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Basic Factory Dynamics

The document describes a Penny Fab production line case study. The Penny Fab has four identical tools in series, with each tool taking 2 hours per penny. It has a bottleneck rate of 0.5 pennies/hour, a raw process time of 8 hours, and a critical WIP of 4 pennies. With a WIP of 1 penny, the throughput is 0.5 pennies/hour, the cycle time is 16 hours, and the throughput times cycle time is 8 hours.

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0% found this document useful (0 votes)
76 views96 pages

Basic Factory Dynamics

The document describes a Penny Fab production line case study. The Penny Fab has four identical tools in series, with each tool taking 2 hours per penny. It has a bottleneck rate of 0.5 pennies/hour, a raw process time of 8 hours, and a critical WIP of 4 pennies. With a WIP of 1 penny, the throughput is 0.5 pennies/hour, the cycle time is 16 hours, and the throughput times cycle time is 8 hours.

Uploaded by

eassa khan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 96

Basic Factory Dynamics

Physics should be explained as simply as possible,


but no simpler.

– Albert Einstein

1
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
HAL Case

Large Panel Line: produces unpopulated printed circuit boards

Line runs 24 hr/day (but 19.5 hrs of productive time)


Recent Performance:
• throughput = 1,400 panels per day (71.8 panels/hr)
• WIP = 47,600 panels
• CT = 34 days (663 hr at 19.5 hr/day)
• customer service = 75% on-time delivery

Is HAL lean?
What data do we need to decide?
2
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
HAL - Large Panel Line Processes
Lamination (Cores): press copper and prepreg into core blanks
Machining: trim cores to size
Internal Circuitize: etch circuitry into copper of cores
Optical Test and Repair (Internal): scan panels optically for defects
Lamination (Composites): press cores into multiple layer boards
External Circuitize: etch circuitry into copper on outside of composites
Optical Test and Repair (External): scan composites optically for defects
Drilling: holes to provide connections between layers
Copper Plate: deposits copper in holes to establish connections
Procoat: apply plastic coating to protect boards
Sizing: cut panels into boards
End of Line Test: final electrical test

3
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
HAL Case - Science?

External Benchmarking
• but other plants may not be comparable

Internal Benchmarking
• capacity data: what is utilization?
• but this ignores WIP effects

Need relationships between WIP, TH, CT, service!

4
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Definitions

Workstations: a collection of one or more identical machines.


Parts: a component, sub-assembly, or an assembly that moves through the
workstations.
End Items: parts sold directly to customers; relationship to constituent
parts defined in bill of material.
Consumables: bits, chemicals, gasses, etc., used in process but do not
become part of the product that is sold.
Routing: sequence of workstations needed to make a part.
Order: request from customer.
Job: transfer quantity on the line.

5
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Definitions (cont.)

Throughput (TH): for a line, throughput is the average quantity of good


(non-defective) parts produced per unit time.
Work in Process (WIP): inventory between the start and endpoints of a
product routing.
Raw Material Inventory (RMI): material stocked at beginning of
routing.
Crib and Finished Goods Inventory (FGI): crib inventory is material
held in a stockpoint at the end of a routing; FGI is material held in
inventory prior to shipping to the customer.
Cycle Time (CT): time between release of the job at the beginning of the
routing until it reaches an inventory point at the end of the routing.

6
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Factory Physics

Definition: A manufacturing system is a goal-oriented network


of processes through which parts flow.

Structure: Plant is made up of routings (lines), which in turn are


made up of processes.

Focus: Factory Physics is concerned with the network and flows


at the routing (line) level.

7
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Parameters

Descriptors of a Line:
1) Bottleneck Rate (rb): Rate (parts/unit time or jobs/unit time) of
the process center having the highest long-term utilization.

2) Raw Process Time (T0): Sum of the long-term average


process times of each station in the line.

3) Congestion Coefficient (): A unitless measure of congestion.


• Zero variability case,  = 0.
• “Practical worst case,”  = 1. Note: we won’t use  quantitatively,
• “Worst possible case,”  = W0. but point it out to recognize that lines
with same rb and T0 can behave very
differently.
8
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Parameters (cont.)

Relationship:

Critical WIP (W0): WIP level in which a line having no


congestion would achieve maximum throughput (i.e., rb)
with minimum cycle time (i.e., T0).

W0 = rb T0

9
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab

Characteristics:
• Four identical tools in series.
• Each takes 2 hours per piece (penny).
• No variability.
• CONWIP job releases.

Parameters:
rb 0.5 pennies/hour
=
T0 8 hours =
W0 0.5  8 ==4 pennies
= 0 (no variability, best case conditions)

10
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab

11
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=1)

Time = 0 hours

12
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=1)

Time = 2 hours

13
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=1)

Time = 4 hours

14
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=1)

Time = 6 hours

15
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=1)

Time = 8 hours

16
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=1)

Time = 10 hours

17
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=1)

Time = 12 hours

18
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=1)

Time = 14 hours

19
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=1)

Time = 16 hours

20
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Performance

WIP TH CT THCT
1 0.125 8 1
2
3
4
5
6
21
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=2)

Time = 0 hours

22
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=2)

Time = 2 hours

23
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=2)

Time = 4 hours

24
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=2)

Time = 6 hours

25
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=2)

Time = 8 hours

26
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=2)

Time = 10 hours

27
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=2)

Time = 12 hours

28
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=2)

Time = 14 hours

29
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=2)

Time = 16 hours

30
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=2)

Time = 18 hours

31
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Performance

WIP TH CT THCT
1 0.125 8 1
2 0.250 8 2
3
4
5
6
32
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=4)

Time = 0 hours

33
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=4)

Time = 2 hours

34
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=4)

Time = 4 hours

35
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=4)

Time = 6 hours

36
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=4)

Time = 8 hours

37
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=4)

Time = 10 hours

38
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=4)

Time = 12 hours

39
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=4)

Time = 14 hours

40
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Performance

WIP TH CT THCT
1 0.125 8 1
2 0.250 8 2
3 0.375 8 3
4 0.500 8 4
5
6
41
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=5)

Time = 0 hours

42
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=5)

Time = 2 hours

43
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=5)

Time = 4 hours

44
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=5)

Time = 6 hours

45
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=5)

Time = 8 hours

46
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=5)

Time = 10 hours

47
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
The Penny Fab (WIP=5)

Time = 12 hours

48
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Performance

WIP TH CT THCT
1 0.125 8 1
2 0.250 8 2
3 0.375 8 3
4 0.500 8 4
5 0.500 10 5
6 0.500 12 6

49
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
TH vs. WIP: Best Case

0.6

rb 0.5
0.4
TH

0.3
1/T0
0.2
0.1

0
0 1 2 3 4 5 6 7 8 9 10 11 12
W0 WIP
50
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
CT vs. WIP: Best Case

26
24
22
20
18
16 1/rb
14
CT

12
10
T0 8
6
4
2
0
0 1 2 3 4 5 6 7 8 9 10 11 12

W0 WIP

51
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Best Case Performance

Best Case Law: The minimum cycle time (CTbest) for a given
WIP level, w, is given by
T0 , if w  W0
CTbest 
w / rb , otherwise.

The maximum throughput (THbest) for a given WIP level, w is


given by,
w / T0 , if w  W0
TH best  
 rb , otherwise.

52
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Best Case Performance (cont.)

Example: For Penny Fab, rb = 0.5 and T0 = 8, so W0 = 0.5  8 = 4,

8, if w  4
CTbest 
2w, otherwise.

 w / 8, if w  4
TH best 
0.5, otherwise.

which are exactly the curves we plotted.

53
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
A Manufacturing Law

Little's Law: The fundamental relation between WIP, CT, and


TH over the long-term is:
WIP  TH  CT

parts
parts   hr
hr

Insights:
• Fundamental relationship
• Simple units transformation
• Definition of cycle time (CT = WIP/TH)

54
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Two

2 hr
5 hr 3 hr

10 hr

55
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Two

Station Number of Process Station


Number Machines Time Rate
1 1 2 hr 0.5 j/hr
2 2 5 hr 0.4 j/hr
3 6 10 hr 0.6 j/hr
4 2 3 hr 0.67 j/hr

0.4 p/hr
rb = ____________ 20 hr
T0 = ____________ 8 pennies
W0 = ____________

56
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Two Simulation (Time=0)

2 hr
5 hr 3 hr

10 hr

57
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Two Simulation (Time=2)

7
4

2 hr
5 hr 3 hr

10 hr

58
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Two Simulation (Time=4)

7
6
9
2 hr
5 hr 3 hr

10 hr

59
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Two Simulation (Time=6)

7
8
9
2 hr
5 hr 3 hr

10 hr

60
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Two Simulation (Time=7)
17

12
8
9
2 hr
5 hr 3 hr

10 hr

61
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Two Simulation (Time=8)
17

