in Unit 1
in Unit 1
LEARNING 2
Prepared by;
Krizzette Joy Cuaresma-Escobar, LPT, PhD
Technology for Teaching and Learning 2 course will focus
on the application, design, production, utilization, and
evaluation of Information and Communications Technology
(ICT) materials for teaching and learning in particular subject
specializations and other related programs aligned to the K to
12 curriculum.
• Technology for Teaching and Learning 1
is an introductory course designed to help
you explore the basic knowledge, skills, and
values in the use of technology for teaching
and learning.
GRADING SYSTEM
Learning Outcomes
• At the end of this unit, you are expected to:
1. Differentiate the roles of teachers and students of the past and the
digital generation;
2. Exhibit media literacy by understanding the elements of reliable sources;
and,
3. Design technology integrated lesson plans that supports students’
learning.
• In the Philippines, its unarguable that many schools seem to have a hard time coping with
the advancement of 21st century education. This is essentially true in terms of school
facilities and teaching and learning materials. However, as pre-service teachers, you must
remain positive that eventually the nation will be able to move forward similar with the
developing countries. In anticipation of that development in our educational system, you
have to keep yourself abreast with the trends and demands of 21st century education and
be able to equip yourself with the necessary knowledge and skills. Take note that
traditional 20th century educational practices will no longer provide you with the skills you
need to teach our K-12 students effectively on how to become productive citizens in
today’s rapidly changing, global workplace.
• Technology integration is no longer new to you since this was discussed briefly
in Technology for Teaching and Learning I. This unit aims at elaborating your
understanding of technology integration. As you continue to assimilate
educational technology in your learning designs and use digital media and
computer technologies, it is hoped that you will find yourself shifting from using
traditional teaching and learning strategies to using problem-based and
authentic technology-enriched teaching and learning strategies.
TO PI C 1 . T EA C H E R S A N D S T U D E N TS I N TH E
D I G I TA L A G E
T H E C H A N G I N G R O L E O F TH E TE A C H ER I N T H E
2 1 S T C E N T U RY
• No other than the changing characteristics of our learners that pushes teachers to
re-examine their position in the new learning environment. Again, the proliferation
of digital technology resulted to a generation of learners who are much more
media-centric than previous generations. Children of today do not play anymore
on actual playgrounds, rather they spend most of their time on electronic
playgrounds. Smartphone, tablets, and computers have become powerful media
outlet as their recreational equipment. Many have called this new generation the
digital generation. Today’s students use different technologies to communicate
and to access information from multiple resources. They use computers,
smartphones, tablets, netbooks, and laptops to connect to teachers, friends,
family, and others in their community and all over the world.
• Social media did not only provide recreation to young learners but it also influence the
way they think, communicate, and do school works. Some commentators such as
Prensky (2001) argue that digital natives think and learn fundamentally differently as a
result of their immersion in digital media. They expect to use social media in all other
aspects of their life. Apple Computer, as cited by Gunter & Gunter (2015), describes
these digital students as:
• hyper communicators who use multiple tools to communicate;
• multitaskers who do several things at once with ease; and,
• goal oriented as they pursue multiple goals at the same time.
Students from Previous Generations Today’s Digital Students
Learning Objectives
• At the end of the lesson, you are expected to:
1. Define digital technology and media literacy;
2. Determine the advantages and disadvantages of digital technology; and,
3. Demonstrate knowledge on media literacy through situational analysis.
TH E R I S E O F D I G I TA L TE C H N O L O G Y I N E D U C AT I O N
Bring your own device (BYOD) learners bring their own technology into the mobile phone is used to browse the internet as part of a research activity
classroom for use as part of the learning activity
E-portfolios learners and teachers create an electronic a student portfolio of artwork is presented online through an
catalogue of work that tracks their learning journey. e-portfolio. This includes scans of their sketches, photographs of displays
This is usually online and often uses multimedia and visits to galleries, written reflections, narrated videos of the artist
files (learner) at work and an audio logbook
Flipped classroom learners discover new content before the lesson learners watch a video at home about how sedimentary rocks are
from online videos or resources and then apply this transformed into metamorphic rocks. In class they work in groups to
knowledge in more personalized work in the collaboratively create a diagram explaining this process of transformation
classroom
Virtual Learning Environment (VLE) a VLE is an e-learning education system that is web- Moodle
based, but modelled on conventional face-to face Blackboard
education. It provides access to courses, course Schoology
content, assessments, homework, links to external Google Classroom
resources etc
Web 2.0 refers to the second generation of the World podcasts, blogs, wikis, RSS (Rich Site Summary – used for updating regularly
Wide Web. Web 2.0 includes features and changing web content), social networking and tagging.
functionality
that were not available before
W H AT I S D I G I TA L T E C H N O L O G Y ?
1. Meets the needs of students to be wise consumers of media, managers of information and
responsible producers of their ideas using the powerful multimedia tools of a global media
culture.
2. Engages students. . . bringing the world of media into the classroom connects learning
with “real life” and validates their media culture as a rich environment for learning.
