be
assigned to another object of its ancestor class
14
Question
15
Advantages
of Object-oriented design
Code and design reuse
Increased productivity
Ease of testing & maintenance
Better understandability
Its agreed that increased
productivity is chief advantage
16
Advantages
of Object-oriented design
Initially incur higher costs, but
after completion of some projects
reduction in cost become possible
Well-established OO methodology
and environment can be managed
with 20-50% of traditional cost
of development
17
Object
modelling using UML
UML (Unified Modelling Language)
is an industry-standard language
for specifying, visualizing,
constructing and documenting the
artifacts of software system.
18
UML
Based Principally on
OMT [Rumbaugh 1991]
Booch’s methodology[Booch 1991]
OOSE (Obj- Ori S/W engg) [Jacobson
1992]
Odell’s methodology[Odell 1992]
Shlaer and Mellor [Shlaer 1992]
19
UML
OMT
UML
Booch
OOSE Methodology
20
Why UML is required?
21
UML diagrams
22
UML diagrams
Views of a system
User’s view
Structural view
Behavioral view
Implementation view
Environmental view
23
UML diagrams
Behavioural View
Structural View Sequence Diagram
Class Diagram Collaboration Diagram
Object Diagram
- State-chart Diagram
- Activity Diagram
User’s View
Use Case
Diagram
NO
Use case model, class diagram and one
of the interaction diagram for a simple
system
State chart diagram in case of many
state changes
Deployment diagram in case of large
number of hardware components
25
Use Case model
Consists of set of “use cases”
An important analysis and design
artifact
Other models must confirm to this
model
Not really an object-oriented model
Represents a functional or process
model
26
Use Cases
Different ways in which system can be used
by the users
Corresponds to the high-level requirements
Represents transaction between the user and
the system
Define behavior without revealing internal
structure of system
Set of related scenarios tied together by a
common goal
27
Question
28
Use Cases
29
Example of
Use Cases
For library information system
issue-book
Query-book
Return-book
Create-member
Add-book, etc.
30
Representation of
Use Cases
Represented by use case diagram
Use case is represented by ellipse
System boundary is represented by
rectangle
Users are represented by stick
person icon (actor)
Communication relationship
between actor and use case by line
External system by stereotype
31
Example of Use Cases
Play Move
32
Why develop
Use Case diagram?
Serves as requirements specification
Users identification helps in
implementing security mechanism
through login system
Another use in preparing the
documents (e.g. user’s manual)
33
Factoring Use Cases
34
Factoring Using
Generalization
35
Factoring Using Includes
<<include>> Common
Base use case
use case
<<include>>
<<include>>
<<include>> <<include>>
Paralleling model 36
Factoring Using Extends
37
38
Question
39
Class diagram
40
Class diagram
41
Example of
Class diagram
42
Association Relationship
Library Member
1 borrowed by * Book
43
Aggregation Relationship
Represent a whole-part relationship
Represented by diamond symbol at
the composite end
Cannot be reflexive(i.e. recursive)
Not symmetric
It can be transitive
44
Aggregation Relationship
1 * 1
Document Paragraph * Line
Representation of aggregation
45
Composition Relationship
1 *
Order Item
Representation of composition
46
Class Dependency
47
48
Object diagram
Mritunjay Mritunjay
B10028 B10028
C-108, Laksmikant Hall C-108, Laksmikant Hall
1119 1119
Mrituj@cse Mrituj@cse
25-02-04 25-02-04
25-03-06 25-03-06
NIL NIL
IssueBook( );
findPendingBooks( );
findOverdueBooks( );
returnBook( );
findMembershipDetails( );
49
Object diagram
50
Question
51
Interaction diagram
Models how groups of objects
collaborate to realize some behaviour
Typically each interaction diagram
realizes behaviour of a single use case
Two kinds: Sequence & Collaboration
These diagram play a very important
role in the design process
52
Sequence diagram
Shows interaction among objects as two-
dimensional chart
Objects are shown as boxes at top
If object created during execution then
shown at appropriate place
Objects existence are shown as
dashed lines (lifeline)
Objects activeness, shown as
rectangle on lifeline
53
Sequence diagram
Messages are shown as arrows
Message labelled with message name
Message can be labelled with control
information
Two types of control information:
condition ([]) & an iteration (*)
54
Example of
Sequence diagram
:Library
:Library
:Library Book :Library
Book :Book
Boundary Renewal Member
Register
Controller
confirm
confirm
updateMemberBorrowing
56
Example of
Collaboration diagram
6: * find
:Library
Book :Book
[reserved] Register
9: update
8: apology 5: book 10: confirm
Selected
1: renewBook :Library [reserved]
:Library Book 7: apology
Boundary 3: display Renewal
Borrowing Controller
4: selectBooks
2: findMemberBorrowing
12: confirm
:Library
Member
updateMemberBorrowing
58
Activity diagram
Can represent parallel activity and
synchronization aspects
59
Activity diagram
Normally employed in business process
modelling
60
Example of
Activity diagram
Academic Section Accounts Section Hostel Office Hospital Department
check
student
records
receive
fees
allot create
hostel hospital
record
register
receive
in
fees
course
conduct
allot medical
room examination
issue
identity card
Activity diagram for student admission procedure at IIT
61
State Chart diagram
Based on the work of David Harel
[1990]
62
State Chart diagram
Elements of state chart diagram
Initial State: Filled circle
Final State: Filled circle inside larger
circle
State: Rectangle with rounded corners
Transitions: Arrow between states,
also boolean logic condition (guard)
63
Example of
State Chart diagram
order received
Unprocessed
Order
[reject] checked [accept] checked
Rejected Accepted
Order Order
[some items available]
[some items not processed / deliver
available] processed
[all items
Pending available] Fulfilled
Order newsupply Order
65
Example 1: Tic-Tac-Toe
Computer Game
A human player and the computer make
alternate moves on a 3 3 square.
A move consists of marking a previously
unmarked square.
The user inputs a number between 1
and 9 to mark a square
Whoever is first to place three
consecutive marks along a straight line
(i.e., along a row, column, or diagonal)
on the square wins.
66
Example 1: Tic-Tac-Toe
Computer Game
As soon as either of the human player or
the computer wins,
a message announcing the winner should be
displayed.
If neither player manages to get three
consecutive marks along a straight line,
and all the squares on the board are filled up,
then the game is drawn.
The computer always tries to win a
game.
67
Example 1: Use Case Model
Play Move
68
Example 1: Sequence Diagram
:playMove :playMove
:board
Boundary Controller
acceptMove checkMoveValidity
move
[invalidMove] [invalidMove]
announceInvalidMove
announceInvalidMove
checkWinner
[game over]
[game over] announceResult
announceResult
playMove
checkWinner
displayBoardPositions getBoardPositions
Board PlayMoveBoundary
int position[9]
Controller
announceInvalidMove
announceResult
70
Example 2: Supermarket Prize
Scheme
Supermarket needs to develop
software to encourage regular
customers.
Customer needs to supply his
residence address, telephone
number, and the driving licence
number.
Each customer who registers is
assigned a unique customer
number (CN) by the computer.
71
Example 2: Supermarket Prize
Scheme
A customer can present his CN to
the staff when he makes any
purchase.
The value of his purchase is
credited against his CN.
At the end of each year, the
supermarket awards surprise gifts
to ten customers who make highest
purchase.
72
Example 2: Supermarket Prize
Scheme
Also, it awards a 22 carat gold coin
to every customer whose purchases
exceed Rs. 10,000.
The entries against the CN are reset
on the last day of every year after
the prize winner’s lists are
generated.
73
Example 2: Use Case Model
register
Customer customer Clerk
register
sales
Sales Clerk
select
winners
Supermarket
Prize scheme
Manager
74
Example 2: Sequence Diagram for
the Select Winners Use Case
:SelectWinner :SelectWinner :Sales :Sales :Customer :Customer
Boundary Controller History Record Register Record
Select
SelectWinners
Winners
SelectWinners
*computeSales
*browse
register
register
checkDuplicate
*match
[duplicate]
showError
generateCIN
create
register :Customer
Record
displayCIN
:Register :Register
:Sales
Sales Sales
History
Boundary Controller
RegisterSales registerSales
registerSales
create :Sales
Record
confirm
confirm
77
Example 2: Sequence Diagram for
the Register Sales Use Case
:Register
:Sales
Sales
History
Boundary
registerSales
RegisterSales
create :Sales
Record
confirm
78
Example 1: Class Diagram
SalesHistory CustomerRegister
selectWinners findWinnerDetails
registerSales register
1 1
* *
SalesRecords CustomerRecord
salesDetails name
address
computerSales browse
browse checkDuplicate
create create
79
Summary
We discussed object-oriented
concepts
Basic mechanisms: Such as objects,
class, methods, inheritance etc.
Key concepts: Such as abstraction,
encapsulation, polymorphism,
composite objects etc.
80
Summary
We discussed an important Obj Ori
language UML
Its origin, as a standard, as a model
Use case representation, its factorisation
such as generalization, includes and extends
Different diagrams for UML representation
In class diagram we discussed some
relationships association, aggregation,
composition and inheritance
81
Summary
Some more diagrams such as
interaction diagrams (sequence and
collaboration), activity diagrams,
state chart diagram
We discussed software development
process and patterns
In this we discussed some patterns
example and domain modelling
82