12
10
9
2 hr
5 hr 3 hr

10 hr

62
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Two Simulation (Time=9)
17

19

12
10
14
2 hr
5 hr 3 hr

10 hr

63
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Two Simulation (Time=10)
17

19

12
12
14
2 hr
5 hr 3 hr

10 hr

64
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Two Simulation (Time=12)
17

19

17 22
14
14
2 hr
5 hr 3 hr

10 hr

65
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Two Simulation (Time=14)
17

19

17 22
16
19 24
2 hr
5 hr 3 hr

10 hr

66
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Two Simulation (Time=16)
17

19

17 22

19 24
2 hr
5 hr 3 hr

10 hr

67
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Two Simulation (Time=17)
27

19

22 22 20

19 24
2 hr
5 hr 3 hr

10 hr

68
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Two Simulation (Time=19)
27

29

22 22 20

24 24 22
2 hr
5 hr 3 hr

10 hr

69
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Two Simulation (Time=20)
27
Note: job will arrive at
bottleneck just in time
to prevent starvation. 29

22 22
22
24 24 22
2 hr
5 hr 3 hr

10 hr

70
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Two Simulation (Time=22)
27

29

27 32 25
24
24 24
2 hr
5 hr 3 hr

Note: job will arrive at


bottleneck just in time
to prevent starvation. 10 hr

71
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Two Simulation (Time=24)
27

29

27 32 25

29 34 27
2 hr
5 hr 3 hr
And so on….
Bottleneck will just
stay busy; all others
10 hr will starve periodically

72
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Worst Case

Observation: The Best Case yields the minimum cycle time and
maximum throughput for each WIP level.

Question: What conditions would cause the maximum cycle time


and minimum throughput?

Experiment:
• set average process times same as Best Case (so rb and T0
unchanged)
• follow a marked job through system
• imagine marked job experiences maximum queueing

73
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Worst Case Penny Fab

Time = 0 hours

74
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Worst Case Penny Fab

Time = 8 hours

75
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Worst Case Penny Fab

Time = 16 hours

76
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Worst Case Penny Fab

Time = 24 hours

77
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Worst Case Penny Fab

Time = 32 hours Note:


CT = 32 hours
= 4 8 = wT0

TH = 4/32 = 1/8 = 1/T0


78
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
TH vs. WIP: Worst Case

0.6
Best Case
rb 0.5
0.4
TH

0.3
0.2
Worst Case
1/T0 0.1
0
0 1 2 3 4 5 6 7 8 9 10 11 12
W0 WIP

79
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
CT vs. WIP: Worst Case

32
Worst Case
28
24
20
Best Case
CT

16
12
T0 8
4
0
0 1 2 3 4 5 6 7 8 9 10 11 12
W0 WIP

80
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Worst Case Performance

Worst Case Law: The worst case cycle time for a given WIP
level, w, is given by,

CTworst = w T0

The worst case throughput for a given WIP level, w, is given


by,

THworst = 1 / T0

Randomness? None - perfectly predictable, but bad!

81
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Practical Worst Case

Observation: There is a BIG GAP between the Best Case and


Worst Case performance.

Question: Can we find an intermediate case that:


• divides “good” and “bad” lines, and
• is computable?

Experiment: consider a line with a given rb and T0 and:


• single machine stations
• balanced lines
• variability such that all WIP configurations (states) are equally
likely

82
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
PWC Example – 3 jobs, 4 stations
clumped
up states
State Vector State Vector
1 (3,0,0,0) 11 (1,0,2,0)
2 (0,3,0,0) 12 (0,1,2,0)
3 (0,0,3,0) 13 (0,0,2,1)
4 (0,0,0,3) 14 (1,0,0,2)
5 (2,1,0,0) 15 (0,1,0,2)
6 (2,0,1,0) 16 (0,0,1,2)
7 (2,0,0,1) 17 (1,1,1,0)
8 (1,2,0,0) 18 (1,1,0,1)
9 (0,2,1,0) 19 (1,0,1,1)
10 (0,2,0,1) 20 (0,1,1,1) spread
out states
Note: average WIP at any station is 15/20 = 0.75,
so jobs are spread evenly between stations.
83
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Practical Worst Case

Let w = jobs in system, N = no. stations in line, and t =


process time at all stations:

CT(single) = (1 + (w-1)/N) t
CT(line) = N [1 + (w-1)/N] t
= Nt + (w-1)t
= T0 + (w-1)/rb

TH = WIP/CT From Little’s Law


= [w/(w+W0-1)]rb

84
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Practical Worst Case Performance

Practical Worst Case Definition: The practical worst case


(PWC) cycle time for a given WIP level, w, is given by,
w 1
CTPWC  T0 
rb

The PWC throughput for a given WIP level, w, is given by,

w
TH PWC  rb ,
W0  w  1

where W0 is the critical WIP.