3. Gives students and teachers alike a common approach to critical thinking that, when
internalized, becomes second nature for life.
4. Provides an opportunity for integrating all subject areas and creating a common
vocabulary that applies across all disciplines.
5. Helps meet state standards while, at the same time using fresh contemporary media
content which students love.
6. Increases the ability and proficiency of students to communicate (express) and
disseminate their thoughts and ideas in a wide (and growing) range of print and
electronic media forms – and even international venues.
7. Media literacy’s “inquiry process” transforms teaching and frees the
teacher to learn along with students -- becoming a “guide on the side”
rather than a “sage on the stage.”
8. By focusing on process skills rather than content knowledge, students
gain the ability to analyze any message in any media and thus are
empowered for living all their lives in a media-saturated culture.
How to check reliability of web sources?
1. Authority
• Who authored (wrote) the site?
• Look for an “About” or “More about the Author” link at the top, bottom or
sidebar of the web page.
• Some pages will have a corporate author rather than a single person as
an author.
• If no information about author(s) of the page is provided, be suspicious.
2. Responsibility
• Who published the site?
• Look at the domain name of the website to learn who is hosting the site.
For instance, the Lee College Library website is:
http://www.lee.edu/library/. The domain name is “lee.edu”. That tells you
that the library’s website is hosted by Lee College.
3. Purpose
• What is the main purpose of the site? Why did the author write it and the
publisher post it? Is it.....
• to sell a product?
• as a personal hobby?
• as a public service?
• to provide general information on a topic?
• to persuade you of a particular point of view?
4. Quality
• What is the quality of information provided on the website?
• Timelines: When was the website first published? Is it regularly
updated?
• Citations: Websites that cite their sources are considered more reliable.
• Links on the site: Are links on the site to reputable sites?
5. Evaluate
• How does it all add up?
• Compare the information you’ve gathered about your website to your
information needs. Does this website provide an appropriateness of fit
(not all websites will work for all purposes)? A website that is fine for
finding general information on a disease may not work for a nursing
student’s paper.
TOPIC 3. TECHNOLOGY INTEGRATION MODELS
Learning Objectives
• At the end of the lesson, you are expected to:
1. Distinguish the different forms of knowledge in the TPACK Model; and,
2. Identify the level of technology integration using SAMR and PICRAT of
educational practices.
T E C H N O L O G I C A L PE D A G O G I C A L C O N T E N T
K N O W L E D G E ( T PAC K )
• When mastery of educational technology has established itself as an essential competency
for teachers, it first referred to the conventional instructional materials used in the
classroom. In the dawn of the 20th century, our system of education has been influenced by
advanced technologies like computer and the internet. Today, not only the materials we use
in the classroom are influenced by technology but technology was able to introduce
paradigm shifts in our methods of delivering education. In this premise that teachers aren’t
trained not only with their pedagogical skills but also how they can effectively integrate
advance technologies in their lesson. In other words, technology made its attachment to the
educational system indispensable. Indispensable that may educators and researchers
attempted to define, describe, and formalized technology integration. In 2006, Punya
Mishra and Matthew J. Koehler of Michigan State University introduced Technological
Pedagogical Content Knowledge (TPACK) framework.
• TPACK is the most commonly used technology integration model among
educational researchers (Kimmons, 2018). The objective of TPACK is to
offer teachers with a framework that is useful for understanding the role of
technology in the educational process. In essence, TPACK argues that
educators work with three types of core knowledge on a daily basis:
technological knowledge, pedagogical knowledge, and content knowledge.
• Content knowledge is knowledge of one's content area such as science,
math, or social studies.
• Pedagogical knowledge is knowledge of how to teach.
• Technological knowledge is knowledge of how to use technology tools.
• When we merge content knowledge and pedagogical knowledge
together, a hybrid domain emerges called Pedagogical Content
Knowledge (PCK).
• Another hybrid is Technological Content Knowledge (TCK). This
describes teachers’ practical knowledge of how content can be delivered
using technology. However, TCK also involves the ability of teachers to
make decisions on which specific technological tools might be best
suited for specific subject matters, learners, and classrooms.
Meanwhile, technology and pedagogy combine to describes teachers’
understanding of how particular technologies can change both the
teaching and learning experiences by introducing new pedagogical
innovations. This is Technological Pedagogical Knowledge (TPK). For
example, games are known strategies to boost the interest of our learners
to a topic. Today, there are many educational games available online that
teachers can choose from. But in doing so, teachers should know how to
integrate this technology to their art of teaching.
• Ultimately, TPACK is the domain of knowledge in which technology,
pedagogy, and content intersects to generate a meaningful learning
experience. Hence, educators need to know that simply using
technology in a classroom is not adequate to yield legitimate meaningful
technology integration. Teachers must instead recognize how
technology, pedagogy, and content knowledge interrelate with each
other to create and design a learning experience that is meaningful for
students.
The SAMR Model of Technology Integration
• The SAMR Model is a framework for technology integration created by Dr. Ruben Puentedura in 2013. It
classifies four different degrees of technology integration in education. The acronym "SAMR"
stand for Substitution, Augmentation, Modification, and Redefinition. Unlike TPACK, this framework presents
graduations on how technology is used by teachers in the classroom. These graduations can typify teachers
on how effective they are in technology integration.
