Blender Notes
Blender Notes
solarsystemscope.com
topologyguides.com
Press CTRL + B
Hoower around the marker…
CTRL + M (add marker)
Go to the frame you want switch the camera. CTRL + M (add marker) Select the camera you want to switch and press CTRL + B
while Mouse is hoower on the marker.
Principled BSDF:
The most important and common using channels of
Principed BSDF.
No:1 is to assign base color and also a texture can
assign by connecting line to light green circle on the
side.
No:4 is for bump mapping
Specular: High value means high reflection of
Material.
Specular Tint: High value means reflection has more
base color, not birhgt White color of reflection.
Anisotropic & Rotation: Deforms reflections like
stretching and turns directions of reflections.
Sheen & Tint: Only use in fabric materials. It gives a
very slightly a kind of rough reflects to the fabric.
Clearcoat: Makes reflction to Show more clear and
SSS: Car painting surface etc. Creates a sharp.
subsurface that light goes in. IOR & Transmission: These two work together, so
value of both must be change accordingly. Metallic
Anisotropy: Brushed metal etc. value must be zero for Transmission & IOR Work
together and give result. When these two changed
Sheen: Fabric etc. then reflection on Material changes and gives
different refletions.
COMPOSITING TAB (Editing of Rendered Image)
THREE POINT LIGHTING
RIM LIGHT
(20000W)