85
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
TH vs. WIP: Practical Worst Case

0.6
Best Case
rb 0.5
0.4 Good (lean)
PWC
TH

0.3
0.2 Bad (fat) Worst Case
1/T0 0.1
0
0 1 2 3 4 5 6 7 8 9 10 11 12
W0 WIP

86
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CT vs. WIP: Practical Worst Case

32 Worst Case PWC


28
24
20 Bad (fat)
Best Case
CT

16
Good
12 (lean)
T0 8
4
0
0 1 2 3 4 5 6 7 8 9 10 11 12
W0 WIP

87
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Two Performance
0.5
Note: process
Best Case
rb 0.4 times in PF2
have var equal
F ab 2 to PWC.
Penny
0.3
But… unlike
TH a l W orst Cas
e
Practic PWC, it has
0.2
unbalanced
line and multi
0.1 machine
stations.
1/T0
Worst Case
0
0 2 4 6 8 10 12 14 16 18 20 22 24 26
W0 WIP
88
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Penny Fab Two Performance (cont.)
80

70
Worst Case
60
Case
rs t
50 al Wo
2
r act ic Fab
P ny
CT 40 Pen 1/rb

30

T0 20
Best Case
10

0
0 2 4 6 8 10 12 14 16 18 20 22 24 26
W0
WIP
89
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Back to the HAL Case - Capacity Data

Process Rate (p/hr) Time (hr)


Lamination 191.5 4.7
Machining 186.2 0.5
Internal Circuitize 114.0 3.6
Optical Test/Repair - Int 150.5 1.0
Lamination – Composites 158.7 2.0
External Circuitize 159.9 4.3
Optical Test/Repair - Ext 150.5 1.0
Drilling 185.9 10.2
Copper Plate 136.4 1.0
Procoat 117.3 4.1
Sizing 126.5 1.1
EOL Test 169.5 0.5
rb, T0 114.0 33.9

90
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
HAL Case - Situation

Critical WIP: rbT0 = 114  33.9 = 3,869

Actual Values:
• CT = 34 days = 663 hours (at 19.5 hr/day)
• WIP = 47,600 panels
• TH = 71.8 panels/hour

Conclusions:
• Throughput is 63% of capacity
• WIP is 12.3 times critical WIP
• CT is 24.1 times raw process time

91
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
HAL Case - Analysis

TH Resulting from PWC with WIP = 47,600?


w 47,600 Much higher
TH  rb  114  105.4
w  W0  1 47,600  3,869  1 than actual TH!

WIP Required for PWC to Achieve TH = 0.63rb?

w
TH  rb  0.63rb
w  W0  1
0.63 0.36 Much lower than
w (W0  1)  (3,869  1)  6,586 actual WIP!
0.37 0.37

Conclusion: actual system is much worse than PWC!

92
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
HAL Internal Benchmarking Outcome

120.0 Current
Throughput (panels/hour)

TH = 71.8
“Lean" Region WIP = 47,600
100.0

80.0
Best
60.0 Worst
“Fat" Region
PWC
40.0

20.0

0.0
0 10,000 20,000 30,000 40,000 50,000
WIP
93
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Labor Constrained Systems

Motivation: performance of some systems are limited by labor or


a combination of labor and equipment.

Full Flexibility with Workers Tied to Jobs:


• WIP limited by number of workers (n)
• capacity of line is n/T0
• Best case achieves capacity and has workers in “zones”
• ample capacity case also achieves full capacity with “pick and
run” policy

94
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Labor Constrained Systems (cont.)

Full Flexibility with Workers Not Tied to Jobs:


• TH depends on WIP levels
• THCW(n)  TH(w)  THCW(w)
• need policy to direct workers to jobs (focus on downstream is
effective)

Agile Workforce Systems


• bucket brigades
• kanban with shared tasks
• worksharing with overlapping zones
• many others

95
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com
Factory Dynamics Takeaways

Performance Measures:
• throughput
• WIP
• cycle time
• service
Range of Cases:
• best case
• practical worst case
• worst case
Diagnostics:
• simple assessment based on rb, T0, actual WIP,actual TH
• evaluate relative to practical worst case

96
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com

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