•
Level Definition Examples Functional Change
Substitution Computer technology is Students print out No functional change in teaching and learning. There may
used to perform the same worksheet, finish it, pass well be times when this the appropriate level of work as
task as was done before it in. there is no real gain to be had from computer technology.
the use of computers. One needs to decide computer use based on any other
possible benefits. This area tends to be teacher centric
where the instructor is guiding all aspects of a lesson.
Augmentation Computer Technology Students take a quiz There is some functional benefit here in that paper is
offers an effective tool to using a Google Form being saved, students and teacher can receive almost
perform common tasks. instead of using pencil immediate feedback on student level of understanding of
and paper. material. This level starts to move along the teacher /
student centric continuum. The impact of immediate
feedback is that students may begin to become more
engaged in learning.
Modification This is the first step over Students are asked to There is significant functional change in the classroom.
the line between enhancing write an essay around the While all students are learning similar writing skills, the
the traditional goings-on of theme "And This I reality of an authentic audience gives each student has a
the classroom and Believe...". An audio personal stake in the quality of the work. Computer
transforming the classroom. recording of the essay is technology is necessary for this classroom to function
Common classroom tasks made along with an allowing peer and teacher feedback, easy rewriting,
are being accomplished original musical and audio recording. Questions about writing skills
through the use of soundtrack. The increasingly come from the students themselves.
computer technology. recording will be played in
front of an authentic
audience.
Redefinition Computer technology A classroom is asked to At this level, common classroom tasks and computer
allows for new tasks that create a documentary technology exist not as ends but as supports for student
were previously video answering an centered learning. Students learn content and skills in
inconceivable. essential question related support of important concepts as they pursue the
to important concepts. challenge of creating a professional quality video.
Teams of students take Collaboration becomes necessary and technology allows
on different subtopics and such communications to occur. Questions and discussion
collaborate to create one are increasingly student generated.
final product.
• In summary, all of the stages in the SAMR deal with technology use that
functionally improves what is happening in the classroom. This model is
helpful for preservice teachers and even to those who are already in the
field to consider the question: what effect is using the technology having
on my practice? If the technology is simply substituting previous
practice, then it is a less meaningful use of technology. Whereas
technology use that transforms or redefines classroom practice is
considered to be more valuable.
PICRAT
• Kimmons (2018) provided a model that may serve as a helpful starting point for teachers to
begin thinking about technology integration. Building off from previous technology
integration models, PICRAT assumes that there are two foundational questions that a
teacher must ask about any technology use in their classrooms. These include:
1.What is the students' relationship to the technology? (PIC: Passive, Interactive, Creative)
2.How is the teacher's use of technology influencing traditional practice? ((RAT: Replace,
Amplify, Transform), Hughes et.al, 2006)
• These two questions were mapped in the matrix below. It is a two-dimensional grid where
the relationship of students to technology is in the vertical dimension while the teachers’
use of technology is differentiated in the horizontal dimension. By answering these two
questions, teachers can get a sense for where any particular practice falls.
SUMMARY
A. COLLABORATION SKILLS
Learning Objectives
At the end of the lesson, you are expected to:
1. Discuss the Problem-based and Project-based approaches.
2. Identify the different ICT tools that can be utilized in Problem-based learning and
Project-based approaches.
3. Select ICT tools appropriate for Problem-based learning and Project-based
approaches
4. Integrate appropriate ICT tools in the Problem-based and Project-based
approaches instructional plan
PR O B L E M - B A S E D A N D P R O J EC T BA S ED
APPROACHES
Steps to prepare a PBL should be considered. The steps stated below should be kept
in mind in the process of learning:
1. Determining the theme, goals and sub-themes, and making groups: After searching
for various resources, students can offer questions for a framework project. Questions
are classified with new problems created. Students help to form plans for PBL.
2. Groups prepare and define project works and plans: The group members work
together to prepare a project plan. They 're looking for answers to the questions like
where and how they're going, what they're doing. By planning their studies, they select
resources, define roles and distribute plans. Therefore, they divide labor among
themselves.
3. Implementing the PBL plans including materials and equipment needed: Group
members analyze the data and information in an organized manner. They are
looking for answers to the questions, collecting data, organizing information,
interviewing resource people, combining and summing up findings.
4. PBL Presentation planning and reporting: Students decide on key points of the
presentation. After planning what sort of a presentation will be made, they ensure
the preparation of materials necessary for presentation.
5. Presentation of calendar of activities: Presentations are made in class and at
other specified locations (at other classrooms, at other schools, etc.) and input is
given to the teacher.
6. Establish checkpoints and assessing evaluation of reports.
7. Gathering of salient reports and information related to PBL.
8. Evaluation and overview of problem/project-based plans.: Students share
feedback about the project with the teacher and other students, and make the
necessary comments.
T H E M A I N S T EP S O F P B L LE A RN I N G C A N B E LI S TE D
D I F F ER EN T LY: