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Game Development

The document provides an overview of the game development industry and process. It discusses how the industry is expanding across both entertainment and serious games. It then outlines the typical roles of game designers which include imagining ideas, defining elements, describing designs, transmitting to teams, implementing, and listening to feedback. Game development involves teams with roles like designer, producer, programmer and artist. Costs are driven by factors like labor, technology and marketing. Designs are limited by budgets, schedules, technology and team expertise. Game engines provide core functionality and games are built on top of them, with Unity being a popular option.

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100% found this document useful (1 vote)
154 views

Game Development

The document provides an overview of the game development industry and process. It discusses how the industry is expanding across both entertainment and serious games. It then outlines the typical roles of game designers which include imagining ideas, defining elements, describing designs, transmitting to teams, implementing, and listening to feedback. Game development involves teams with roles like designer, producer, programmer and artist. Costs are driven by factors like labor, technology and marketing. Designs are limited by budgets, schedules, technology and team expertise. Game engines provide core functionality and games are built on top of them, with Unity being a popular option.

Uploaded by

Time Dilation
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Introduction to Game

Development
Game Industry is Expanding
Game Industry is Expanding
Industry Breakdown
• Industries
• Entertainment
• Serious games
• A serious game is a game designed for a primary purpose other than pure entertainment
• Games used by industries like defense, education, scientific exploration, health care, emergency
management, city planning, engineering etc.
• Platforms
• Console
• PC
• Web
• Mobile
• VR, AR
Industry Breakdown
• Distribution
• Retail
• Digital Distribution
• Indirect
• Makers
• Publisher
• Development Studios
• Consultants
• Hobbyist
Learning Method

Theory & Practice


The Game Design Process
• Games vs Movies
Game Idea
• Target Audience: For who you are building your game for
• Demographic: age, gender, culture
• Player Style: Core vs. Casual Gamer
• Game Platforms: Web, Windows/Mac, Xbox, PlayStation, Android/iOS
Role of the Game Designers
What does a game designer do?
• Imagine
• Define
• Describe
• Transmit
• Implement
• Listen
Imagine
Where does idea comes from?

“There are no new ideas in the world, only different arrangements of things”

What are sources of good game ideas?


• Film, TV, Books (e.g. Star wars, Lords of the Ring)
• Life experiences (travelling, sports etc.)
• Education (history, art, engineering etc.)
• Games (board, digital, sports etc.)
“Game ideas come from almost everywhere, but they don’t walk up
and introduce themselves …. Creativity is an active, not a passive
process”

Ernest Adams
Define
What do you define?

The elements that make up the games


Describe
How do you describe the elements that make up the game?
• Conceptual
• Functional
• Artistic
Transmit
Transmit design to the team that will build the game
• Team meetings
• Design documentation
• High concept
• Game design doc
Implement
Typical game design implementation tasks:
• Vision holder and checker
• QA
• Prototyping
• Level design
• User interface design
• Manage/Lead Team
Listen
Who do they listen to?
• Themselves
• Their players (Playtesters)
• Their team
• Industry, world
The role of the team
• Games are made by people, for people
• Game development Roles:
• Designer
• Producer
• Programmer
• Artist, Sound Designers
Team

Design Art
Prod.

Prog.
What drives Cost?
• Labor
• Technology
• Licensing Intellectual Property
• Distribution cost
• Marketing Cost
• Overheads
Limitations in Design
• Money (budget)
• Technology
• Time (Schedules)
• Expertise (team’s skills)

“Design is about understanding limitations and turning those


limitations into advantages through knowledge and creativity”
Richard Rouse
Game Engines
All games need
• Load and display visuals
• Load and display sounds
• Receive player input (keyboard, joystick, camera, microphone etc.)
• Game logic
• Game assets
Game Engine
• Provides core game functionality (graphics rendering of different
formats, playing back audios, reading players inputs etc. )
• Build on top of engine
• Allows us to focus on unique elements of our game
What is Unity?
• Unity is a game engine and game editor
• Most popular game engine among game industry and independent
game developers
Why Unity?
• Not game-genre specific
• Feature rich game engine
• Easy to learn but deep feature set
• Great asset pipeline
• Good documentation and community
• Relatively efficient engine
• Build to many game platforms
• Relatively inexpensive
• Employers seek Unity expertise
• Techniques apply to other engines
Other tools needed
• Script editor
• Image editor
• 3d Modeler
• Sound Editor

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