Multimedia Systems & Applications
Multimedia Systems & Applications
Systems &
Applications
Sukanya Dessai
What is Multimedia?
● Multimedia is any combination of text, art, sound, animation, and video
● delivered to you by computer or other electronic or digitally manipulated
means
● A multimedia project development requires creative, technical,
organizational and business skills.
Definitions
● When you allow an end user—also known as the viewer of a multimedia project—to
control what and when the elements are delivered, it is called interactive multimedia.
● When you provide a structure of linked elements through which the user can navigate,
interactive multimedia becomes hypermedia.
● The people who weave multimedia into meaningful tapestries are called multimedia
developers.
● The software vehicle, the messages, and the content presented on a computer,
television screen, PDA (personal digital assistant), or mobile phone together constitute
a multimedia project.
● If the project is to be shipped or sold to consumers or end users, typically delivered
as a download on the Internet but also on a CD-ROM or DVD in a box or sleeve, with
or without instructions, it is a multimedia title.
● Your project may also be a page or site on the World Wide Web, where you can
weave the elements of multimedia into documents with HTML (Hypertext Markup
Language) or DHTML (Dynamic Hypertext Markup Language) or XML (eXtensible
Markup Language) and play rich media files.
● Multimedia projects can be linear or nonlinear.
● When users are given navigational control and can wander through the content at will,
multimedia becomes nonlinear and user interactive
● Determining how a user will interact with and navigate through the content of a project
requires great attention to the message, the scripting or storyboarding, the artwork,
and the programming. You can break an entire project with a badly designed interface.
You can also lose the message in a project with inadequate or inaccurate content
● Authoring Tools are used to merge multimedia elements into project.
● These software tools are designed to manage individual multimedia elements and provide user
interaction.
● most authoring tools also offer facilities for creating and editing text and images and controls for
playing back separate audio and video files that have been created with editing tools designed for
these media.
● The sum of what gets played back and how it is presented to the viewer on a monitor is the
graphical user interface, or GUI.
● The hardware and software that govern the limits of what can happen here are the multimedia
platform or environment.
Application of Multimedia
1. Multimedia in Business
● Presentations
● Trainings
● Marketing
● Advertising
● Product demos
● Databases
● Catalogs
● Instant Messaging
● Networked Communication
● Multimedia around the office has also become more commonplace.
● Image capture hardware is used for building employee ID and badging databases,
scanning medical insurance cards, for video annotation, and for real-time
teleconferencing.
● Presentation documents attached to e-mail and video conferencing are widely
available.
● Laptop computers and high resolution projectors are commonplace for multimedia
presentations on the road.
● Mobile phones and personal digital assistants (PDAs) utilizing Bluetooth and Wi-Fi
communications technology make communication and the pursuit of business more
efficient.
2. Multimedia in Schools
● Gardening
● Cooking
● Home design
● Remodeling
● Repair to genealogy software - Genealogy software such as Reunion from Leister
Productions lets families add text, images, sounds, and video clips as they build their
family trees.
● Computer with an attached CD-ROM or DVD Drive or a set top player that hooks up to
the television such as a Nintendo, Xbox, Sony PlayStation machine.
4. Multimedia in Public Places
● Hotels
● Train stations
● Shopping malls
● Museums
● Libraries
● Grocery stores
Virtual Reality
● Convergence of technology and creative invention in multimedia is virtual reality, or
VR.
● Goggles, helmets, special gloves, and bizarre human interfaces attempt to place you
“inside” a lifelike experience.
● It uses the basic multimedia elements of imagery, sound and animation.
● It requires terrific computing horsepower to be realistic.
● In VR, your cyberspace is made up of many thousands of geometric objects plotted in
three-dimensional space: the more objects and the more points that describe the
objects, the higher the resolution and the more realistic your view.
Delivering Multimedia
● Multimedia requires large amounts of digital memory when stored in an end user’s
library, or
● large amounts of bandwidth when distributed over wires, glass fiber, or airwaves on a
network.
● The greater the bandwidth, the bigger the pipeline, so more content can be delivered
to end users quickly.
● Copper wire, glass fiber and radio/cellular technologies also serve as a means for
delivering multimedia files across a network.
● The primary media for delivering multimedia projects are:
○ Compact Disc Read Only Memory (CD-ROM)
○ Digital Versatile Disc (DVD)
● CD-ROM discs can contain up to 80 minutes of full-screen video, images, or sound.
● The disc can also contain unique mixes of images, sounds, text, video, and animations
controlled by an authoring system to provide unlimited user interaction.
● It is the most cost effective distribution medium for multimedia projects.
● CD burners are used for reading discs and for making them, too, in audio, video, and
data formats.
● Digital Versatile Disc (DVD): Multilayered Digital Versatile Disc (DVD) technology
● increases the capacity and multimedia capability of CDs to
○ 4.7GB on a single-sided, single-layered disc to as much as
○ 17.08GB of storage on a double-sided, double-layered disc.
● DVD authoring and integration software allows the creation of interactive
front-end menus for both films and games.
● DVD burners are used for reading discs and for making them, too, in audio,
video, and data formats.
● CD-ROM and DVD discs are but interim memory technologies that will be
replaced by new devices such as flash drives and thumb drives that do not
require moving parts.
The Broadband Internet
● when information providers and content owners determine the worth of their products
and how to charge money for them, information elements will ultimately link up online
as distributed resources on a data highway (actually more like a toll road), where you
will pay to acquire and use multimedia-based information
Thank You!