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Chapter 5

This document provides an overview of augmented reality (AR), virtual reality (VR), and mixed reality (MR). It defines each term and describes some key differences. AR overlays digital content on the real world, VR involves fully immersive simulated environments, and MR allows virtual objects to interact with the real world. The document also outlines common architectures for AR systems including tracker units, processing units, and visual units. Finally, it discusses applications of AR in education, medicine, and entertainment.

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0% found this document useful (0 votes)
59 views21 pages

Chapter 5

This document provides an overview of augmented reality (AR), virtual reality (VR), and mixed reality (MR). It defines each term and describes some key differences. AR overlays digital content on the real world, VR involves fully immersive simulated environments, and MR allows virtual objects to interact with the real world. The document also outlines common architectures for AR systems including tracker units, processing units, and visual units. Finally, it discusses applications of AR in education, medicine, and entertainment.

Uploaded by

Yoomif Tube
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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CHAPTER FIVE
Augmented Reality

Mulugeta G..
Introduction to AR
 The idea of AR is to combine or mix the view of the real

environment with additional virtual content that is presented


through computer graphics.
 Augmented reality (AR) is a form of emerging technology

that allows users to overlay computer generated virtual


graphical content in the real world.
 AR refers to a live view of a physical real-world environment

whose elements are merged with augmented computer-


generated images creating a mixed reality.
Introduction to AR
 Through augmented vision, the information about the
surrounding real world helps the user can digitally interact
with and adjust information about their surrounding
environment.
 Augmented reality is the integration of digital
information with the user's environment in real time.
 Example: Snapchat
And what is VR?
 VR tricks your senses into thinking you are in different

environment or world apart from real world


 VR is a general term for immersive experiences and content

via a VR headset or HMD (head-mounted display).


 It refers to computer technologies using reality headsets to

generate realistic sounds, images and other sensations that


replicate a real environment or create an imaginary world.
 The content is 100% digital and computer-generated. It is also

called a computer-simulated reality.


And what is VR?
 Advanced VR environment engage all five senses (taste, sight,

smell, touch, sound), but it is important to say that this is not


always possible
 Most VR Devices tethered which are connected to a computer and

some of them are standalone devices like Google Cardboard is


among the most popular) and the remaining's are Smartphone VR.
 Using VR devices such as HTC Vive, Oculus Rift or Google

Cardboard, users can be transported into a number of real-world


and imagined environments
And what is VR?
 VR technology creates an environment in which

the user feels and seems to be moving inside a


computer-created virtual world in the same way
people move inside the natural environment.

 Example: dragons
VR devices

Standalone smartphone

tethered
Mixed Reality
 Mixed Reality (MR), referred to as hybrid reality, is the
merging of real and virtual worlds to produce new
environments and visualizations where physical and digital
objects co-exist and interact in real-time.

 It allows for digital content to integrate, enrich and interact

with the user’s real-world environment.

 MR lenses or headsets present an overlay of digital content

that interacts with objects in the real world in real-time.


Mixed Reality
 The key characteristic of MR is that the synthetic content and the

real-world content are able to react to each other in real-time.

 The products are, in most cases, in the research and development

phase, but MR is viewed through transparent wearable glasses.

 Mixed Reality removes the boundaries between real and virtual

worlds using occlusion: the computer-generated objects can be


visibly obscured by objects in the physical environment from the
user’s point of view.
Mixed Reality Examples
AR vs VR vs MR
 Virtual Reality: VR is content which is 100% digital

and can be enjoyed in a fully immersive environment.  

 Augmented Reality: AR overlays digital content on

top of the real-world.

 Mixed Reality: MR is a digital overlay that allows

interactive virtual elements to integrate and interact


with the real-world environment.
Architecture of AR Systems
 The first Augmented Reality Systems (ARS) were

usually designed with a basis on three main blocks.

 Infrastructure Tracker Unit

 Processing Unit

 Visual Unit
Architecture of AR Systems
Architecture of AR Systems
 Infrastructure Tracker Unit: is responsible for collecting

data from the real world, sending them to the Processing


Unit.
 Processing Unit: which mix the virtual content with the real

content and sent the result to the Video Out module of the
Visual Unit.
 Visual Unit: the Visual Unit can be classified into two types

of system, depending on the followed visualization


technology: video see through and optical see through
Architecture of AR Systems
1. Video see-through: It uses a Head-Mounted Display
(HMD) that employs a video-mixing and displays the
merged images on a closed-view HMD.
Architecture of AR Systems
2. Optical see-through: It uses an HMD that employs
optical combiners to merge the images within an open-view
HMD.
Applications of AR Systems
1. Educational Purpose: AR supplements educational
sector the following benefits:
 Affordable learning materials
 Interactive lessons

 Higher engagement

 Higher retention
 Boost intellectual curiosity
Applications of AR Systems
2. Medical Purpose: AR provides Health and medical sector
the following benefits:
 Describing symptoms

 Nursing care

 Surgery

 Ultrasounds

 Diabetes management

 Navigation
Applications of AR Systems
3. AR in Entertainment: AR could be used in various
entertainment activities.
 Games
 Music

 Tv

 esports

 theater
21

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END OF CHAPTER FIVE
Next: Chapter Six:

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