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45 views73 pages

Week

Uploaded by

Maaz Chowdhry
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Week 07

CST2555 2022/23
Operating Systems and
Computer Networks

Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018
What we will learn today

 Memory Management Background


 Contiguous Memory Allocation
 Paging
 Structure of the Page Table
 Swapping
 Example: The Intel 32 and 64-bit Architectures
 Example: ARMv8 Architecture
After this lecture, you should

 To provide a detailed description of various ways of organizing memory hardware


 To discuss various memory-management techniques,
 To provide a detailed description of the Intel Pentium, which supports both pure
segmentation and segmentation with paging
Background
 Program must be brought (from disk) into memory and placed within a
process for it to be run
 Main memory and registers are only storage CPU can access directly
 Memory unit only sees a stream of:
• addresses + read requests, or
• address + data and write requests
 Register access is done in one CPU clock (or less)
 Main memory can take many cycles, causing a stall
 Cache sits between main memory and CPU registers
 Protection of memory required to ensure correct operation
Protection
 Need to ensure that a process can access only those addresses in
its address space.
 We can provide this protection by using a pair of base and limit
registers define the logical address space of a process
Hardware Address Protection
 CPU must check every memory access generated in user mode to
be sure it is between base and limit for that user

 the instructions to loading the base and limit registers are privileged
Address Binding
 Programs on disk, ready to be brought into memory to execute form an
input queue
• Without support, must be loaded into address 0000
 Inconvenient to have first user process physical address always at
0000
• How can it not be?
 Addresses represented in different ways at different stages of a
program’s life
• Source code addresses usually symbolic
• Compiled code addresses bind to relocatable addresses
 i.e., “14 bytes from beginning of this module”
• Linker or loader will bind relocatable addresses to absolute
addresses
 i.e., 74014
• Each binding maps one address space to another
Binding of Instructions and Data to Memory

 Address binding of instructions and data to memory addresses can


happen at three different stages
• Compile time: If memory location known a priori, absolute code
can be generated; must recompile code if starting location
changes
• Load time: Must generate relocatable code if memory location
is not known at compile time
• Execution time: Binding delayed until run time if the process can
be moved during its execution from one memory segment to
another
 Need hardware support for address maps (e.g., base and limit
registers)
Multistep Processing of a User Program
Logical vs. Physical Address Space

 The concept of a logical address space that is bound to a separate


physical address space is central to proper memory management
• Logical address – generated by the CPU; also referred to as
virtual address
• Physical address – address seen by the memory unit
 Logical and physical addresses are the same in compile-time and load-
time address-binding schemes; logical (virtual) and physical addresses
differ in execution-time address-binding scheme
 Logical address space is the set of all logical addresses generated
by a program
 Physical address space is the set of all physical addresses
generated by a program
Memory-Management Unit (MMU)
 Hardware device that at run time maps virtual to physical address
Memory-Management Unit (Cont.)
 Consider simple scheme. which is a generalization of the base-
register scheme.
 The base register now called relocation register
 The value in the relocation register is added to every address
generated by a user process at the time it is sent to memory
 The user program deals with logical addresses; it never sees the real
physical addresses
• Execution-time binding occurs when reference is made to location
in memory
• Logical address bound to physical addresses
Memory-Management Unit (Cont.)
 Consider simple scheme. which is a generalization of the base-
register scheme.
 The base register now called relocation register
 The value in the relocation register is added to every address
generated by a user process at the time it is sent to memory
Dynamic Loading
 The entire program does need to be in memory to execute
 Routine is not loaded until it is called
 Better memory-space utilization; unused routine is never loaded
 All routines kept on disk in relocatable load format
 Useful when large amounts of code are needed to handle infrequently occurring cases
 No special support from the operating system is required
• Implemented through program design
• OS can help by providing libraries to implement dynamic loading
CONTIGUOUS ALLOCATION

 Contiguous Allocation
What do we mean by contiguous allocation? ƒ
Consecutive blocks of memory allocated to user processes are called contiguous
memory. For example, if a user process needs some x bytes of contiguous memory, then all
the x bytes will reside in one place in the memory that is defined by a range of memory
addresses: 0x0000 to 0x00FF.
With contiguous allocation, a base and a limit register are sufficient to describe the address
space of a process
 In most schemes for memory management, we can assume that the operating
system occupies some fixed portion of main memory and that the rest of main
memory is available for use by multiple user processes.
 The simplest scheme for managing this available memory is to partition it into
regions with fixed boundaries.
 Fixed Partitioning or Dynamic Partitioning can be used
Fixed Partitioning

