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Steam Edu

The document discusses the importance of STEAM (Science, Technology, Engineering, Arts, and Mathematics) education. It states that the STEAM approach fosters innovation, real-world application, builds content knowledge, and provides hands-on learning opportunities. It emphasizes that STEAM education helps students develop 21st century skills like critical thinking, problem solving, communication and collaboration that are essential for future success. The document also highlights the importance of integrating arts into STEM (Science, Technology, Engineering, and Mathematics) education to promote creativity and innovation.

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Micheal Kena
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100% found this document useful (1 vote)
99 views12 pages

Steam Edu

The document discusses the importance of STEAM (Science, Technology, Engineering, Arts, and Mathematics) education. It states that the STEAM approach fosters innovation, real-world application, builds content knowledge, and provides hands-on learning opportunities. It emphasizes that STEAM education helps students develop 21st century skills like critical thinking, problem solving, communication and collaboration that are essential for future success. The document also highlights the importance of integrating arts into STEM (Science, Technology, Engineering, and Mathematics) education to promote creativity and innovation.

Uploaded by

Micheal Kena
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Steam

STEAM in Education
• STEAM: an integrative approach that builds interest in Science,
Technology, Engineering, Arts and Mathematics as it develops a
range of vital skills.
• A multidisciplinary approach that reinvents learning focusing on
improving achievement standards.
• Promotes collaboration among educators across disciplines to
develop projects / challenges
• Design activities based on data to address real world issues
• Help students apply higher order thinking skills to open ended
problem.
• Allow students to design and innovate.
The STEAM approach fosters
- Innovation
- Values real world application
- Builds content knowledge
- Provides hands on learning opportunities for
students
- Deepens learning of various environmental
concepts eg; space science

With STEAM, educators can capture the


imagination and empower students to explore a
universe of possibilities.
History and importance of STEAM Education
• Introduced early in the 21st century as a way to refer to careers &
curriculum centred around Science, technology, Engineering and
Mathematics. Esp in USA.
• STEM focused on preparing the youth & the economy for the future.
• Provide young with 21st century skills to be successful, & play effective
role in the future workforce.
• After STEM, a new term emerged- STEAM.
• “A” refers to ARTS. ‘A’ plays a critical role in how to prepare our youth for
the future.
Innovation & 21st century classroom
• The STEAM movement is an important trend in P-12 education.
• To cater for the rapid pace of innovation and the changing nature of the job
market.
• “Education is under pressure to respond to a changing world.
• As repetitive tasks are eroded by technology and outsourcing,
• the ability to solve different problems has become increasingly vital,” (J.Vasgar)
• This puts STEAM at the forefront of education, and teachers who can
successfully incorporate these approaches into their curriculum can help
students prepare for the challenges and innovations of the modern world.
The importance of STEAM education in high school
• WHY is STEAM education so important?
• The mission is to enhance how students learn and
• teachers teach by incorporating STEAM curriculum and project-based
learning into the school activities daily.
• The goal of STEAM-based learning is to help students develop the skills they
need to be successful in the future.
• This STEM challenge would be great for a science or STEM club,
• Students can look at a variety of issues and problems
• Eg. Issues caused by climate change then design and make a model of their
solution to a problem faced by farmers in PNG… how to grow food even when
the land floods.
 Everything needed to deliver the activity is included, Power Point presentation
with notes, teacher’s guide, pupil activity sheets, even certificates and a
poster.
• Regardless of the specific role or industry, it is now critical that students go off to college or enter the
workforce with a set of well-rounded skills that allow them to adapt to any evolving and fast-paced
environment.
• “Today’s education system does not focus enough on teaching children to solve real-world problems and is not
interdisciplinary, nor collaborative enough in its approach.” (N. Jara founder of the World Innovation Institute)
• STEAM uses a holistic approach in Teaching & Learning
• It encourages students to exercise both the left and right sides of their brains simultaneously, as they would
need to do in a 21st century working environment.
Some facts
• The 2012 Program for International Student Assessment (PISA) test examined 44 countries’ students’
problem-solving abilities
• American students landed just above the average, but they still scored below many other developed
countries, including Britain, Singapore, Korea, Japan, China and Canada.”
2014 Results
• “western European countries — England, France, Germany, Italy, the Netherlands and Belgium — all
performed above the average, as did pupils from the Czech Republic and Estonia.
• Rich world, the US, Canada and Australia also performed above average.
• But the glories were taken by East Asian territories; Singapore and South Korea performed best, followed by
Japan, and the Chinese regions of Macau and Hong Kong. That result poses a challenge to schools in the west.
• According to the USA National
Education Association, there are four primary
skill areas necessary for success in the 21st
century:
• Critical Thinking & Problem Solving
• Communication
• Collaboration
• Creativity & Innovation
• As opposed to traditional models of teaching,
the STEAM framework shapes the lines
between disciplines in order to encourage
higher levels of creativity and effectiveness
when it comes to problem solving.
• For example, giving a future engineer the skills
to visualize and sketch out his ideas will make
him more effective in his job down the road.
Definition

21st Century Skills Understand a situation/problem clearly, analyse and evaluate before
making a decision.
Develop self-awareness, emotional intelligence, efficient clarification
from different angles of senses, coping effectively with stress, relating
1. Critical Thinking well to others, and maintaining focus. It lays foundation for all
activities.
2. Self-Regulation
3. Problem Solving Identify problem, propose solution, define process to solve it, select
appropriate and use it.
4. Creative Thinking Generate, experiment, manipulate and use ideas to create, innovate or
invent new images, theories or structures.
5. ICT Literacy Ability to use information, communication, technology including
6. Information Literacy computer devices to improve or sustain life.

7. Language Literacy Understand, comprehend, manipulate and Use information to establish


or advance in different ways.
8. Number Literacy Be literate in one’s vernacular including English, how it functions, how
9. Collaboration to use it correctly in written, spoken or symbols to communicate.

10. Communication Ability to understand and use Mathematics to reason, analyse,


manipulate mathematical ideas to solve problems or create new ideas
and theories.

Building shared understanding, contributing and regulating new


thoughts and agreeing to responsibilities for a common goals

Ability to convey, manipulate, share information and ideas accurately,


clearly and as intended through reading, writing, speaking and
listening using verbal, body language, nonverbal forms.
21st century skills
• “Critical thinking is a skill that is impossible to teach directly but must be
intertwined with content.
• “Children are born with a natural curiosity.
• Give a child a toy and watch him or her play for hours.
• Listen to the questions a child asks.
• Children have a thirst to understand things. But then they go to school.
• They are taught how to take tests, how to respond to questions — how to do
school.
• At our own exposure, we teach them compliance.
• We teach them that school isn’t a place for creativity. That must change.”
• We are all familiar with the saying “give a man a fish and you feed him for a day;
teach a man to fish and you feed him for a lifetime.”
• Too often we are feeding our students instead of teaching them how to feed
themselves.
• The disciplines that do that best are STEM/STEAM-related.
• Student project samples
Eg. Issues caused by destruction to forest.
• Design and make a model of a solution to the
problem faced by farmers in the community
how to grow food.

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