Structure from motion (SfM) is a technique to generate 3D models from 2D images by estimating camera positions and 3D structure. SfM works by identifying common points across multiple images and using triangulation to determine the 3D position. It can produce detailed 3D point clouds and models without specialized equipment by leveraging advances in computing and digital cameras. SfM is commonly used for applications like mapping, modeling environments, and robotics.
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Structure From Motion
Structure from motion (SfM) is a technique to generate 3D models from 2D images by estimating camera positions and 3D structure. SfM works by identifying common points across multiple images and using triangulation to determine the 3D position. It can produce detailed 3D point clouds and models without specialized equipment by leveraging advances in computing and digital cameras. SfM is commonly used for applications like mapping, modeling environments, and robotics.
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Structure from motion
Structure from motion
• Structure from motion (SfM) is the process of estimating the 3-D structure of a scene from a set of 2-D images. SfM is used in many applications such as 3-D scanning. • SfM can be computed in many different ways. The way in which you approach the problem depends on different factors, such as the number and type of cameras used, and whether the images are ordered. Structure from motion • SfM can produce point cloud based 3-D models similar to LiDAR. This technique can be used to create high resolution digital surface models. • The relatively new technique has been made possible by advances in computers, digital cameras and aerial systems (UAS). • Together, these advances have now made it feasible for a wide range of users to be able to generate 3-D models without extensive expertise or expensive equipment. Structure from motion • If the images are taken with a single calibrated camera, then the 3-D structure and camera motion can only be recovered up to scale. • up to scale means that you can rescale the structure and the magnitude of the camera motion and still maintain observations. Structure from motion • For example, if you put a camera close to an object, you can see the same image as when you enlarge the object and move the camera far away. If you want to compute the actual scale of the structure and motion in world units, you need additional information, such as: • The size of an object in the scene • Information from another sensor, for example, an odometer. Structure from motion • SfM is based on the same principles as stereoscopic photogrammetry. In stereophogrammetry, triangulation is used to calculate the relative 3-D positions (x,y,z,) of objects from stereo pairs. Traditionally these techniques require expensive specialized equipment and software. stereo • Common points (P and Q) are identified in each image. A line of sight or ray can be constructed from the camera location to the point on the object. It is the intersection of these rays (triangulation) that determines the three-dimensional location of the point. Structure from motion • To create a 3-d reconstruction one simply needs many images of an area or an object with a high degree overlap, taken from different angles. The camera doesn’t need to be specialized, standard consumer-grade cameras work well for SfM methods. The images are often be taken from a moving sensor (UAVs for example), but can also be taken by a person or multiple people are different locations and angles. Structure from motion • Specialized software packages can automatically identify matching features in multiple images. These distinctive features are often corners or line segments. These features are tracked from image to image and are used to produce estimates of the camera positions and orientations and the coordinates of the features. This produces a point cloud of x,y,z, coordinates for features. Structure from motion
• While the minimum requirement is generally for features
to be visible in a minimum of three images, obtaining as many images for SfM input as possible (within in reason and feasibility) is recommended. • For the fastest processing and model quality, all of the images should be taken at the same time with the same camera, but this is not a requirement. • SfM methods have been employed using crowd-sourced images to create 3-Dd models of historical building and other monuments. Applications • There are many applications for SfM methods. • SfM to can be used to create orthophotograph,3-D point clouds, and digital elevation models. • Orthophoto have many applications in mapping and photogrammetry. • 3-D point clouds have been used to determine tree biomass, analyze geology. • Digital elevation models created from SfM processing are generally high resolution and can be used to detect topographic changes to monitor hillslope environments. In addition to natural resource and geospatial applications, SfM is also used extensively in robotics and self-driving vehicles.