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Augmented Reality Seminar Power Point PR

This document discusses augmented reality (AR) and its history and applications. It begins with definitions of AR and how it differs from virtual reality by augmenting the real world rather than replacing it. The document then discusses some of the technical challenges of AR and its relevance for improving existing technology. It provides an overview of the historical development of AR from the 1970s to modern head-mounted displays. The document concludes by discussing findings around dangers of AR and recommending guidelines to address privacy and overload issues.

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0% found this document useful (0 votes)
60 views36 pages

Augmented Reality Seminar Power Point PR

This document discusses augmented reality (AR) and its history and applications. It begins with definitions of AR and how it differs from virtual reality by augmenting the real world rather than replacing it. The document then discusses some of the technical challenges of AR and its relevance for improving existing technology. It provides an overview of the historical development of AR from the 1970s to modern head-mounted displays. The document concludes by discussing findings around dangers of AR and recommending guidelines to address privacy and overload issues.

Uploaded by

IQFA mughal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 36

AUGMENTED REALITY

By: IQRA AMJAD


(AF22ATK0188)
AND
SYEDA ROHAN FATIMA
(AF22ATK01..)
Figure 1: Augmented Reality
BACKGROUND OF THE STUDY

• An AR system adds virtual computer generated objects, audio and


other sense enhancements to a real-world environment in real-time.

• These enhancements are added in a way that the viewer cannot tell the
difference between the real and augmented world.
BACKGROUND OF THE STUDY

• AR should not be confused


for Virtual Reality (VR).

• VR is a completely
simulated computer
generated environment
where everything is under
the control of a system.

Figure 2: Virtual Reality


PROBLEM STATEMENT

• AR faces some technical challenges regarding for example binocular view, high
resolution, color depth, luminance, contrast, field of view, and focus depth.

• Also before AR becomes accepted as part of user’s everyday life, just like a
mobile phone, issues like intuitive interfaces, costs, weight, power usage,
ergonomics, and appearance must also be addressed.
RELEVANCE OF THE STUDY

• The study pointed out the various applications of AR. It also suggests
possible areas of improvements and also make future
recommendations that could improve on the existing technology.
Figure 3: Sword of Damocles
Historical Development (cont…)

• One of the next big developments in augmented reality was in 1974 by Myron
Krueger. The project was called, Videoplace, which combined a projection system
and video cameras that produced shadows on the screen.

• In 1990, a Boeing researcher named Tom Caudell coined the term “Augmented
Reality”.
Historical Development (cont…)

• In 1992, Louis Rosenburg from


the USAF Armstrong’s Research
Lab created the first real
operational augmented reality
system, Virtual Fixtures.

• Figure 4: Virtual Fixtures


Historical Development (cont…)
Historical Development (cont…)
• In 2000 when Hirokazu Kato from the Nara Institute of Science and
Technology in Japan created and released software called ARToolKit.
Historical Development (cont…)

• Figure 5:
Historical Development (cont…)

• Figure 6: Google Glass


Historical Development (cont…)

• In 2016, Microsoft
introduces the next iteration
of wearable augmented
reality, the HoloLens.

• Figure 6: Microsoft HoloLens


Historical Development (cont…)

• In 2018 Magic Leap an AR


technological company came
out with their AR glasses

• Figure 7: Magic Leap


RELATED WORKS
REVIEW OF AUGMENTED REALITY

• Creating Augmented Reality (cont..)


REVIEW OF AUGMENTED REALITY
APPLICATIONS OF AR

•:

• Figure 8: AR in Architecture
APPLICATIONS OF AR

Figure 9: AR in Education
APPLICATIONS OF AR

• Figure 10: AR in Medical


APPLICATIONS OF AR

• Military: In combat, AR can


serve as a networked
communication system that
renders useful battlefield data
onto a soldier's goggles in real
time. • Figure 11: AR in Military
APPLICATIONS OF AR

• Gaming: AR gaming uses the


existing environment and creates
a playing field within it. AR
games are typically played on
devices like smartphones, tablets
and portable gaming systems. • Figure 12: AR in Gaming
APPLICATIONS OF AR

• Workplace: Big machines are


difficult to maintain because of their
multiple layers or structures. AR
permits users to look through the
machine as if it’s an x-ray, pointing
them to the problem right away.
• Figure 13: AR in Workplace
APPLICATIONS OF AR
• Other areas of AR application includes:

Music

Retail and Advertising

Broadcast and Live Events

Social Media…
Mobile Augmented Reality (MAR)

• Simply put, mobile augmented reality is a type of AR that you can


take with you wherever you go.

• Portable augmented reality uses technology that you can move from
place to place.

• Mobile augmented reality is one of the most explosive growth areas


for AR applications currently.
REVIEW OF AUGMENTED REALITY

• Augmented Reality Software Development Kits (SDKs):

Google's ARCore

AR.js

ARToolKit

DroidAR
FINDINGS AND DISCUSION
FINDINGS AND DISCUSION
FINDINGS AND DISCUSION
• Dangers of AR:

• Wearers of augmented reality glasses may become unaware of


surrounding dangers.

• Privacy issues, overload and over-reliance issues is the biggest danger


of AR.

• Certain guidelines need to be implied for users not to rely in AR


related products.
CONCLUSION AND RECOMMENDATION
THANK
YOU

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