 Equal-size partitions
• any process whose size is less than or equal to the partition size can be loaded into an
available partition
• if all partitions are full, the operating system can swap a process out of a partition
• Difficulty is that a program may not fit in a partition. The programmer must design
the program with overlays
Fixed Partitioning

 Main memory use is inefficient. Any program, no matter how small, occupies an entire partition.
 This phenomenon, in which there is wasted space internal to a partition due to the fact that the
block of data loaded is smaller than the partition, is referred to as internal fragmentation.
Placement Algorithm with Partitions

Equal-size partitions
• As long as there is any available partition, a process can be loaded into that partition.
Because all partitions are of equal size, it does not matter which partition is used. If all
partitions are occupied with processes that are not ready to run, then one of these
processes must be swapped out to make room for a new process. Which one to swap out is
a scheduling decision.
Unequal-size partitions
• can assign each process to the smallest partition within which it will fit
• a scheduling queue is needed for each partition, to hold swapped-out processes destined
for that partition
• processes are assigned in such a way as to minimize wasted memory within a partition
FIXED PARTITIONING

 The advantage of this approach is that processes are always assigned in such a way as to
minimize wasted memory within a partition (internal fragmentation).
 The approach is not optimum from the point of view of the whole system
 A preferable approach would be to employ a single queue for all processes when it is time
to load a process into main memory, the smallest available partition that will hold the
process is selected. If all partitions are occupied, then a swapping decision must be made.
 Fixed Partitioning is not used today. One example of a successful
operating system that did use this technique was an early IBM
mainframe operating system, OS/MFT (Multiprogramming with a Fixed
Number of Tasks).
Dynamic Partitioning

 To overcome some of the difficulties with fixed partitioning, an approach known as


dynamic partitioning was developed.

 This approach has been supplanted by more sophisticated memory management


techniques.

 An important operating system that used this technique was IBM’s mainframe
operating system, OS/MVT (Multiprogramming with a Variable Number of Tasks).
 Partitions are of variable length and number
 Process is allocated exactly as much memory as required and no more.
 Eventually get holes in the memory. This is called external fragmentation
indicating that the memory that is external to all partitions becomes
increasingly fragmented.
Ways to overcome:

 Must use “compaction”


 OS shifts process so that all free memory is together in one block.
Thus, an additional process can be loaded.
 Compaction is time consuming and is wasteful of processor time.
 Compaction implies the need for dynamic relocation capability
Dynamic Partitioning Placement Algorithm

 Operating system must decide which free block to allocate to a process


 How to satisfy a request of size “n” from a list of free holes?
 Best-fit algorithm
• Chooses the block that is closest in size to the request
• Worst performer overall
• Since smallest block is found for process, the smallest
amount of fragmentation is left and memory compaction
must be done more often
Dynamic Partitioning Placement Algorithm

 First-fit algorithm
• Fastest
• First-fit begins to scan memory from the beginning and chooses the first available
block that is large enough.
• May have many process loaded in the front end of memory that must be searched over
when trying to find a free block
Dynamic Partitioning Placement Algorithm

 Next-fit
• Next-fit begins to scan memory from the location of the last
placement and chooses the next available block that is large enough.
• More often allocate a block of memory at the end of memory where
the largest block is found
• The largest block of memory is broken up into smaller blocks
• Compaction is required to obtain a large block at the end of memory
Non- contiguous Allocation (Paging)
 Contiguous allocation seems natural, but we have the fragmentation problem.
 If we can split the process into several non-contiguous chunks, we would not have these problems:

Divide physical memory into fixed-sized blocks called frames


• Size is power of 2, between 512 bytes and 16 Mbytes
 Divide logical memory into blocks of same size called pages
 Keep track of all free frames
 To run a program of size N pages, need to find N free frames and load program
 Set up a page table to translate logical to physical addresses
 Still have Internal fragmentation
Address Translation Scheme
 Address generated by CPU is divided into:
• Page number (p) – used as an index into a page table which contains base address of each
page in physical memory
• Page offset (d) – combined with base address to define the physical memory address that is sent
to the memory unit

page number page offset


p d
m -n n

• For given logical address space 2m and page size 2n


Paging Hardware
Paging Model of Logical and Physical Memory
Paging Example
 Logical address: n = 2 and m = 4. Using a page size of 4 bytes ( 2 to
the power of 2 ) and a physical memory of 32 bytes ( 8 pages) Logical
memory space is 2 to the power of 4 = 16
Paging -- Calculating internal fragmentation

 Page size = 2,048 bytes


 Process size = 72,766 bytes
 35 pages + 1,086 bytes
 Internal fragmentation of 2,048 - 1,086 = 962 bytes
 Worst case fragmentation = 1 frame – 1 byte
 On average fragmentation = 1 / 2 frame size
 So small frame sizes desirable?
 But each page table entry takes memory to track
 Page sizes growing over time
• Solaris supports two page sizes – 8 KB and 4 MB
Free Frames

Before allocation After allocation


Implementation of Page Table
 Page table is kept in main memory
• Page-table base register (PTBR) points to the page table
• Page-table length register (PTLR) indicates size of the page table
 In this scheme every data/instruction access requires two memory accesses
• One for the page table and one for the data / instruction
 The two-memory access problem can be solved by the use of a special fast-lookup
hardware cache called translation look-aside buffers (TLBs) (also called
associative memory).
Translation Look-Aside Buffer
 TLBs typically small (64 to 1,024 entries)
 On a TLB miss, value is loaded into the TLB for faster access next time
• Replacement policies must be considered
• Some entries can be wired down for permanent fast access
Hardware
 Translation Look-aside Buffer (TLB) is an associative memory in which
item to be searched is compared with all the keys simultaneously.

P a ge # F ra m e #

 Address translation (p, d)


• If p is in associative register, get frame # out
• Otherwise get frame # from page table in memory
Paging Hardware With TLB
Effective Access Time
 Hit ratio – percentage of times that a page number is found in the TLB
 An 80% hit ratio means that we find the desired page number in the TLB 80% of the time.
 Suppose that 10 nanoseconds to access memory.
• If we find the desired page in TLB then a mapped-memory access take 10 ns
• Otherwise we need two memory access so it is 20 ns
 Effective Access Time (EAT)
EAT = 0.80 x 10 + 0.20 x 20 = 12 nanoseconds
implying 20% slowdown in access time
 Consider a more realistic hit ratio of 99%,
EAT = 0.99 x 10 + 0.01 x 20 = 10.1ns
implying only 1% slowdown in access time.
Memory Protection
 Memory protection implemented by associating protection bit with each frame to
indicate if read-only or read-write access is allowed
• Can also add more bits to indicate page execute-only, and so on
 Valid-invalid bit attached to each entry in the page table:
 Any violations result in a trap to the kernel
Valid (v) or Invalid (i) Bit In A Page Table
Shared Pages
 Shared code
• One copy of read-only (reentrant) code shared among processes (i.e., text
editors, compilers, window systems)
• Similar to multiple threads sharing the same process space
• Also useful for interprocess communication if sharing of read-write pages is
allowed
 Private code and data
• Each process keeps a separate copy of the code and data
• The pages for the private code and data can appear anywhere in the logical
address space
Shared Pages Example
Structure of the Page Table
 Memory structures for paging can get huge using straight-forward methods
• Consider a 32-bit logical address space as on modern computers
• Page size of 4 KB (212)
• Page table would have 1 million entries (232 / 212) = 2 to power of 20
• If each entry is 4 bytes  each process 4 MB of physical address space for the
page table alone
 Don’t want to allocate that contiguously in main memory
• One simple solution is to divide the page table into smaller units
 Hierarchical Paging
 Hashed Page Tables
 Inverted Page Tables
Hierarchical Page Tables
 One solution to the large memory requirements of page table is to use
multilevel paging, only the outer most page table will reside in the main
memory and other page tables will be brought to main memory as per the
requirement because at a particular time we do not need complete page
table, also we can save much memory space because outermost page
table can fit in exactly one frame.
 Break up the logical address space into multiple page tables
 A simple technique is a two-level page table
 We then page the page table
Two-Level Paging Example
 A logical address (on 32-bit machine with 4K page size) is divided into:
• a page number consisting of 20 bits
• a page offset consisting of 12 bits

 Since the page table is paged, the page number is further divided into:
• a 10-bit page number
• a 10-bit page offset

 Thus, a logical address is as follows:

 where p1 is an index into the outer page table, and p2 is the displacement within
the page of the inner page table
 Known as forward-mapped page table
Address-Translation Scheme
64-bit Logical Address Space
 Even two-level paging scheme not sufficient
 If page size is 4 KB (212)
• Then page table has 252 entries
• If two level scheme, inner page tables could be 210 4-byte entries
• Address would look like

• Outer page table has 242 entries or 244 bytes


• One solution is to add a 2nd outer page table
• But in the following example the 2nd outer page table is still 234 bytes in size
 And possibly 4 memory access to get to one physical memory location
Three-level Paging Scheme
Hashed Page Tables
 Common in address spaces > 32 bits
 The virtual page number is hashed into a page table
• This page table contains a chain of elements hashing to the same location
 Each element contains (1) the virtual page number (2) the value of the mapped
page frame (3) a pointer to the next element
 Virtual page numbers are compared in this chain searching for a match
• If a match is found, the corresponding physical frame is extracted
 Variation for 64-bit addresses is clustered page tables
• Similar to hashed but each entry refers to several pages (such as 16) rather
than 1
Working of Hashed Page Table

The CPU generates a logical address for the page it needs. Now, this logical address needs to
be mapped to the physical address. This logical address has two entries, i.e., a page number
(P3) and an offset.

• The page number from the logical address is directed to the hash function.
• The hash function produces a hash value corresponding to the page number.
• This hash value directs to an entry in the hash table.
• Each entry in the hash table has a link list. Here the page number is compared with the first element's first entry. If a
match is found, then the second entry is checked.
• In this example, the logical address includes page number P3 which does not match the first element of the link list
as it includes page number P1. So we will move ahead and check the next element; now, this element has a page
number entry, i.e., P3, so further, we will check the frame entry of the element, which is fr5. We will append the
offset provided in the logical address to this frame number to reach the page's physical address. So, this is how the
hashed page table works to map the logical address to the physical address.
Inverted Page Table
 The concept of normal paging says that every process maintains its own page table, which includes the entries
of all the pages belonging to the process. The large process may have a page table with millions of entries.
Such a page table consumes a large amount of memory. Consider we have six processes in execution. So, six
processes will have some or the other of their page in the main memory, which would compel their page tables
also to be in the main memory consuming a lot of space. This is the drawback of the paging concept.
 Rather than each process having a page table and keeping track of all possible logical pages, track all physical
frames
 The concept of an inverted page table consists of a one-page table entry for every frame of the main memory.
So, the number of page table entries in the Inverted Page Table reduces to the number of frames in physical
memory. A single page table represents the paging information of all the processes.
 Decreases memory needed to store each page table, but increases time needed to search the table when a
page reference occurs
 The overhead of storing an individual page table for every process gets eliminated through the inverted page
table. Only a fixed portion of memory is required to store the paging information of all the processes together.
This technique is called inverted paging, as the indexing is done with respect to the frame number instead of
the logical page number.
Inverted Page Table Architecture
The CPU generates the logical
address for the page it needs to
access.

The logical address consists of three


entries process id, page number, and
the offset, as shown below.

The process id identifies the process of which


the page has been demanded, the page number
indicates which page of the process has been
asked for, and the offset value indicates the
displacement required.
The match of process id and associated page
number is searched in the page table and
says if the search is found at the ith entry of
page table, then i and offset together
generate the physical address for the
requested page. This is how the logical
address is mapped to a physical address
using the inverted page table.
Oracle SPARC Solaris – Case Study
 Consider modern, 64-bit operating system example with tightly integrated HW
• Goals are efficiency, low overhead
 Based on hashing, but more complex
 Two hash tables
• One kernel and one for all user processes
• Each maps memory addresses from virtual to physical memory
Oracle SPARC Solaris (Cont.)
 TLB holds translation table entries (TTEs) for fast hardware lookups
• A cache of TTEs reside in a translation storage buffer (TSB)
 Includes an entry per recently accessed page
 Virtual address reference causes TLB search
• If miss, hardware walks the in-memory TSB looking for the TTE corresponding to the
address
 If match found, the CPU copies the TSB entry into the TLB and translation
completes
 If no match found, kernel interrupted to search the hash table
– The kernel then creates a TTE from the appropriate hash table and stores it in
the TSB, Interrupt handler returns control to the MMU, which completes the
address translation.
Swapping
 A process can be swapped temporarily out of memory to a backing store, and then
brought back into memory for continued execution
• Total physical memory space of processes can exceed physical memory
 Backing store – fast disk large enough to accommodate copies of all memory
images for all users; must provide direct access to these memory images
 Roll out, roll in – swapping variant used for priority-based scheduling algorithms;
lower-priority process is swapped out so higher-priority process can be loaded and
executed
 Major part of swap time is transfer time; total transfer time is directly proportional to
the amount of memory swapped
 System maintains a ready queue of ready-to-run processes which have memory
images on disk
Swapping (Cont.)
 Does the swapped out process need to swap back in to same physical
addresses?
 Depends on address binding method
• Plus consider pending I/O to / from process memory space
 Modified versions of swapping are found on many systems (i.e., UNIX,
Linux, and Windows)
• Swapping normally disabled
• Started if more than threshold amount of memory allocated
• Disabled again once memory demand reduced below threshold
Schematic View of Swapping
Context Switch Time including Swapping
 If next processes to be put on CPU is not in memory, need to swap out
a process and swap in target process
 Context switch time can then be very high
 100MB process swapping to hard disk with transfer rate of 50MB/sec
• Swap out time of 2000 ms
• Plus swap in of same sized process
• Total context switch swapping component time of 4000ms (4
seconds)
 Can reduce if reduce size of memory swapped – by knowing how
much memory really being used
• System calls to inform OS of memory use via
request_memory() and release_memory()
Context Switch Time and Swapping (Cont.)

