Chapter 2 UNDERSTANDING and CONCEPTUALIZING INTERACTION
Chapter 2 UNDERSTANDING and CONCEPTUALIZING INTERACTION
Conceptualizing
Interaction
Objectives
The main aims of this chapter are to:
■ Explain what is meant by the problem space.
■ Explain how to conceptualize interaction.
■ Describe what a conceptual model is and how to
begin to formulate one..
Objectives
■ Discuss the use of interface metaphors as part of
a conceptual model.
■ Outline the core interaction types for informing
the development of a conceptual model.
■ Introduce paradigms, visions, theories, models,
and frameworks informing interaction design.
Recap
■ HCI has moved beyond designing interfaces for desktop
machines
■ About extending and supporting all manner of human
activities in all manner of places
■ Facilitating user experiences through designing interactions:
□ Make work effective, efficient and safer
□ Improve and enhance learning and training
□ Provide enjoyable and exciting entertainment
□ Enhance communication and understanding
□ Support new forms of creativity and expression
Understanding the
problem space
■ What do you want to create?
■ What are your assumptions?
■ Will it achieve what you hope it will?
What is an assumption?
■ taking something for granted when it needs
further investigation
□ e.g. people will want to watch TV while driving
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What is a claim?
■ stating something to be true when it is
still open to question
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■ used by the design
CONCEPTUAL team as the basis
MODEL from which to
develop more
detailed and concrete
aspects of the design
■ represented as a
SHARED textual description
BLUEPRINT and/or in a
diagrammatic form
Core Components of Conceptual Models
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4 Main Types
User Interaction
Instructing, Conversing, Manipulating & Exploring
INSTRUCTING
□ users carry out their tasks by telling
the system what to do.
Ex.
Giving instruction to a system to perform operations such as tell
the time, print a file and appointment reminder.
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Pros and Cons of conversational
model
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MANIPULATING
■ manipulating objects and capitalizes on users’
knowledge of how they do so in the physical
world.
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Why are Direct Manipulation
interfaces so enjoyable?
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Why are Direct Manipulation
interfaces so enjoyable?
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4. Exploring
■ Involves users moving through virtual or
physical environments
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EXPLORING
available including…
■ Command ■ Graphical
■ Speech ■ Web
■ Data-entry ■ Pen
■ Form fill-in ■ Augmented reality
■ Query
■ Gesture
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Paradigms, Visions, Theories, Models,
and Frameworks
■ A paradigm refers to a general approach that has
been adopted by a community of researchers and
designers for carrying out their work, in terms of
shared assumptions, concepts, values, and
practices.
Paradigms, Visions, Theories, Models,
and Frameworks
■ A vision is a future scenario that frames research
and development in interaction design – often
depicted in the form of a film or a narrative.
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Paradigms, Visions, Theories, Models,
and Frameworks
■ A theory is a well-substantiated explanation of
some aspect of a phenomenon;
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SEATWORK (1/4 sheet)
The aim of this activity is for you to think about the
appropriateness of different kinds of conceptual
models that have been designed for similar physical
and digital information artifacts;
Compare the following
A.) a paperback book and an ebook;
B.) a paper-based map and a smartphone map.