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Intro Flash

The document introduces Macromedia Flash as an instructional multimedia authoring tool. It discusses the workshop goals of providing an introduction to Flash, hands-on experience creating instructional animations and interactivity, and an introduction to basic ActionScripting. Key features of Flash mentioned include vector graphics, animation, sound, user interface elements, and interactivity. The document also covers raster and vector graphics, the Flash interface and tools, the timeline, action scripting, and animation concepts like tweening, motion, and masking.

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Havi
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© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
41 views

Intro Flash

The document introduces Macromedia Flash as an instructional multimedia authoring tool. It discusses the workshop goals of providing an introduction to Flash, hands-on experience creating instructional animations and interactivity, and an introduction to basic ActionScripting. Key features of Flash mentioned include vector graphics, animation, sound, user interface elements, and interactivity. The document also covers raster and vector graphics, the Flash interface and tools, the timeline, action scripting, and animation concepts like tweening, motion, and masking.

Uploaded by

Havi
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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“Introduction to

Macromedia Flash”
Goals of
Workshop
To provide you with an introduction to Flash as a
Instructional multimedia authoring tool

To give you hands on experience in producing an


instructional animations and Interactivity

To introduce you to basic action Scripting in Flash.


and Of course to have a li’l bit of fun (unofficially)
What is Flash ?
 Jonathan Gay's in January of 1993
 Flash is a vector-based animation software by
Macromedia inc.

 Professional “Multimedia Authoring“


application

 The power of Flash lies in


Design Graphics.
Animations
Sound, and Narration
User interface elements.
Interactivity.
Flashs Early Interface
Flash Sprites as Instructional
Multimedia
 FlashSprites, when well designed, a
powerful to understanding non-quantitative informa

 Flash animations help students visualize difficult concepts


 It is an interactive tool that aids and supports step-by-
step problem solving.

 Flash renders visual, representations that makes


presentation aids visualization of concepts involving
Motion.

 It adds the dimension of time to static two dimensional


representations.
Raster and Vector Graphics
Raster graphics
 Image has been broken up into a grid recorded
individually ,as Sequence of pixel

 Easy to implement
 Works well for complex variations
 Not flexible
 Might need a lot of memory
 Usually problems when scaled
Raster and Vector Graphics
Vector graphics

 Image is described as a series of lines or


shapes

 Works well for line art (CAD applications) and


images with simple shapes and are flexible

 Typically needs less memory


 Data: Instructions for drawing lines and filling
shapes Example: <line startcoord="x,01 y,01"
endcoord="x, 20 y, 20" thickness="3"
Raster and Vector Graphics

                                           
Flash Interface

                                                                                         

                                                                                 
Flash Illustration Tools

                                
Flash Timeline
Flash Timeline

                                                                                                         

                                                                 
Flash Window Palettes
Dockers

                                          

                               
Flash Action Script Console
Flash Shapes and
Objects
Complex Shapes and
Objects
Flash Animation
Concepts
Time Line and FPS (Frames Per Second)
1 5 10 11 15
Flash Smart Animation
Technology
Motion Tweening using Key
Frames

Motion Through Action Scripting


Motion on Path
Shape Tweening
Masking
Flash Smart Animation Technology
Motion Tweening
4 3 using Key Frames
1 5 10 11 15

1
Flash Smart Animation
Technology
Motion using Key
(x3,y3) Action Frames
1 5 10 11 15

(x2,y2)

(x1,y1)

(x,y)
Flash Smart Animation
Technology
Motion using Key
Finish Guided Path
1 5 10 11 15

Start
Flash Smart Animation
Technology
Shape Tweening
Flash Smart Animation
Technology
Masking
Thank
You

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