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CH 3

The document discusses processes and process management in operating systems. It defines a process as a program in execution. Processes go through various states like new, running, waiting, ready and terminated. A process is represented in memory using a process control block that stores information like process state, program counter, memory allocation and accounting data. The operating system uses scheduling queues and performs context switches to manage multiple processes running across CPU cores. Process creation, termination and interprocess communication are also covered.

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0% found this document useful (0 votes)
47 views50 pages

CH 3

The document discusses processes and process management in operating systems. It defines a process as a program in execution. Processes go through various states like new, running, waiting, ready and terminated. A process is represented in memory using a process control block that stores information like process state, program counter, memory allocation and accounting data. The operating system uses scheduling queues and performs context switches to manage multiple processes running across CPU cores. Process creation, termination and interprocess communication are also covered.

Uploaded by

rahul
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Processes

Process Concept

• An operating system executes a variety of programs that


run as a process.
• Process – a program in execution; process execution must
progress in sequential fashion. No parallel execution of
instructions of a single process
• Multiple parts
• The program code, also called text section
• Current activity including program counter, processor registers
• Stack containing temporary data
• Function parameters, return addresses, local variables
• Data section containing global variables
• Heap containing memory dynamically allocated during run time
Process Concept (Cont.)

• Program is passive entity stored on disk


(executable file); process is active
• Program becomes process when an executable file is
loaded into memory

• Execution of program started via GUI mouse clicks,


command line entry of its name, etc.
• One program can be several processes
• Consider multiple users executing the same program
Process in Memory
Memory Layout of a C Program
Process State

• As a process executes, it changes state


• New: The process is being created
• Running: Instructions are being executed
• Waiting: The process is waiting for some event to occur
• Ready: The process is waiting to be assigned to a processor
• Terminated: The process has finished execution
Diagram of Process State
Process Control Block (PCB)
Information associated with each process(also called task control block)

• Process state – running, waiting, etc.


• Program counter – location of instruction to next execute
• CPU registers – contents of all process-centric registers
• CPU scheduling information- priorities, scheduling queue
pointers
• Memory-management information – memory allocated
to the process
• Accounting information – CPU used, clock time elapsed
since start, time limits
• I/O status information – I/O devices allocated to process,
list of open files
Threads

• So far, process has a single thread of execution


• Consider having multiple program counters per process
• Multiple locations can execute at once
• Multiple threads of control -> threads

• Must then have storage for thread details, multiple program


counters in PCB
• Explore in detail in Chapter 4 in text book
Process Representation in Linux

Represented by the C structure task_struct

pid t_pid; /* process identifier */


long state; /* state of the process */
unsigned int time_slice /* scheduling information */
struct task_struct *parent;/* this process’s parent */
struct list_head children; /* this process’s children */
struct files_struct *files;/* list of open files */
struct mm_struct *mm; /* address space of this process */
Process Scheduling

• Process scheduler selects among available processes for


next execution on CPU core
• Goal -- Maximize CPU use, quickly switch processes onto
CPU core
• Maintains scheduling queues of processes
• Ready queue – set of all processes residing in main memory,
ready and waiting to execute
• Wait queues – set of processes waiting for an event (i.e., I/O)
• Processes migrate among the various queues
Ready and Wait Queues
Representation of Process Scheduling
CPU Switch From Process to Process
A context switch occurs when the CPU switches from
one process to another.
Context Switch

• When CPU switches to another process, the system must


save the state of the old process and load the saved state
for the new process via a context switch
• Context of a process represented in the PCB
• Context-switch time is pure overhead; the system does no
useful work while switching
• The more complex the OS and the PCB  the longer the context
switch

• Time dependent on hardware support


• Some hardware provides multiple sets of registers per CPU 
multiple contexts loaded at once
Operations on Processes

• System must provide mechanisms for:


• Process creation
• Process termination
Process Creation

• Parent process create children processes, which, in


turn create other processes, forming a tree of
processes
• Generally, process identified and managed via a
process identifier (pid)
• Resource sharing options
• Parent and children share all resources
• Children share subset of parent’s resources
• Parent and child share no resources

