Rainsford finds himself shipwrecked on an island owned by General Zaroff. Zaroff reveals that he hunts humans for sport. Rainsford must use his wits and skills to evade Zaroff and survive being the prey. Their final confrontation results in either Rainsford or Zaroff becoming the victor and prey for Zaroff's hounds. The story implies that Rainsford survives and is now sleeping in comfort after the ordeal, having gained an understanding of what it is like to be hunted.
Rainsford finds himself shipwrecked on an island owned by General Zaroff. Zaroff reveals that he hunts humans for sport. Rainsford must use his wits and skills to evade Zaroff and survive being the prey. Their final confrontation results in either Rainsford or Zaroff becoming the victor and prey for Zaroff's hounds. The story implies that Rainsford survives and is now sleeping in comfort after the ordeal, having gained an understanding of what it is like to be hunted.
Rainsford finds himself shipwrecked on an island owned by General Zaroff. Zaroff reveals that he hunts humans for sport. Rainsford must use his wits and skills to evade Zaroff and survive being the prey. Their final confrontation results in either Rainsford or Zaroff becoming the victor and prey for Zaroff's hounds. The story implies that Rainsford survives and is now sleeping in comfort after the ordeal, having gained an understanding of what it is like to be hunted.
Rainsford finds himself shipwrecked on an island owned by General Zaroff. Zaroff reveals that he hunts humans for sport. Rainsford must use his wits and skills to evade Zaroff and survive being the prey. Their final confrontation results in either Rainsford or Zaroff becoming the victor and prey for Zaroff's hounds. The story implies that Rainsford survives and is now sleeping in comfort after the ordeal, having gained an understanding of what it is like to be hunted.
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“The Most Dangerous Game”
by Richard Connell
Plot Development Plot – sequence of events in a literary work.
Climax-highest point of action or interest.
A moment of great emotional intensity or suspense in a plot
Rising Action –adds
complications leads to Falling action –the action the climax that is a result of the climax
Exposition --introduces the Resolution –tells or
characters, background and implies the outcome of setting the story Genre and Point of View
Genre: Short Story
Point of View: Third Person Limited
Characters
Protagonist--Main Character: Rainsford
Antagonist--Opposing Force: General Zaroff
Setting, Atmosphere & Mood
Setting—Ship Trap Island probably in the late
1920’s or early 1930’s over a series of days
Atmosphere & Mood—Evil is a tangible
(touchable) thing. Evil is a palpable wave. Mysterious and suggestive name, “Ship-Trap Island.” Exposition
Learn about Ship Trap Island, sailors have a curious dread of
it. Rainsford doesn’t care how animals feel, says there are two classes: hunters & huntees. Whitney & Rainsford are discussing hunting. Rising Acton
The MDG = MAN
Zaroff has become bored with hunting & has invented a new “game.” Rainsford follows the path finds a Chateau (castle) & meets General Zaroff. Rainsford finds a trail & a place where a large animal had been killed & finds a .22 cartridge. Rainsford swims towards the sound & lands on the island. Rainsford hears 3 gunshots & falls overboard. Rising Acton Rainsford swims back to the Chateau & waits to ambush Zaroff. Rainsford dives into the ocean. Rainsford creates the Malayan Mancatcher, Burmese Tiger Pit & Ugandan Indian Trick. End of Day 1, Rainsford hides in a tree. Rainsford must reason to survive. The game begins, Day 1—Rainsford responds like an animal, runs & creates a complicated trail. Zaroff hunts men, Rainsford thinks it’s murder, Zaroff thinks it’s sport. Climax
Rainsford ambushes Zaroff in the bedroom.
“The general made one of his deepest bows. ‘I see,’ he said. ‘Splendid! One of us is to furnish a repast for the hounds. The other will sleep in this very excellent bed. On guard, Rainsford.’” Falling Action
Rainsford says that he has never slept in a more comfortable
bed. Resolution
The story’s ending is implied. The reader assumes that
General Zaroff is dead since Rainsford is sleeping peacefully. Conflict External Conflict—Struggle with an outside force. Man vs. Man: Rainsford vs. Zaroff, Rainsford vs. Ivan Man vs. Nature: Rainsford vs. the Sea, Rainsford vs. the jungle/island Man vs. Beast: Rainsford vs. the dogs Internal Conflict—Struggle within oneself. Man vs. Self: Rainsford struggles with fear, morality of hunting Man vs. Fate: Rainsford struggles with thoughts of dying . Universal Theme
In order to fully understand others, we must
first walk in their shoes. Rainsford now knows what it feels like to be the “prey.” He may be a more compassionate hunter now.