LN13PerloffBrander367684 00 MES LN13
LN13PerloffBrander367684 00 MES LN13
LN13PerloffBrander367684 00 MES LN13
Strategies Over
Time
Table of Contents
• Managerial Problem
– Intel and AMD dominate the central processing unit (CPU) market for
personal computers, making 95% of total sales.
– Why have Intel’s managers chosen to advertise aggressively while AMD
engages in relatively little advertising?
• Solution Approach
– We need to explore dynamic games where players play the game over
and over, and move either repeatedly or sequentially.
• Empirical Methods
– Dynamic games could be repeated games or sequential games.
– Under some conditions firms may benefit from pursuing deterring entry
and cost strategies, or may find disadvantages of moving first.
– Behavioral game theory shows how managers may act based on simple
rules or psychological factors rather than rational strategies.
• Credible Threats
– The Nash equilibrium of the American-United static simultaneous game
(Cournot with 3 options) was qA = qU = 96 and both firms earned $4.1
million (Chapter 12).
– The Subgame Perfect Nash Equilibrium of the American-United sequential
game (Stackelberg) is qA = 96 , qU = 48. American earns $4.6 million, but
United only $2.3 million.
– Why different solutions?
• Credible Threat and First Mover Advantage
– For a firm’s announced strategy to be a credible threat, rivals must
believe that the firm’s strategy is rational (works in the firm’s best
interest).
– In the simultaneous-move game, United will not believe a threat by
American that it will produce 96. However, in the sequential game
because American makes the 1st move, its commitment to produce 96 is
credible.
• Exclusion Contracts
– A mall has a single shoe store, the incumbent firm. The incumbent may
pay the mall’s owner b to add a clause to its rental agreement that
guarantees exclusivity. If b is paid, the landlord agrees to rent the
remaining space only to a no-shoe firm.
– The game tree, Figure 13.2, shows the two stages of the game. In the 1st
stage, the incumbent decides whether to pay b to prevent entry. In the
2nd stage, the potential rival decides whether to enter. If it enters, it incurs
a fixed fee of F to build its store in the mall.
• Backward Induction for Subgame Perfect Nash-Equilibrium
– Last decision made by potential rival in 2nd stage: to the right in Figure
13.2, the rival only plays one subgame. It enters if F ≤ 4 because πr = 4 –
F. Otherwise, stays out with πr = 0.
– Decision made by incumbent in 1st stage knowing what potential rival will
do in 2nd stage: to the left in Figure 13.2, the incumbent has one
subgame, but the decision to pay depends on the values of the exclusivity
fee b and fixed cost F.
• Limit Pricing
– A firm is limit pricing if it sets its price (or, equivalently, its output) so that
another firm cannot enter the market profitably.
– To successfully limit price, a firm must have an advantage over its rivals.
• Limit Pricing Example
– An incumbent firm is making a large monopoly profit, which attracts the
interest of a potential rival. The incumbent could announce that, after
entry, it will charge a price so low that the other firm will make a loss.
– This threat is credible only if the incumbent has a cost advantage over its
rival.
• Stackelberg Example
– The Stackelberg leader acts first and produces a large quantity so that the
follower produces a smaller quantity with no profit.
– The leader makes limit pricing credible by committing to provide a very
large output level.
• Moving First
– A firm may be able to gain a cost advantage over a rival by moving first.
– We start by examining two cases.
• Moving First and Own Marginal Cost
– A firm moves first to gain a marginal cost advantage over its rivals.
– It can lower its own marginal cost by using a capital investment or
increasing the rate of learning by doing.
• Moving First and Rival’s Marginal Cost
– A firm moves first to increase the rivals’ marginal cost by more than its
own.
• Learning by Doing
– Learning by Doing: the more cumulative output a firm has produced, the
lower its marginal cost, as its workers and managers learn by doing.
– In the presence of learning by doing, the first firm in a market may want
to produce more than the quantity that maximizes its short-run profit, so
that its marginal cost is lower than that of a late-entering rival.
• Two Real Examples: Aircraft and Computer Chips
– An aircraft manufacturer may price below current marginal cost in the
short run, because of its steep learning curve. The price of the Lockheed
L-1011 was below the static MC for its entire 14-year production run
(Benkard, 2004).
– AMD’s cost of computer chips was about 12% higher than Intel’s cost.
AMD had less learning by doing because it had produced fewer units
(Salgado,2008).
• Levels of Reasoning
– Keynes suggested that deciding which stock to buy is like predicting the outcome of
a beauty contest: Your prediction should not be based on what you think of the
contestants; it should be based on what you think other people will think.
– ‘What you think other people will think’ depends on your levels of reasoning.
• An Experiment: A Beauty Contest Game
– The Financial Times invited readers to choose an integer between 0 and 100. The
submission closest to 2/3 of the average of all numbers submitted would win. So,
the objective is to predict the average and pick a number that is 2/3 of it.
– The rational, unique Nash equilibrium to this game is for everyone to choose zero.
• Real Results of the Beauty Contest Game
– The average was 18.9 and the winning submission was 13.
– Only 5% of 1,500 participants chose zero. A large number chose 33 and 22.
– This experiment has been repeated many times. The overall average is usually
about 22, implying a winning number of about 15.
• Managerial Problem
– Why have Intel’s managers chosen to advertise aggressively
while AMD engages in relatively little advertising?
• Solution
– A plausible game to explain the problem is in Figure 13.4: Intel
decides on how much to invest in its advertising campaign before
AMD can act. AMD then decides whether to advertise heavily.
– Backward induction for the subgame perfect Nash equilibrium:
Given how it expects AMD to behave, Intel intensively advertises
because doing so produces a higher profit (πI = 8) than does the
lower level of advertising (πI = 4).
– Thus, because Intel acts first and can commit to advertising
aggressively, it can place AMD in a position where it makes more
with a low-key advertising campaign.