 Other constraints as well on swapping


• Pending I/O – can’t swap out as I/O would occur to wrong process
• Or always transfer I/O to kernel space, then to I/O device
 Known as double buffering, adds overhead
 Standard swapping not used in modern operating systems
• But modified version common
 Swap only when free memory extremely low
Swapping on Mobile Systems
 Not typically supported
• Flash memory based
 Small amount of space
 Limited number of write cycles
 Poor throughput between flash memory and CPU on mobile
platform
 Instead use other methods to free memory if low
• iOS asks apps to voluntarily relinquish allocated memory
 Read-only data thrown out and reloaded from flash if needed
 Failure to free can result in termination
• Android terminates apps if low free memory, but first writes
application state to flash for fast restart
• Both OSes support paging as discussed below
Swapping with Paging
Example: The Intel 32 and 64-bit Architectures

INDEPENDENT STUDY

 Dominant industry chips


 Pentium CPUs are 32-bit and called IA-32 architecture
 Current Intel CPUs are 64-bit and called IA-64 architecture
 Many variations in the chips, cover the main ideas here
Example: The Intel IA-32 Architecture

 Supports both segmentation and segmentation with paging


• Each segment can be 4 GB
• Up to 16 K segments per process
• Divided into two partitions
 First partition of up to 8 K segments are private to process (kept
in local descriptor table (LDT))
 Second partition of up to 8K segments shared among all
processes (kept in global descriptor table (GDT))
Example: The Intel IA-32 Architecture (Cont.)

 CPU generates logical address


• Selector given to segmentation unit
 Which produces linear addresses

• Linear address given to paging unit


 Which generates physical address in main memory
 Paging units form equivalent of MMU
 Pages sizes can be 4 KB or 4 MB
Logical to Physical Address Translation in IA-32
Intel IA-32 Segmentation
Intel IA-32 Paging Architecture
Intel IA-32 Page Address Extensions
 32-bit address limits led Intel to create page address extension (PAE),
allowing 32-bit apps access to more than 4GB of memory space
• Paging went to a 3-level scheme
• Top two bits refer to a page directory pointer table
• Page-directory and page-table entries moved to 64-bits in size
• Net effect is increasing address space to 36 bits – 64GB of
physical memory
Intel x86-64
 Current generation Intel x86 architecture
 64 bits is ginormous (> 16 exabytes)
 In practice only implement 48 bit addressing
• Page sizes of 4 KB, 2 MB, 1 GB
• Four levels of paging hierarchy
 Can also use PAE so virtual addresses are 48 bits and physical
addresses are 52 bits
Example: ARM Architecture
 Dominant mobile platform chip
(Apple iOS and Google Android
devices for example)
 Modern, energy efficient, 32-bit
CPU
 4 KB and 16 KB pages
 1 MB and 16 MB pages (termed
sections)
 One-level paging for sections,
two-level for smaller pages
 Two levels of TLBs
• Outer level has two micro
TLBs (one data, one
instruction)
• Inner is single main TLB
• First inner is checked, on
miss outers are checked,
and on miss page table
walk performed by CPU
End of Week 7

Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018

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