• Execution options
• Parent and children execute concurrently
• Parent waits until children terminate
Process Creation (Cont.)
• Address space
• Child duplicate of parent
• Child has a program loaded into it

• UNIX examples
• fork() system call creates new process
• exec() system call used after a fork() to replace the process’ memory
space with a new program
• Parent process calls wait()waiting for the child to terminate
C Program Forking Separate Process
Process Termination

• Process executes last statement and then asks the operating


system to delete it using the exit() system call.
• Returns status data from child to parent (via wait())
• Process’ resources are deallocated by operating system

• Parent may terminate the execution of children processes


using the abort() system call. Some reasons for doing so:
• Child has exceeded allocated resources
• Task assigned to child is no longer required
• The parent is exiting, and the operating systems does not allow a
child to continue if its parent terminates
Process Termination
• Some operating systems do not allow child to exists if its parent
has terminated. If a process terminates, then all its children
must also be terminated.
• cascading termination. All children, grandchildren, etc., are
terminated.
• The termination is initiated by the operating system.

• The parent process may wait for termination of a child process


by using the wait()system call. The call returns status
information and the pid of the terminated process
pid = wait(&status);
• If no parent waiting (did not invoke wait()) process is a zombie
• If parent terminated without invoking wait(), process is an
orphan
Interprocess Communication

• Processes within a system may be independent or cooperating


• Cooperating process can affect or be affected by other processes,
including sharing data
• Reasons for cooperating processes:
• Information sharing
• Computation speedup
• Modularity
• Convenience

• Cooperating processes need interprocess communication (IPC)


• Two models of IPC
• Shared memory
• Message passing
Communications Models
(a) Shared memory. (b) Message passing.
Producer-Consumer Problem

• Paradigm for cooperating processes:


• producer process produces information that is consumed
by a consumer process

• Two variations:
• unbounded-buffer places no practical limit on the size of
the buffer:
• Producer never waits
• Consumer waits if there is no buffer to consume
• bounded-buffer assumes that there is a fixed buffer size
• Producer must wait if all buffers are full
• Consumer waits if there is no buffer to consume
IPC – Shared Memory

• An area of memory shared among the processes that


wish to communicate
• The communication is under the control of the users
processes not the operating system.
• Major issues is to provide mechanism that will allow
the user processes to synchronize their actions when
they access shared memory.
• Synchronization is discussed in great details in
Chapters 6 & 7.
Bounded-Buffer – Shared-Memory Solution

• Shared data
#define BUFFER_SIZE 10
typedef struct {
. . .
} item;

item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;

• Solution is correct, but can only use BUFFER_SIZE-1


elements
Producer Process – Shared Memory

item next_produced;

while (true) {
/* produce an item in next produced */
while (((in + 1) % BUFFER_SIZE) == out)
; /* do nothing */
buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE;
}
Consumer Process – Shared Memory

item next_consumed;

while (true) {
while (in == out)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;

/* consume the item in next consumed */


}
What about Filling all the Buffers?

• Suppose that we wanted to provide a solution to the


consumer-producer problem that fills all the buffers.
• We can do so by having an integer counter that keeps
track of the number of full buffers.
• Initially, counter is set to 0.
• The integer counter is incremented by the producer
after it produces a new buffer.
• The integer counter is and is decremented by the
consumer after it consumes a buffer.
Producer

while (true) {
/* produce an item in next produced */

while (counter == BUFFER_SIZE)


; /* do nothing */
buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE;
counter++;
}
Consumer

while (true) {
while (counter == 0)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
counter--;
/* consume the item in next consumed */
}
Race Condition

• counter++ could be implemented as

register1 = counter
register1 = register1 + 1
counter = register1

• counter-- could be implemented as


register2 = counter
register2 = register2 - 1
counter = register2

• Consider this execution interleaving with “count = 5” initially:


S0: producer execute register1 = counter {register1 = 5}
S1: producer execute register1 = register1 + 1 {register1 = 6}
S2: consumer execute register2 = counter {register2 = 5}
S3: consumer execute register2 = register2 – 1 {register2 = 4}
S4: producer execute counter = register1 {counter = 6 }
S5: consumer execute counter = register2 {counter = 4}
Race Condition (Cont.)

