This document discusses different techniques for creating animation. It describes traditional animation created by drawing individual frames and photographing them in sequence. Digital animation techniques include using layers to composite static and moving elements, key frame animation where in-between frames are interpolated, and formats like animated GIFs and SWF files. Flash software allows creating vector animations using a timeline of key frames and tweening to interpolate motion and shapes. AfterEffects supports motion graphics through transforming and filtering layers over time.
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Computer Graphics and Multimedia - Animation
This document discusses different techniques for creating animation. It describes traditional animation created by drawing individual frames and photographing them in sequence. Digital animation techniques include using layers to composite static and moving elements, key frame animation where in-between frames are interpolated, and formats like animated GIFs and SWF files. Flash software allows creating vector animations using a timeline of key frames and tweening to interpolate motion and shapes. AfterEffects supports motion graphics through transforming and filtering layers over time.
Download as PPT, PDF, TXT or read online on Scribd
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ANIMATION
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Animation • The creation of moving pictures one frame at a time – Literally 'to bring to life' – e.g. make a sequence of drawings on paper, in which a character's position changes slightly in each drawing – Photograph drawings in sequence, using movie camera that advances one frame at a time – Play back resulting film – character will move
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Digital Cel • Use layers (e.g. in Photoshop) like sheets of acetate in traditional cel animation – e.g. static background on one layer, moving simple object on a layer in front of it. Make the object move by repositioning the layer
– More complex cases, just need to change those
layers where movement or other change occurs between frames
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Key Frame Animation • Traditional: key frames drawn by chief animators at important points in the animation – In-between frames drawn by less skilled animators
• Computer-based: key frames drawn explicitly
– In-between frames interpolated by software
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Animated GIFs • Sequence of images can be stored in a single GIF file, and displayed one after another by a Web browser or other software
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SWF • Popular Web animation format • Usually generated by Macromedia Flash
• Vector animation format
– Motion represented as numerical operations on vector data • Can also include bitmapped images (e.g. as backgrounds)
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Flash • Timeline – graphical representation of sequence of frames – Key frames – drawn/copied from previous and transformed – Simple frames – hold on previous key frame
• Stage – sub-window in which frames are
created by drawing with vector tools – Can also import bitmaps as objects or add text Computer Graphics and Multimedia - CSCI07 Computer Graphics and Multimedia - CSCI07 Symbols • Reusable objects stored in a library – Graphic symbols – Button symbols (for interactivity) – Movie clip symbols (self-contained animations within a movie) • Create instances by dragging on to stage – If symbol is edited, all its instances updated
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Computer Graphics and Multimedia - CSCI07 Motion Tweening • Motion tweening – Object is placed in a key frame – Create Motion Tween • Object is turned into a symbol – Add key frame at end of tweened sequence and move or transform object – Motion in intermediate frames is interpolated (tweened)
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Shape Tweening • Also called morphing – Shapes of graphical objects are transformed in between key frames
– Have to generate the interpolated frames, so
resulting SWF is bigger than when motion tweening is used
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Motion Graphics • Like time-based graphic design • Move, transform, alter layers of a bitmapped image between frames • Apply time-varying filters and effects – AfterEffects supports linear and Bézier interpolation in both space and time (rate of change) – Can have new effects that only make sense in time, e.g. shatter, particle effects