• Question– why was there no race


condition in the first solution
(where at most N – 1) buffers can
be filled?
• More in Chapter 6.
IPC – Message Passing

• Processes communicate with each other


without resorting to shared variables

• IPC facility provides two operations:


• send(message)
• receive(message)

• The message size is either fixed or variable


Message Passing (Cont.)

• If processes P and Q wish to communicate, they need to:


• Establish a communication link between them
• Exchange messages via send/receive
• Implementation issues:
• How are links established?
• Can a link be associated with more than two processes?
• How many links can there be between every pair of
communicating processes?
• What is the capacity of a link?
• Is the size of a message that the link can accommodate fixed or
variable?
• Is a link unidirectional or bi-directional?
Implementation of Communication Link

• Physical:
• Shared memory
• Hardware bus
• Network
• Logical:
• Direct or indirect
• Synchronous or asynchronous
• Automatic or explicit buffering
Direct Communication

• Processes must name each other explicitly:


• send (P, message) – send a message to process P
• receive(Q, message) – receive a message from process Q

• Properties of communication link


• Links are established automatically
• A link is associated with exactly one pair of communicating
processes
• Between each pair there exists exactly one link
• The link may be unidirectional, but is usually bi-directional
Indirect Communication

• Messages are directed and received from mailboxes


(also referred to as ports)
• Each mailbox has a unique id
• Processes can communicate only if they share a mailbox

• Properties of communication link


• Link established only if processes share a common mailbox
• A link may be associated with many processes
• Each pair of processes may share several communication links
• Link may be unidirectional or bi-directional
Indirect Communication (Cont.)

• Operations
• Create a new mailbox (port)
• Send and receive messages through mailbox
• Delete a mailbox

• Primitives are defined as:


• send(A, message) – send a message to mailbox A
• receive(A, message) – receive a message from mailbox A
Indirect Communication (Cont.)

• Mailbox sharing
• P1, P2, and P3 share mailbox A

• P1, sends; P2 and P3 receive


• Who gets the message?

• Solutions
• Allow a link to be associated with at most two
processes
• Allow only one process at a time to execute a receive
operation
• Allow the system to select arbitrarily the receiver.
Sender is notified who the receiver was.
Synchronization
Message passing may be either blocking or non-blocking

• Blocking is considered synchronous


• Blocking send -- the sender is blocked until the message is
received
• Blocking receive -- the receiver is blocked until a message is
available

• Non-blocking is considered asynchronous


• Non-blocking send -- the sender sends the message and
continue
• Non-blocking receive -- the receiver receives:
• A valid message, or
• Null message
Producer-Consumer: Message Passing

• Producer
message next_produced;
while (true) {
/* produce an item in next_produced */

send(next_produced);
}

• Consumer
message next_consumed;
while (true) {
receive(next_consumed)

/* consume the item in next_consumed */


}
Buffering

• Queue of messages attached to the link.


• Implemented in one of three ways
1. Zero capacity – no messages are queued on a link.
Sender must wait for receiver (rendezvous)
2. Bounded capacity – finite length of n messages
Sender must wait if link full
3. Unbounded capacity – infinite length
Sender never waits
• 1. The systems which allow only one process execution at
a time, are called __________
a) uniprogramming systems
b) uniprocessing systems
c) unitasking systems
d) none of the mentioned
• Answer: b
Explanation: Those systems which allow more than one
process execution at a time, are called multiprocessing
systems. Uniprocessing means only one processor.
• 2. In operating system, each process has its own
__________
a) address space and global variables
b) open files
c) pending alarms, signals and signal handlers
d) all of the mentioned
• Answer: d
Explanation: In Operating Systems, each process has its
own address space which contains code, data, stack and
heap segments or sections. Each process also has a list of
files which is opened by the process as well as all pending
alarms, signals and various signal handlers.
• 3. In Unix, Which system call creates the new process?
a) fork
b) create
c) new
d) none of the mentioned
• Answer: a
Explanation: In UNIX, a new process is created by fork()
system call. fork() system call returns a process ID which
is generally the process id of the child process created.
Thank You !!

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